From 00ccd6fd99a9ad38e8c4ed5fc67e3c5b8d4b003f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Sat, 28 Jan 2017 17:14:02 +0100 Subject: [PATCH] wined3d: Implement SM5 f32tof16 instruction. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/arb_program_shader.c | 1 + dlls/wined3d/glsl_shader.c | 11 ++++++++--- dlls/wined3d/shader.c | 1 + dlls/wined3d/shader_sm4.c | 2 ++ dlls/wined3d/wined3d_private.h | 1 + 5 files changed, 13 insertions(+), 3 deletions(-) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 97c545ff608..db76d37aff3 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -5106,6 +5106,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL /* WINED3DSIH_EXP */ shader_hw_scalar_op, /* WINED3DSIH_EXPP */ shader_hw_scalar_op, /* WINED3DSIH_F16TOF32 */ NULL, + /* WINED3DSIH_F32TOF16 */ NULL, /* WINED3DSIH_FCALL */ NULL, /* WINED3DSIH_FRC */ shader_hw_map2gl, /* WINED3DSIH_FTOI */ NULL, diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index dd1a610d4e8..93af07aac8d 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -3764,13 +3764,17 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins) shader_addline(buffer, "));\n"); } -static void shader_glsl_f16tof32(const struct wined3d_shader_instruction *ins) +static void shader_glsl_float16(const struct wined3d_shader_instruction *ins) { struct wined3d_shader_dst_param dst; struct glsl_src_param src; DWORD write_mask; + const char *fmt; unsigned int i; + fmt = ins->handler_idx == WINED3DSIH_F16TOF32 + ? "unpackHalf2x16(%s).x);\n" : "packHalf2x16(vec2(%s, 0.0)));\n"; + dst = ins->dst[0]; for (i = 0; i < 4; ++i) { @@ -3782,7 +3786,7 @@ static void shader_glsl_f16tof32(const struct wined3d_shader_instruction *ins) continue; shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src); - shader_addline(ins->ctx->buffer, "unpackHalf2x16(%s).x);\n", src.param_str); + shader_addline(ins->ctx->buffer, fmt, src.param_str); } } @@ -8913,7 +8917,8 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_EQ */ shader_glsl_relop, /* WINED3DSIH_EXP */ shader_glsl_scalar_op, /* WINED3DSIH_EXPP */ shader_glsl_expp, - /* WINED3DSIH_F16TOF32 */ shader_glsl_f16tof32, + /* WINED3DSIH_F16TOF32 */ shader_glsl_float16, + /* WINED3DSIH_F32TOF16 */ shader_glsl_float16, /* WINED3DSIH_FCALL */ NULL, /* WINED3DSIH_FRC */ shader_glsl_map2gl, /* WINED3DSIH_FTOI */ shader_glsl_to_int, diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 19fbbd1272d..32a000e7873 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -131,6 +131,7 @@ static const char * const shader_opcode_names[] = /* WINED3DSIH_EXP */ "exp", /* WINED3DSIH_EXPP */ "expp", /* WINED3DSIH_F16TOF32 */ "f16tof32", + /* WINED3DSIH_F32TOF16 */ "f32tof16", /* WINED3DSIH_FCALL */ "fcall", /* WINED3DSIH_FRC */ "frc", /* WINED3DSIH_FTOI */ "ftoi", diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index 9dce166cb4c..4b2c012aa58 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -231,6 +231,7 @@ enum wined3d_sm4_opcode WINED3D_SM5_OP_DERIV_RTY_FINE = 0x7d, WINED3D_SM5_OP_GATHER4_C = 0x7e, WINED3D_SM5_OP_RCP = 0x81, + WINED3D_SM5_OP_F32TOF16 = 0x82, WINED3D_SM5_OP_F16TOF32 = 0x83, WINED3D_SM5_OP_UBFE = 0x8a, WINED3D_SM5_OP_BFI = 0x8c, @@ -923,6 +924,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] = {WINED3D_SM5_OP_DERIV_RTY_FINE, WINED3DSIH_DSY_FINE, "f", "f"}, {WINED3D_SM5_OP_GATHER4_C, WINED3DSIH_GATHER4_C, "f", "fRSf"}, {WINED3D_SM5_OP_RCP, WINED3DSIH_RCP, "f", "f"}, + {WINED3D_SM5_OP_F32TOF16, WINED3DSIH_F32TOF16, "u", "f"}, {WINED3D_SM5_OP_F16TOF32, WINED3DSIH_F16TOF32, "f", "u"}, {WINED3D_SM5_OP_UBFE, WINED3DSIH_UBFE, "u", "iiu"}, {WINED3D_SM5_OP_BFI, WINED3DSIH_BFI, "u", "iiuu"}, diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 10b3f8cbeed..7e1282a4b1b 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -661,6 +661,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER WINED3DSIH_EXP, WINED3DSIH_EXPP, WINED3DSIH_F16TOF32, + WINED3DSIH_F32TOF16, WINED3DSIH_FCALL, WINED3DSIH_FRC, WINED3DSIH_FTOI,