d3d8/tests: Make shader bytecode static const.

This commit is contained in:
Henri Verbeet 2013-07-01 14:17:58 +02:00 committed by Alexandre Julliard
parent c57913babb
commit 00f41ac4e0
1 changed files with 4 additions and 2 deletions

View File

@ -1006,7 +1006,8 @@ static void test_rcp_rsq(IDirect3DDevice8 *device)
{ 1.0f, 1.0f, 0.0f}, { 1.0f, 1.0f, 0.0f},
}; };
const DWORD rcp_test[] = { static const DWORD rcp_test[] =
{
0xfffe0101, /* vs.1.1 */ 0xfffe0101, /* vs.1.1 */
0x0009fffe, 0x30303030, 0x30303030, /* Shaders have to have a minimal size. */ 0x0009fffe, 0x30303030, 0x30303030, /* Shaders have to have a minimal size. */
@ -1019,7 +1020,8 @@ static void test_rcp_rsq(IDirect3DDevice8 *device)
0x0000ffff /* END */ 0x0000ffff /* END */
}; };
const DWORD rsq_test[] = { static const DWORD rsq_test[] =
{
0xfffe0101, /* vs.1.1 */ 0xfffe0101, /* vs.1.1 */
0x0009fffe, 0x30303030, 0x30303030, /* Shaders have to have a minimal size. */ 0x0009fffe, 0x30303030, 0x30303030, /* Shaders have to have a minimal size. */