strmbase: Frame scheduling should use IMediaSample::GetTime.
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@ -371,7 +371,7 @@ HRESULT WINAPI BaseRendererImpl_Receive(BaseRenderer *This, IMediaSample * pSamp
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}
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/* Wait for render Time */
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if (SUCCEEDED(IMediaSample_GetMediaTime(pSample, &start, &stop)))
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if (SUCCEEDED(IMediaSample_GetTime(pSample, &start, &stop)))
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{
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hr = S_FALSE;
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RendererPosPassThru_RegisterMediaTime(This->pPosition, start);
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