uianimation: Add IUIAnimationTransitionFactory stubbed interface.

Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Louis Lenders 2019-10-30 23:28:08 +00:00 committed by Alexandre Julliard
parent 6f912787a0
commit 0022e4a5d9
1 changed files with 89 additions and 0 deletions

View File

@ -488,8 +488,95 @@ static HRESULT timer_create( IUnknown *outer, REFIID iid, void **obj )
return hr; return hr;
} }
/***********************************************************************
* IUIAnimationTransitionFactory
*/
struct tr_factory
{
IUIAnimationTransitionFactory IUIAnimationTransitionFactory_iface;
LONG ref;
};
struct tr_factory *impl_from_IUIAnimationTransitionFactory( IUIAnimationTransitionFactory *iface )
{
return CONTAINING_RECORD( iface, struct tr_factory, IUIAnimationTransitionFactory_iface );
}
static HRESULT WINAPI tr_factory_QueryInterface( IUIAnimationTransitionFactory *iface, REFIID iid, void **obj )
{
struct tr_factory *This = impl_from_IUIAnimationTransitionFactory( iface );
TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
if (IsEqualIID( iid, &IID_IUnknown ) ||
IsEqualIID( iid, &IID_IUIAnimationTransitionFactory ))
{
IUIAnimationTransitionFactory_AddRef( iface );
*obj = iface;
return S_OK;
}
FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
*obj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI tr_factory_AddRef( IUIAnimationTransitionFactory *iface )
{
struct tr_factory *This = impl_from_IUIAnimationTransitionFactory( iface );
ULONG ref = InterlockedIncrement( &This->ref );
TRACE( "(%p) ref = %u\n", This, ref );
return ref;
}
static ULONG WINAPI tr_factory_Release( IUIAnimationTransitionFactory *iface )
{
struct tr_factory *This = impl_from_IUIAnimationTransitionFactory( iface );
ULONG ref = InterlockedDecrement(&This->ref);
TRACE( "(%p) ref = %u\n", This, ref );
if (!ref)
heap_free( This );
return ref;
}
static HRESULT WINAPI tr_factory_CreateTransition(IUIAnimationTransitionFactory *iface,
IUIAnimationInterpolator *interpolator, IUIAnimationTransition **transition)
{
struct tr_factory *This = impl_from_IUIAnimationTransitionFactory( iface );
FIXME( "stub (%p)->(%p, %p)\n", This, interpolator, transition );
return E_NOTIMPL;
}
const struct IUIAnimationTransitionFactoryVtbl tr_factory_vtbl =
{
tr_factory_QueryInterface,
tr_factory_AddRef,
tr_factory_Release,
tr_factory_CreateTransition
};
static HRESULT transition_create( IUnknown *outer, REFIID iid, void **obj )
{
struct tr_factory *This = heap_alloc( sizeof(*This) );
HRESULT hr;
if (!This) return E_OUTOFMEMORY;
This->IUIAnimationTransitionFactory_iface.lpVtbl = &tr_factory_vtbl;
This->ref = 1;
hr = IUIAnimationTransitionFactory_QueryInterface( &This->IUIAnimationTransitionFactory_iface, iid, obj );
IUIAnimationTransitionFactory_Release( &This->IUIAnimationTransitionFactory_iface );
return hr;
}
static struct class_factory manager_cf = { { &class_factory_vtbl }, manager_create }; static struct class_factory manager_cf = { { &class_factory_vtbl }, manager_create };
static struct class_factory timer_cf = { { &class_factory_vtbl }, timer_create }; static struct class_factory timer_cf = { { &class_factory_vtbl }, timer_create };
static struct class_factory transition_cf = { { &class_factory_vtbl }, transition_create };
/****************************************************************** /******************************************************************
* DllGetClassObject * DllGetClassObject
@ -504,6 +591,8 @@ HRESULT WINAPI DllGetClassObject( REFCLSID clsid, REFIID iid, void **obj )
cf = &manager_cf.IClassFactory_iface; cf = &manager_cf.IClassFactory_iface;
else if (IsEqualCLSID( clsid, &CLSID_UIAnimationTimer )) else if (IsEqualCLSID( clsid, &CLSID_UIAnimationTimer ))
cf = &timer_cf.IClassFactory_iface; cf = &timer_cf.IClassFactory_iface;
else if (IsEqualCLSID( clsid, &CLSID_UIAnimationTransitionFactory ))
cf = &transition_cf.IClassFactory_iface;
if (!cf) if (!cf)
return CLASS_E_CLASSNOTAVAILABLE; return CLASS_E_CLASSNOTAVAILABLE;