Sweden-Number/dlls/opengl32/opengl32.spec

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@ stdcall glAccum( long float ) wine_glAccum
@ stdcall glAlphaFunc( long float ) wine_glAlphaFunc
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@ stdcall glAreTexturesResident( long ptr ptr ) wine_glAreTexturesResident
@ stdcall glArrayElement( long ) wine_glArrayElement
@ stdcall glBegin( long ) wine_glBegin
@ stdcall glBindTexture( long long ) wine_glBindTexture
@ stdcall glBitmap( long long float float float float ptr ) wine_glBitmap
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@ stdcall glBlendFunc( long long ) wine_glBlendFunc
@ stdcall glCallList( long ) wine_glCallList
@ stdcall glCallLists( long long ptr ) wine_glCallLists
@ stdcall glClear( long ) wine_glClear
@ stdcall glClearAccum( float float float float ) wine_glClearAccum
@ stdcall glClearColor( float float float float ) wine_glClearColor
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@ stdcall glClearDepth( double ) wine_glClearDepth
@ stdcall glClearIndex( float ) wine_glClearIndex
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@ stdcall glClearStencil( long ) wine_glClearStencil
@ stdcall glClipPlane( long ptr ) wine_glClipPlane
@ stdcall glColor3b( long long long ) wine_glColor3b
@ stdcall glColor3bv( ptr ) wine_glColor3bv
@ stdcall glColor3d( double double double ) wine_glColor3d
@ stdcall glColor3dv( ptr ) wine_glColor3dv
@ stdcall glColor3f( float float float ) wine_glColor3f
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@ stdcall glColor3fv( ptr ) wine_glColor3fv
@ stdcall glColor3i( long long long ) wine_glColor3i
@ stdcall glColor3iv( ptr ) wine_glColor3iv
@ stdcall glColor3s( long long long ) wine_glColor3s
@ stdcall glColor3sv( ptr ) wine_glColor3sv
@ stdcall glColor3ub( long long long ) wine_glColor3ub
@ stdcall glColor3ubv( ptr ) wine_glColor3ubv
@ stdcall glColor3ui( long long long ) wine_glColor3ui
@ stdcall glColor3uiv( ptr ) wine_glColor3uiv
@ stdcall glColor3us( long long long ) wine_glColor3us
@ stdcall glColor3usv( ptr ) wine_glColor3usv
@ stdcall glColor4b( long long long long ) wine_glColor4b
@ stdcall glColor4bv( ptr ) wine_glColor4bv
@ stdcall glColor4d( double double double double ) wine_glColor4d
@ stdcall glColor4dv( ptr ) wine_glColor4dv
@ stdcall glColor4f( float float float float ) wine_glColor4f
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@ stdcall glColor4fv( ptr ) wine_glColor4fv
@ stdcall glColor4i( long long long long ) wine_glColor4i
@ stdcall glColor4iv( ptr ) wine_glColor4iv
@ stdcall glColor4s( long long long long ) wine_glColor4s
@ stdcall glColor4sv( ptr ) wine_glColor4sv
@ stdcall glColor4ub( long long long long ) wine_glColor4ub
@ stdcall glColor4ubv( ptr ) wine_glColor4ubv
@ stdcall glColor4ui( long long long long ) wine_glColor4ui
@ stdcall glColor4uiv( ptr ) wine_glColor4uiv
@ stdcall glColor4us( long long long long ) wine_glColor4us
@ stdcall glColor4usv( ptr ) wine_glColor4usv
@ stdcall glColorMask( long long long long ) wine_glColorMask
@ stdcall glColorMaterial( long long ) wine_glColorMaterial
@ stdcall glColorPointer( long long long ptr ) wine_glColorPointer
