wined3d: Remove a redundant SetDirty() call from IWineD3DSurfaceImpl_Map().
The surface_add_dirty_rect() call already does this.
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5fc53941ef
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@ -1724,20 +1724,8 @@ lock_end:
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}
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if (!(flags & (WINED3DLOCK_NO_DIRTY_UPDATE | WINED3DLOCK_READONLY)))
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if (!(flags & (WINED3DLOCK_NO_DIRTY_UPDATE | WINED3DLOCK_READONLY)))
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{
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surface_add_dirty_rect(This, pRect);
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surface_add_dirty_rect(This, pRect);
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if (This->container.type == WINED3D_CONTAINER_TEXTURE)
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{
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TRACE("Making container dirty.\n");
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IWineD3DBaseTexture_SetDirty((IWineD3DBaseTexture *)This->container.u.texture, TRUE);
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}
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else
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{
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TRACE("Surface is standalone, no need to dirty the container\n");
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}
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}
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return IWineD3DBaseSurfaceImpl_Map(iface, pLockedRect, pRect, flags);
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return IWineD3DBaseSurfaceImpl_Map(iface, pLockedRect, pRect, flags);
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}
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}
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