ddraw/tests: Fix a couple of copy-paste typos in test messages.
This commit is contained in:
parent
79b93fff0b
commit
0134df1973
|
@ -1493,13 +1493,13 @@ static void D3D1_TextureMapBlendTest(void)
|
|||
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
|
||||
|
||||
hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
|
||||
hr = IDirect3DDevice_EndScene(Direct3DDevice1);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
|
||||
}
|
||||
|
||||
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
|
||||
|
@ -1614,13 +1614,13 @@ static void D3D1_TextureMapBlendTest(void)
|
|||
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
|
||||
|
||||
hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
|
||||
hr = IDirect3DDevice_EndScene(Direct3DDevice1);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
|
||||
}
|
||||
|
||||
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
|
||||
|
@ -1736,13 +1736,13 @@ static void D3D1_TextureMapBlendTest(void)
|
|||
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
|
||||
|
||||
hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
|
||||
hr = IDirect3DDevice_EndScene(Direct3DDevice1);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
|
||||
}
|
||||
|
||||
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
|
||||
|
@ -1862,13 +1862,13 @@ static void D3D1_TextureMapBlendTest(void)
|
|||
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
|
||||
|
||||
hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
|
||||
hr = IDirect3DDevice_EndScene(Direct3DDevice1);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
|
||||
}
|
||||
|
||||
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
|
||||
|
@ -2000,13 +2000,13 @@ static void D3D1_TextureMapBlendTest(void)
|
|||
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
|
||||
|
||||
hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
|
||||
hr = IDirect3DDevice_EndScene(Direct3DDevice1);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
|
||||
}
|
||||
|
||||
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
|
||||
|
@ -2090,7 +2090,7 @@ static void D3D1_ViewportClearTest(void)
|
|||
ok(hr == D3D_OK, "IDirect3DViewport_SetBackground failed: %08x\n", hr);
|
||||
|
||||
hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
D3DRECT rect;
|
||||
|
@ -2112,7 +2112,7 @@ static void D3D1_ViewportClearTest(void)
|
|||
ok(hr == D3D_OK, "IDirect3DViewport_Clear failed: %08x\n", hr);
|
||||
|
||||
hr = IDirect3DDevice_EndScene(Direct3DDevice1);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
|
||||
}
|
||||
|
||||
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
|
||||
|
|
Loading…
Reference in New Issue