d3d11: Implement d3d11_immediate_context_OMGetDepthStencilState().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -382,6 +382,11 @@ struct d3d_depthstencil_state
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ID3D11Device *device;
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ID3D11Device *device;
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};
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};
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static inline struct d3d_depthstencil_state *impl_from_ID3D11DepthStencilState(ID3D11DepthStencilState *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d_depthstencil_state, ID3D11DepthStencilState_iface);
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}
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HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device,
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HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device,
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const D3D11_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN;
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const D3D11_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN;
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struct d3d_depthstencil_state *unsafe_impl_from_ID3D11DepthStencilState(
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struct d3d_depthstencil_state *unsafe_impl_from_ID3D11DepthStencilState(
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@ -1671,7 +1671,15 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetBlendState(ID3D11Devi
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static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetDepthStencilState(ID3D11DeviceContext *iface,
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static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetDepthStencilState(ID3D11DeviceContext *iface,
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ID3D11DepthStencilState **depth_stencil_state, UINT *stencil_ref)
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ID3D11DepthStencilState **depth_stencil_state, UINT *stencil_ref)
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{
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{
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FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n", iface, depth_stencil_state, stencil_ref);
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struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
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TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
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iface, depth_stencil_state, stencil_ref);
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if ((*depth_stencil_state = device->depth_stencil_state
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? &device->depth_stencil_state->ID3D11DepthStencilState_iface : NULL))
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ID3D11DepthStencilState_AddRef(*depth_stencil_state);
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*stencil_ref = device->stencil_ref;
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}
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}
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static void STDMETHODCALLTYPE d3d11_immediate_context_SOGetTargets(ID3D11DeviceContext *iface,
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static void STDMETHODCALLTYPE d3d11_immediate_context_SOGetTargets(ID3D11DeviceContext *iface,
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@ -4090,14 +4098,18 @@ static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device1
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ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref)
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ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref)
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{
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{
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struct d3d_device *device = impl_from_ID3D10Device(iface);
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struct d3d_device *device = impl_from_ID3D10Device(iface);
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ID3D11DepthStencilState *d3d11_iface;
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TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
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TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
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iface, depth_stencil_state, stencil_ref);
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iface, depth_stencil_state, stencil_ref);
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if ((*depth_stencil_state = device->depth_stencil_state
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d3d11_immediate_context_OMGetDepthStencilState(&device->immediate_context.ID3D11DeviceContext_iface,
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? &device->depth_stencil_state->ID3D10DepthStencilState_iface : NULL))
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&d3d11_iface, stencil_ref);
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ID3D10DepthStencilState_AddRef(*depth_stencil_state);
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*stencil_ref = device->stencil_ref;
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if (d3d11_iface)
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*depth_stencil_state = &impl_from_ID3D11DepthStencilState(d3d11_iface)->ID3D10DepthStencilState_iface;
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else
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*depth_stencil_state = NULL;
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}
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}
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static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device1 *iface,
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static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device1 *iface,
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@ -328,11 +328,6 @@ struct d3d_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *ifac
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/* ID3D11DepthStencilState methods */
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/* ID3D11DepthStencilState methods */
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static inline struct d3d_depthstencil_state *impl_from_ID3D11DepthStencilState(ID3D11DepthStencilState *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d_depthstencil_state, ID3D11DepthStencilState_iface);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_QueryInterface(ID3D11DepthStencilState *iface,
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static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_QueryInterface(ID3D11DepthStencilState *iface,
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REFIID riid, void **object)
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REFIID riid, void **object)
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{
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{
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