d3d11/tests: Add a test for creating SRV for resource without D3D11_BIND_SHADER_RESOURCE.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2019-09-20 11:39:35 +03:00 committed by Alexandre Julliard
parent 2515c08bb6
commit 01d2125078
1 changed files with 11 additions and 0 deletions

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@ -4256,6 +4256,17 @@ static void test_create_shader_resource_view(void)
ID3D11ShaderResourceView_Release(srview); ID3D11ShaderResourceView_Release(srview);
ID3D11Buffer_Release(buffer); ID3D11Buffer_Release(buffer);
/* Without D3D11_BIND_SHADER_RESOURCE. */
buffer = create_buffer(device, 0, 1024, NULL);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)buffer, &srv_desc, &srview);
todo_wine
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
if (SUCCEEDED(hr))
ID3D11ShaderResourceView_Release(srview);
ID3D11Buffer_Release(buffer);
if (feature_level >= D3D_FEATURE_LEVEL_11_0) if (feature_level >= D3D_FEATURE_LEVEL_11_0)
{ {
buffer_desc.ByteWidth = 1024; buffer_desc.ByteWidth = 1024;