From 00c25959d1fcd5718823620c5d742924cb56246e Mon Sep 17 00:00:00 2001 From: Michael Stefaniuc Date: Thu, 30 Oct 2014 00:36:21 +0100 Subject: [PATCH] wined3d: Remove no-op min() with magic number (PVS_Studio). --- dlls/wined3d/arb_program_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index bfbe09c2d9b..a7bc23debcd 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -4257,7 +4257,7 @@ static GLuint shader_arb_generate_vshader(const struct wined3d_shader *shader, { int i; const char *one = arb_get_helper_value(WINED3D_SHADER_TYPE_VERTEX, ARB_ONE); - for(i = 0; i < min(8, MAX_REG_TEXCRD); i++) + for(i = 0; i < MAX_REG_TEXCRD; i++) { if (reg_maps->texcoord_mask[i] && reg_maps->texcoord_mask[i] != WINED3DSP_WRITEMASK_ALL) shader_addline(buffer, "MOV result.texcoord[%u].w, %s\n", i, one);