ddraw/tests: Fix a couple of copy-paste typos in test messages.

This commit is contained in:
Octavian Voicu 2011-11-08 00:27:04 +02:00 committed by Alexandre Julliard
parent 79b93fff0b
commit 0134df1973
1 changed files with 12 additions and 12 deletions

View File

@ -1493,13 +1493,13 @@ static void D3D1_TextureMapBlendTest(void)
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
if (SUCCEEDED(hr)) {
hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
hr = IDirect3DDevice_EndScene(Direct3DDevice1);
ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
}
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
@ -1614,13 +1614,13 @@ static void D3D1_TextureMapBlendTest(void)
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
if (SUCCEEDED(hr)) {
hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
hr = IDirect3DDevice_EndScene(Direct3DDevice1);
ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
}
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
@ -1736,13 +1736,13 @@ static void D3D1_TextureMapBlendTest(void)
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
if (SUCCEEDED(hr)) {
hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
hr = IDirect3DDevice_EndScene(Direct3DDevice1);
ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
}
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
@ -1862,13 +1862,13 @@ static void D3D1_TextureMapBlendTest(void)
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
if (SUCCEEDED(hr)) {
hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
hr = IDirect3DDevice_EndScene(Direct3DDevice1);
ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
}
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
@ -2000,13 +2000,13 @@ static void D3D1_TextureMapBlendTest(void)
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
if (SUCCEEDED(hr)) {
hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
hr = IDirect3DDevice_EndScene(Direct3DDevice1);
ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
}
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
@ -2090,7 +2090,7 @@ static void D3D1_ViewportClearTest(void)
ok(hr == D3D_OK, "IDirect3DViewport_SetBackground failed: %08x\n", hr);
hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
if (SUCCEEDED(hr)) {
D3DRECT rect;
@ -2112,7 +2112,7 @@ static void D3D1_ViewportClearTest(void)
ok(hr == D3D_OK, "IDirect3DViewport_Clear failed: %08x\n", hr);
hr = IDirect3DDevice_EndScene(Direct3DDevice1);
ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
}
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);