@ stdcall glCopyPixels( long long long long long ) wine_glCopyPixels
@ stdcall glCopyTexImage1D( long long long long long long long ) wine_glCopyTexImage1D
@ stdcall glCopyTexImage2D( long long long long long long long long ) wine_glCopyTexImage2D
@ stdcall glCopyTexSubImage1D( long long long long long long ) wine_glCopyTexSubImage1D
@ stdcall glCopyTexSubImage2D( long long long long long long long long ) wine_glCopyTexSubImage2D
@ stdcall glCullFace( long ) wine_glCullFace
@ stdcall glDeleteLists( long long ) wine_glDeleteLists
@ stdcall glDeleteTextures( long ptr ) wine_glDeleteTextures
@ stdcall glDepthFunc( long ) wine_glDepthFunc
@ stdcall glDepthMask( long ) wine_glDepthMask
@ stdcall glDepthRange( double double ) wine_glDepthRange
@ stdcall glDisable( long ) wine_glDisable
@ stdcall glDisableClientState( long ) wine_glDisableClientState
@ stdcall glDrawArrays( long long long ) wine_glDrawArrays
@ stdcall glDrawBuffer( long ) wine_glDrawBuffer
@ stdcall glDrawElements( long long long ptr ) wine_glDrawElements
@ stdcall glDrawPixels( long long long long ptr ) wine_glDrawPixels
@ stdcall glEdgeFlag( long ) wine_glEdgeFlag
@ stdcall glEdgeFlagPointer( long ptr ) wine_glEdgeFlagPointer
@ stdcall glEdgeFlagv( ptr ) wine_glEdgeFlagv
@ stdcall glEnable( long ) wine_glEnable
@ stdcall glEnableClientState( long ) wine_glEnableClientState
@ stdcall glEnd( ) wine_glEnd
@ stdcall glEndList( ) wine_glEndList
@ stdcall glEvalCoord1d( double ) wine_glEvalCoord1d
@ stdcall glEvalCoord1dv( ptr ) wine_glEvalCoord1dv
@ stdcall glEvalCoord1f( float ) wine_glEvalCoord1f
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@ stdcall glEvalCoord1fv( ptr ) wine_glEvalCoord1fv
@ stdcall glEvalCoord2d( double double ) wine_glEvalCoord2d
@ stdcall glEvalCoord2dv( ptr ) wine_glEvalCoord2dv
@ stdcall glEvalCoord2f( float float ) wine_glEvalCoord2f
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@ stdcall glEvalCoord2fv( ptr ) wine_glEvalCoord2fv
@ stdcall glEvalMesh1( long long long ) wine_glEvalMesh1
@ stdcall glEvalMesh2( long long long long long ) wine_glEvalMesh2
@ stdcall glEvalPoint1( long ) wine_glEvalPoint1
@ stdcall glEvalPoint2( long long ) wine_glEvalPoint2
@ stdcall glFeedbackBuffer( long long ptr ) wine_glFeedbackBuffer
@ stdcall glFinish( ) wine_glFinish
@ stdcall glFlush( ) wine_glFlush
@ stdcall glFogf( long float ) wine_glFogf
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@ stdcall glFogfv( long ptr ) wine_glFogfv
@ stdcall glFogi( long long ) wine_glFogi
@ stdcall glFogiv( long ptr ) wine_glFogiv
@ stdcall glFrontFace( long ) wine_glFrontFace
@ stdcall glFrustum( double double double double double double ) wine_glFrustum
@ stdcall glGenLists( long ) wine_glGenLists
@ stdcall glGenTextures( long ptr ) wine_glGenTextures
@ stdcall glGetBooleanv( long ptr ) wine_glGetBooleanv
@ stdcall glGetClipPlane( long ptr ) wine_glGetClipPlane
@ stdcall glGetDoublev( long ptr ) wine_glGetDoublev
@ stdcall glGetError( ) wine_glGetError
@ stdcall glGetFloatv( long ptr ) wine_glGetFloatv
@ stdcall glGetIntegerv( long ptr ) wine_glGetIntegerv
@ stdcall glGetLightfv( long long ptr ) wine_glGetLightfv
@ stdcall glGetLightiv( long long ptr ) wine_glGetLightiv
