Sweden-Number/dlls/d3dcompiler_43/hlsl.y

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/*
* HLSL parser
*
* Copyright 2008 Stefan Dösinger
* Copyright 2012 Matteo Bruni for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
%{
#include "config.h"
#include "wine/debug.h"
#include <stdio.h>
#include "d3dcompiler_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(hlsl_parser);
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int hlsl_lex(void);
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struct hlsl_parse_ctx hlsl_ctx;
void hlsl_message(const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
compilation_message(&hlsl_ctx.messages, fmt, args);
va_end(args);
}
static void hlsl_error(const char *s)
{
hlsl_message("Line %u: %s\n", hlsl_ctx.line_no, s);
set_parse_status(&hlsl_ctx.status, PARSE_ERR);
}
%}
%error-verbose
%union
{
char *name;
INT intval;
}
%token <intval> PRE_LINE
%token <name> STRING
%%
hlsl_prog: /* empty */
{
}
| hlsl_prog preproc_directive
{
}
preproc_directive: PRE_LINE STRING
{
TRACE("Updating line informations to file %s, line %u\n", debugstr_a($2), $1);
hlsl_ctx.line_no = $1 - 1;
d3dcompiler_free(hlsl_ctx.source_file);
hlsl_ctx.source_file = $2;
}
%%
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struct bwriter_shader *parse_hlsl(enum shader_type type, DWORD version, const char *entrypoint, char **messages)
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{
hlsl_ctx.line_no = 1;
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hlsl_ctx.source_file = d3dcompiler_strdup("");
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hlsl_ctx.matrix_majority = HLSL_COLUMN_MAJOR;
hlsl_parse();
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d3dcompiler_free(hlsl_ctx.source_file);
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return NULL;
}