Spelling stuff.
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@ -3723,11 +3723,13 @@ static HRESULT WINAPI DirectPlay3AImpl_EnumConnections
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dpName.u2.lpszLongNameA = NULL;
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/* Create the compound address for the service provider.
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NOTE: This is a gruesome architectural scar right now. DP uses DPL and DPL uses DP
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nast stuff. This may be why the native dll just gets around this little bit by
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allocating an 80 byte buffer which isn't even a filled with a valid compound
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address. Oh well. Creating a proper compound address is the way to go anyways
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despite this method taking slightly more heap space and realtime :) */
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* NOTE: This is a gruesome architectural scar right now. DP
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* uses DPL and DPL uses DP. Nasty stuff. This may be why the
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* native dll just gets around this little bit by allocating an
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* 80 byte buffer which isn't even filled with a valid compound
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* address. Oh well. Creating a proper compound address is the
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* way to go anyways despite this method taking slightly more
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* heap space and realtime :) */
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bBuildPass = DP_BuildSPCompoundAddr( &serviceProviderGUID,
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&lpAddressBuffer,
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@ -223,7 +223,7 @@ static BOOL process_attach(void)
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tweak_init();
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if (!load_driver()) return FALSE;
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/* Initialize system colors and metrics*/
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/* Initialize system colors and metrics */
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SYSMETRICS_Init();
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SYSCOLOR_Init();
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@ -548,7 +548,7 @@ PPD *PSDRV_ParsePPD(char *fname)
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PPD *ppd;
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PPDTuple tuple;
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TRACE("%s\n", fname);
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TRACE("file '%s'\n", fname);
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if((fp = fopen(fname, "r")) == NULL) {
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WARN("Couldn't open ppd file '%s'\n", fname);
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