@ stdcall glGetMapdv( long long ptr ) wine_glGetMapdv
@ stdcall glGetMapfv( long long ptr ) wine_glGetMapfv
@ stdcall glGetMapiv( long long ptr ) wine_glGetMapiv
@ stdcall glGetMaterialfv( long long ptr ) wine_glGetMaterialfv
@ stdcall glGetMaterialiv( long long ptr ) wine_glGetMaterialiv
@ stdcall glGetPixelMapfv( long ptr ) wine_glGetPixelMapfv
@ stdcall glGetPixelMapuiv( long ptr ) wine_glGetPixelMapuiv
@ stdcall glGetPixelMapusv( long ptr ) wine_glGetPixelMapusv
@ stdcall glGetPointerv( long ptr ) wine_glGetPointerv
@ stdcall glGetPolygonStipple( ptr ) wine_glGetPolygonStipple
@ stdcall glGetString( long ) wine_glGetString
@ stdcall glGetTexEnvfv( long long ptr ) wine_glGetTexEnvfv
@ stdcall glGetTexEnviv( long long ptr ) wine_glGetTexEnviv
@ stdcall glGetTexGendv( long long ptr ) wine_glGetTexGendv
@ stdcall glGetTexGenfv( long long ptr ) wine_glGetTexGenfv
@ stdcall glGetTexGeniv( long long ptr ) wine_glGetTexGeniv
@ stdcall glGetTexImage( long long long long ptr ) wine_glGetTexImage
@ stdcall glGetTexLevelParameterfv( long long long ptr ) wine_glGetTexLevelParameterfv
@ stdcall glGetTexLevelParameteriv( long long long ptr ) wine_glGetTexLevelParameteriv
@ stdcall glGetTexParameterfv( long long ptr ) wine_glGetTexParameterfv
@ stdcall glGetTexParameteriv( long long ptr ) wine_glGetTexParameteriv
@ stdcall glHint( long long ) wine_glHint
@ stdcall glIndexMask( long ) wine_glIndexMask
@ stdcall glIndexPointer( long long ptr ) wine_glIndexPointer
@ stdcall glIndexd( double ) wine_glIndexd
@ stdcall glIndexdv( ptr ) wine_glIndexdv
@ stdcall glIndexf( float ) wine_glIndexf
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@ stdcall glIndexfv( ptr ) wine_glIndexfv
@ stdcall glIndexi( long ) wine_glIndexi
@ stdcall glIndexiv( ptr ) wine_glIndexiv
@ stdcall glIndexs( long ) wine_glIndexs
@ stdcall glIndexsv( ptr ) wine_glIndexsv
@ stdcall glIndexub( long ) wine_glIndexub
@ stdcall glIndexubv( ptr ) wine_glIndexubv
@ stdcall glInitNames( ) wine_glInitNames
@ stdcall glInterleavedArrays( long long ptr ) wine_glInterleavedArrays
@ stdcall glIsEnabled( long ) wine_glIsEnabled
@ stdcall glIsList( long ) wine_glIsList
@ stdcall glIsTexture( long ) wine_glIsTexture
@ stdcall glLightModelf( long float ) wine_glLightModelf
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@ stdcall glLightModelfv( long ptr ) wine_glLightModelfv
@ stdcall glLightModeli( long long ) wine_glLightModeli
@ stdcall glLightModeliv( long ptr ) wine_glLightModeliv
@ stdcall glLightf( long long float ) wine_glLightf
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@ stdcall glLightfv( long long ptr ) wine_glLightfv
@ stdcall glLighti( long long long ) wine_glLighti
@ stdcall glLightiv( long long ptr ) wine_glLightiv
@ stdcall glLineStipple( long long ) wine_glLineStipple
@ stdcall glLineWidth( float ) wine_glLineWidth
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@ stdcall glListBase( long ) wine_glListBase
@ stdcall glLoadIdentity( ) wine_glLoadIdentity
@ stdcall glLoadMatrixd( ptr ) wine_glLoadMatrixd
@ stdcall glLoadMatrixf( ptr ) wine_glLoadMatrixf
@ stdcall glLoadName( long ) wine_glLoadName
@ stdcall glLogicOp( long ) wine_glLogicOp
