d3dxof: Initialize object member names correctly.
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@ -1938,6 +1938,7 @@ static BOOL parse_object_members_list(parse_buffer * buf)
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int k;
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int nb_elems = 1;
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buf->pxo->members[i].name = pt->members[i].name;
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buf->pxo->members[i].start = buf->cur_pdata;
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for (k = 0; k < pt->members[i].nb_dims; k++)
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@ -63,7 +63,7 @@ typedef struct {
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} xtemplate;
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typedef struct {
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char name[MAX_NAME_LEN];
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char* name;
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LPBYTE start;
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ULONG size;
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} xobject_member;
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