wined3d: Remove unneeded address-of operators from array names.
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@ -289,7 +289,7 @@ HRESULT shader_get_registers_used(
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local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
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local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
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if (!lconst) return E_OUTOFMEMORY;
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if (!lconst) return E_OUTOFMEMORY;
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lconst->idx = *pToken & WINED3DSP_REGNUM_MASK;
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lconst->idx = *pToken & WINED3DSP_REGNUM_MASK;
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memcpy(&lconst->value, pToken + 1, 4 * sizeof(DWORD));
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memcpy(lconst->value, pToken + 1, 4 * sizeof(DWORD));
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/* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
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/* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
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if(WINED3DSHADER_VERSION_MAJOR(This->baseShader.hex_version) == 1 && pshader) {
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if(WINED3DSHADER_VERSION_MAJOR(This->baseShader.hex_version) == 1 && pshader) {
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@ -312,7 +312,7 @@ HRESULT shader_get_registers_used(
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local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
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local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
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if (!lconst) return E_OUTOFMEMORY;
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if (!lconst) return E_OUTOFMEMORY;
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lconst->idx = *pToken & WINED3DSP_REGNUM_MASK;
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lconst->idx = *pToken & WINED3DSP_REGNUM_MASK;
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memcpy(&lconst->value, pToken + 1, 4 * sizeof(DWORD));
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memcpy(lconst->value, pToken + 1, 4 * sizeof(DWORD));
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list_add_head(&This->baseShader.constantsI, &lconst->entry);
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list_add_head(&This->baseShader.constantsI, &lconst->entry);
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pToken += curOpcode->num_params;
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pToken += curOpcode->num_params;
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@ -321,7 +321,7 @@ HRESULT shader_get_registers_used(
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local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
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local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
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if (!lconst) return E_OUTOFMEMORY;
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if (!lconst) return E_OUTOFMEMORY;
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lconst->idx = *pToken & WINED3DSP_REGNUM_MASK;
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lconst->idx = *pToken & WINED3DSP_REGNUM_MASK;
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memcpy(&lconst->value, pToken + 1, 1 * sizeof(DWORD));
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memcpy(lconst->value, pToken + 1, 1 * sizeof(DWORD));
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list_add_head(&This->baseShader.constantsB, &lconst->entry);
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list_add_head(&This->baseShader.constantsB, &lconst->entry);
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pToken += curOpcode->num_params;
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pToken += curOpcode->num_params;
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@ -697,7 +697,7 @@ BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
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* Initialize openGL extension related variables
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* Initialize openGL extension related variables
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* with Default values
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* with Default values
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*/
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*/
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memset(&gl_info->supported, 0, sizeof(gl_info->supported));
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memset(gl_info->supported, 0, sizeof(gl_info->supported));
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gl_info->max_buffers = 1;
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gl_info->max_buffers = 1;
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gl_info->max_textures = 1;
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gl_info->max_textures = 1;
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gl_info->max_texture_stages = 1;
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gl_info->max_texture_stages = 1;
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@ -1046,10 +1046,10 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat
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This->blockType = WINED3DSBT_INIT;
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This->blockType = WINED3DSBT_INIT;
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/* Set some of the defaults for lights, transforms etc */
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/* Set some of the defaults for lights, transforms etc */
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memcpy(&This->transforms[WINED3DTS_PROJECTION], &identity, sizeof(identity));
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memcpy(&This->transforms[WINED3DTS_PROJECTION], identity, sizeof(identity));
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memcpy(&This->transforms[WINED3DTS_VIEW], &identity, sizeof(identity));
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memcpy(&This->transforms[WINED3DTS_VIEW], identity, sizeof(identity));
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for (i = 0; i < 256; ++i) {
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for (i = 0; i < 256; ++i) {
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memcpy(&This->transforms[WINED3DTS_WORLDMATRIX(i)], &identity, sizeof(identity));
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memcpy(&This->transforms[WINED3DTS_WORLDMATRIX(i)], identity, sizeof(identity));
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}
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}
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TRACE("Render states\n");
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TRACE("Render states\n");
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@ -1193,7 +1193,7 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat
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/* Texture Stage States - Put directly into state block, we will call function below */
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/* Texture Stage States - Put directly into state block, we will call function below */
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for (i = 0; i < MAX_TEXTURES; i++) {
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for (i = 0; i < MAX_TEXTURES; i++) {
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TRACE("Setting up default texture states for texture Stage %d\n", i);
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TRACE("Setting up default texture states for texture Stage %d\n", i);
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memcpy(&This->transforms[WINED3DTS_TEXTURE0 + i], &identity, sizeof(identity));
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memcpy(&This->transforms[WINED3DTS_TEXTURE0 + i], identity, sizeof(identity));
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This->textureState[i][WINED3DTSS_COLOROP ] = (i==0)? WINED3DTOP_MODULATE : WINED3DTOP_DISABLE;
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This->textureState[i][WINED3DTSS_COLOROP ] = (i==0)? WINED3DTOP_MODULATE : WINED3DTOP_DISABLE;
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This->textureState[i][WINED3DTSS_COLORARG1 ] = WINED3DTA_TEXTURE;
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This->textureState[i][WINED3DTSS_COLORARG1 ] = WINED3DTA_TEXTURE;
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This->textureState[i][WINED3DTSS_COLORARG2 ] = WINED3DTA_CURRENT;
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This->textureState[i][WINED3DTSS_COLORARG2 ] = WINED3DTA_CURRENT;
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@ -544,7 +544,7 @@ HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) {
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b_info->bmiHeader.biClrImportant = 0;
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b_info->bmiHeader.biClrImportant = 0;
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/* Get the bit masks */
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/* Get the bit masks */
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masks = (DWORD *) &(b_info->bmiColors);
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masks = (DWORD *)b_info->bmiColors;
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switch (This->resource.format) {
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switch (This->resource.format) {
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case WINED3DFMT_R8G8B8:
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case WINED3DFMT_R8G8B8:
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usage = DIB_RGB_COLORS;
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usage = DIB_RGB_COLORS;
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