@ stdcall glMap1d( long double double long long ptr ) wine_glMap1d
@ stdcall glMap1f( long float float long long ptr ) wine_glMap1f
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@ stdcall glMap2d( long double double long long double double long long ptr ) wine_glMap2d
@ stdcall glMap2f( long float float long long float float long long ptr ) wine_glMap2f
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@ stdcall glMapGrid1d( long double double ) wine_glMapGrid1d
@ stdcall glMapGrid1f( long float float ) wine_glMapGrid1f
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@ stdcall glMapGrid2d( long double double long double double ) wine_glMapGrid2d
@ stdcall glMapGrid2f( long float float long float float ) wine_glMapGrid2f
@ stdcall glMaterialf( long long float ) wine_glMaterialf
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@ stdcall glMaterialfv( long long ptr ) wine_glMaterialfv
@ stdcall glMateriali( long long long ) wine_glMateriali
@ stdcall glMaterialiv( long long ptr ) wine_glMaterialiv
@ stdcall glMatrixMode( long ) wine_glMatrixMode
@ stdcall glMultMatrixd( ptr ) wine_glMultMatrixd
@ stdcall glMultMatrixf( ptr ) wine_glMultMatrixf
@ stdcall glNewList( long long ) wine_glNewList
@ stdcall glNormal3b( long long long ) wine_glNormal3b
@ stdcall glNormal3bv( ptr ) wine_glNormal3bv
@ stdcall glNormal3d( double double double ) wine_glNormal3d
@ stdcall glNormal3dv( ptr ) wine_glNormal3dv
@ stdcall glNormal3f( float float float ) wine_glNormal3f
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@ stdcall glNormal3fv( ptr ) wine_glNormal3fv
@ stdcall glNormal3i( long long long ) wine_glNormal3i
@ stdcall glNormal3iv( ptr ) wine_glNormal3iv
@ stdcall glNormal3s( long long long ) wine_glNormal3s
@ stdcall glNormal3sv( ptr ) wine_glNormal3sv
@ stdcall glNormalPointer( long long ptr ) wine_glNormalPointer
@ stdcall glOrtho( double double double double double double ) wine_glOrtho
@ stdcall glPassThrough( float ) wine_glPassThrough
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@ stdcall glPixelMapfv( long long ptr ) wine_glPixelMapfv
@ stdcall glPixelMapuiv( long long ptr ) wine_glPixelMapuiv
@ stdcall glPixelMapusv( long long ptr ) wine_glPixelMapusv
@ stdcall glPixelStoref( long float ) wine_glPixelStoref
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@ stdcall glPixelStorei( long long ) wine_glPixelStorei
@ stdcall glPixelTransferf( long float ) wine_glPixelTransferf
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@ stdcall glPixelTransferi( long long ) wine_glPixelTransferi
@ stdcall glPixelZoom( float float ) wine_glPixelZoom
@ stdcall glPointSize( float ) wine_glPointSize
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@ stdcall glPolygonMode( long long ) wine_glPolygonMode
@ stdcall glPolygonOffset( float float ) wine_glPolygonOffset
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@ stdcall glPolygonStipple( ptr ) wine_glPolygonStipple
@ stdcall glPopAttrib( ) wine_glPopAttrib
@ stdcall glPopClientAttrib( ) wine_glPopClientAttrib
@ stdcall glPopMatrix( ) wine_glPopMatrix
@ stdcall glPopName( ) wine_glPopName
