wined3d: WINED3DFMT_INTZ is a FOURCC format.
This is mostly for consistency, in practice ddraw code is never going to use this format.
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@ -157,6 +157,7 @@ static const struct wined3d_format_base_flags format_base_flags[] =
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{WINED3DFMT_MULTI2_ARGB8, WINED3DFMT_FLAG_FOURCC},
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{WINED3DFMT_MULTI2_ARGB8, WINED3DFMT_FLAG_FOURCC},
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{WINED3DFMT_G8R8_G8B8, WINED3DFMT_FLAG_FOURCC},
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{WINED3DFMT_G8R8_G8B8, WINED3DFMT_FLAG_FOURCC},
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{WINED3DFMT_R8G8_B8G8, WINED3DFMT_FLAG_FOURCC},
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{WINED3DFMT_R8G8_B8G8, WINED3DFMT_FLAG_FOURCC},
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{WINED3DFMT_INTZ, WINED3DFMT_FLAG_FOURCC},
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{WINED3DFMT_P8_UINT, WINED3DFMT_FLAG_GETDC},
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{WINED3DFMT_P8_UINT, WINED3DFMT_FLAG_GETDC},
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{WINED3DFMT_B8G8R8_UNORM, WINED3DFMT_FLAG_GETDC},
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{WINED3DFMT_B8G8R8_UNORM, WINED3DFMT_FLAG_GETDC},
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{WINED3DFMT_B8G8R8A8_UNORM, WINED3DFMT_FLAG_GETDC},
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{WINED3DFMT_B8G8R8A8_UNORM, WINED3DFMT_FLAG_GETDC},
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