d3d9: Use color_match in the coissue tests.
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@ -5389,44 +5389,44 @@ static void cnd_test(IDirect3DDevice9 *device)
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/* 1.1 shader. coissue flag changed the semantic of cnd, c1 is always selected */
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color = getPixelColor(device, 158, 358);
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ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
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ok(color_match(color, 0x0000ff00, 1),
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"pixel 158, 358 has color %08x, expected 0x0000ff00\n", color);
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color = getPixelColor(device, 162, 358);
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ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
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ok(color_match(color, 0x0000ff00, 1),
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"pixel 162, 358 has color %08x, expected 0x0000ff00\n", color);
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color = getPixelColor(device, 158, 362);
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ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
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ok(color_match(color, 0x0000ff00, 1),
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"pixel 158, 362 has color %08x, expected 0x0000ff00\n", color);
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color = getPixelColor(device, 162, 362);
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ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
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ok(color_match(color, 0x0000ff00, 1),
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"pixel 162, 362 has color %08x, expected 0x0000ff00\n", color);
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/* 1.2 shader */
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color = getPixelColor(device, 478, 358);
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ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
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ok(color_match(color, 0x0000ff00, 1),
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"pixel 478, 358 has color %08x, expected 0x0000ff00\n", color);
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color = getPixelColor(device, 482, 358);
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ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
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ok(color_match(color, 0x0000ff00, 1),
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"pixel 482, 358 has color %08x, expected 0x0000ff00\n", color);
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color = getPixelColor(device, 478, 362);
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ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
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ok(color_match(color, 0x0000ff00, 1),
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"pixel 478, 362 has color %08x, expected 0x0000ff00\n", color);
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color = getPixelColor(device, 482, 362);
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ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
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ok(color_match(color, 0x0000ff00, 1),
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"pixel 482, 362 has color %08x, expected 0x0000ff00\n", color);
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/* 1.3 shader */
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color = getPixelColor(device, 478, 118);
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ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
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ok(color_match(color, 0x0000ff00, 1),
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"pixel 478, 118 has color %08x, expected 0x0000ff00\n", color);
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color = getPixelColor(device, 482, 118);
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ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
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ok(color_match(color, 0x0000ff00, 1),
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"pixel 482, 118 has color %08x, expected 0x0000ff00\n", color);
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color = getPixelColor(device, 478, 122);
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ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
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ok(color_match(color, 0x0000ff00, 1),
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"pixel 478, 122 has color %08x, expected 0x0000ff00\n", color);
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color = getPixelColor(device, 482, 122);
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ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
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ok(color_match(color, 0x0000ff00, 1),
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"pixel 482, 122 has color %08x, expected 0x0000ff00\n", color);
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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