wined3d: Implement EvictManagedResources.

This commit is contained in:
Stefan Doesinger 2009-06-09 23:06:06 -07:00 committed by Alexandre Julliard
parent b2f09fd204
commit 0188f96dd2
1 changed files with 12 additions and 5 deletions

View File

@ -6856,14 +6856,21 @@ static HRESULT WINAPI IWineD3DDeviceImpl_TestCooperativeLevel(IWineD3DDevice*
return WINED3DERR_DRIVERINTERNALERROR; return WINED3DERR_DRIVERINTERNALERROR;
} }
static HRESULT WINAPI evict_managed_resource(IWineD3DResource *resource, void *data) {
TRACE("checking resource %p for eviction\n", resource);
if(((IWineD3DResourceImpl *) resource)->resource.pool == WINED3DPOOL_MANAGED) {
TRACE("Evicting %p\n", resource);
IWineD3DResource_UnLoad(resource);
}
IWineD3DResource_Release(resource);
return S_OK;
}
static HRESULT WINAPI IWineD3DDeviceImpl_EvictManagedResources(IWineD3DDevice* iface) { static HRESULT WINAPI IWineD3DDeviceImpl_EvictManagedResources(IWineD3DDevice* iface) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
/** FIXME: Resource tracking needs to be done, TRACE("(%p)\n", This);
* The closes we can do to this is set the priorities of all managed textures low
* and then reset them. IWineD3DDevice_EnumResources(iface, evict_managed_resource, NULL);
***********************************************************/
FIXME("(%p) : stub\n", This);
return WINED3D_OK; return WINED3D_OK;
} }