From 01d435288f35d94316d4f91ae1faf6421b4e3b4b Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Thu, 13 Feb 2014 10:14:22 +0100 Subject: [PATCH] d3d10core: Implement d3d10_depthstencil_view_GetDevice(). --- dlls/d3d10core/d3d10core_private.h | 3 ++- dlls/d3d10core/device.c | 6 +++--- dlls/d3d10core/tests/device.c | 14 ++++++++++++-- dlls/d3d10core/view.c | 12 ++++++++++-- 4 files changed, 27 insertions(+), 8 deletions(-) diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h index 012c8843569..c548c4a0b09 100644 --- a/dlls/d3d10core/d3d10core_private.h +++ b/dlls/d3d10core/d3d10core_private.h @@ -123,9 +123,10 @@ struct d3d10_depthstencil_view D3D10_DEPTH_STENCIL_VIEW_DESC desc; ID3D10Resource *resource; + ID3D10Device1 *device; }; -HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, +HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struct d3d10_device *device, ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN; /* ID3D10RenderTargetView */ diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c index 9c1467f3339..8b3e19c6240 100644 --- a/dlls/d3d10core/device.c +++ b/dlls/d3d10core/device.c @@ -1214,16 +1214,16 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Devic static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device1 *iface, ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view) { + struct d3d10_device *device = impl_from_ID3D10Device(iface); struct d3d10_depthstencil_view *object; HRESULT hr; TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view); - object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); - if (!object) + if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; - if (FAILED(hr = d3d10_depthstencil_view_init(object, resource, desc))) + if (FAILED(hr = d3d10_depthstencil_view_init(object, device, resource, desc))) { WARN("Failed to initialize depthstencil view, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index 429869d9305..e5e18035a93 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -213,10 +213,10 @@ static void test_create_depthstencil_view(void) { D3D10_DEPTH_STENCIL_VIEW_DESC dsv_desc; D3D10_TEXTURE2D_DESC texture_desc; + ULONG refcount, expected_refcount; ID3D10DepthStencilView *dsview; + ID3D10Device *device, *tmp; ID3D10Texture2D *texture; - ID3D10Device *device; - ULONG refcount; HRESULT hr; if (!(device = create_device())) @@ -240,8 +240,18 @@ static void test_create_depthstencil_view(void) hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture); ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr); + expected_refcount = get_refcount((IUnknown *)device) + 1; hr = ID3D10Device_CreateDepthStencilView(device, (ID3D10Resource *)texture, NULL, &dsview); ok(SUCCEEDED(hr), "Failed to create a depthstencil view, hr %#x\n", hr); + refcount = get_refcount((IUnknown *)device); + ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); + tmp = NULL; + expected_refcount = refcount + 1; + ID3D10DepthStencilView_GetDevice(dsview, &tmp); + ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); + refcount = get_refcount((IUnknown *)device); + ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); + ID3D10Device_Release(tmp); ID3D10DepthStencilView_GetDesc(dsview, &dsv_desc); ok(dsv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", dsv_desc.Format); diff --git a/dlls/d3d10core/view.c b/dlls/d3d10core/view.c index 98ba776a68f..c3333c8f251 100644 --- a/dlls/d3d10core/view.c +++ b/dlls/d3d10core/view.c @@ -425,6 +425,7 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_Release(ID3D10DepthStenci if (!refcount) { ID3D10Resource_Release(This->resource); + ID3D10Device1_Release(This->device); HeapFree(GetProcessHeap(), 0, This); } @@ -435,7 +436,12 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_Release(ID3D10DepthStenci static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDevice(ID3D10DepthStencilView *iface, ID3D10Device **device) { - FIXME("iface %p, device %p stub!\n", iface, device); + struct d3d10_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); + + TRACE("iface %p, device %p.\n", iface, device); + + *device = (ID3D10Device *)view->device; + ID3D10Device_AddRef(*device); } static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_GetPrivateData(ID3D10DepthStencilView *iface, @@ -506,7 +512,7 @@ static const struct ID3D10DepthStencilViewVtbl d3d10_depthstencil_view_vtbl = d3d10_depthstencil_view_GetDesc, }; -HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, +HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struct d3d10_device *device, ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc) { HRESULT hr; @@ -526,6 +532,8 @@ HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, view->resource = resource; ID3D10Resource_AddRef(resource); + view->device = &device->ID3D10Device1_iface; + ID3D10Device1_AddRef(view->device); return S_OK; }