include: Remove useless todo's.
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@ -557,13 +557,11 @@ inline D3DXQUATERNION& D3DXQUATERNION::operator -= (CONST D3DXQUATERNION& quat)
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return *this;
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}
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/* TODO: uncomment this when D3DXQuaternionMultiply has been implemented
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inline D3DXQUATERNION& D3DXQUATERNION::operator *= (CONST D3DXQUATERNION& quat)
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{
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D3DXQuaternionMultiply(this, this, &quat);
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return *this;
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}
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*/
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inline D3DXQUATERNION& D3DXQUATERNION::operator *= (FLOAT f)
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{
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@ -604,14 +602,12 @@ inline D3DXQUATERNION D3DXQUATERNION::operator - (CONST D3DXQUATERNION& quat) co
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return D3DXQUATERNION(x - quat.x, y - quat.y, z - quat.z, w - quat.w);
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}
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/* TODO: uncomment this when D3DXQuaternionMultiply has been implemented
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inline D3DXQUATERNION D3DXQUATERNION::operator * (CONST D3DXQUATERNION& quat) const
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{
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D3DXQUATERNION buf;
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D3DXQuaternionMultiply(&buf, this, &quat);
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return buf;
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}
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*/
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inline D3DXQUATERNION D3DXQUATERNION::operator * (FLOAT f) const
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{
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