@ stdcall glPrioritizeTextures( long ptr ptr ) wine_glPrioritizeTextures
@ stdcall glPushAttrib( long ) wine_glPushAttrib
@ stdcall glPushClientAttrib( long ) wine_glPushClientAttrib
@ stdcall glPushMatrix( ) wine_glPushMatrix
@ stdcall glPushName( long ) wine_glPushName
@ stdcall glRasterPos2d( double double ) wine_glRasterPos2d
@ stdcall glRasterPos2dv( ptr ) wine_glRasterPos2dv
@ stdcall glRasterPos2f( float float ) wine_glRasterPos2f
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@ stdcall glRasterPos2fv( ptr ) wine_glRasterPos2fv
@ stdcall glRasterPos2i( long long ) wine_glRasterPos2i
@ stdcall glRasterPos2iv( ptr ) wine_glRasterPos2iv
@ stdcall glRasterPos2s( long long ) wine_glRasterPos2s
@ stdcall glRasterPos2sv( ptr ) wine_glRasterPos2sv
@ stdcall glRasterPos3d( double double double ) wine_glRasterPos3d
@ stdcall glRasterPos3dv( ptr ) wine_glRasterPos3dv
@ stdcall glRasterPos3f( float float float ) wine_glRasterPos3f
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@ stdcall glRasterPos3fv( ptr ) wine_glRasterPos3fv
@ stdcall glRasterPos3i( long long long ) wine_glRasterPos3i
@ stdcall glRasterPos3iv( ptr ) wine_glRasterPos3iv
@ stdcall glRasterPos3s( long long long ) wine_glRasterPos3s
@ stdcall glRasterPos3sv( ptr ) wine_glRasterPos3sv
@ stdcall glRasterPos4d( double double double double ) wine_glRasterPos4d
@ stdcall glRasterPos4dv( ptr ) wine_glRasterPos4dv
@ stdcall glRasterPos4f( float float float float ) wine_glRasterPos4f
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@ stdcall glRasterPos4fv( ptr ) wine_glRasterPos4fv
@ stdcall glRasterPos4i( long long long long ) wine_glRasterPos4i
@ stdcall glRasterPos4iv( ptr ) wine_glRasterPos4iv
@ stdcall glRasterPos4s( long long long long ) wine_glRasterPos4s
@ stdcall glRasterPos4sv( ptr ) wine_glRasterPos4sv
@ stdcall glReadBuffer( long ) wine_glReadBuffer
@ stdcall glReadPixels( long long long long long long ptr ) wine_glReadPixels
@ stdcall glRectd( double double double double ) wine_glRectd
@ stdcall glRectdv( ptr ptr ) wine_glRectdv
@ stdcall glRectf( float float float float ) wine_glRectf
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@ stdcall glRectfv( ptr ptr ) wine_glRectfv
@ stdcall glRecti( long long long long ) wine_glRecti
@ stdcall glRectiv( ptr ptr ) wine_glRectiv
@ stdcall glRects( long long long long ) wine_glRects
@ stdcall glRectsv( ptr ptr ) wine_glRectsv
@ stdcall glRenderMode( long ) wine_glRenderMode
@ stdcall glRotated( double double double double ) wine_glRotated
@ stdcall glRotatef( float float float float ) wine_glRotatef
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@ stdcall glScaled( double double double ) wine_glScaled
@ stdcall glScalef( float float float ) wine_glScalef
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@ stdcall glScissor( long long long long ) wine_glScissor
@ stdcall glSelectBuffer( long ptr ) wine_glSelectBuffer
@ stdcall glShadeModel( long ) wine_glShadeModel
@ stdcall glStencilFunc( long long long ) wine_glStencilFunc
@ stdcall glStencilMask( long ) wine_glStencilMask
@ stdcall glStencilOp( long long long ) wine_glStencilOp
@ stdcall glTexCoord1d( double ) wine_glTexCoord1d
@ stdcall glTexCoord1dv( ptr ) wine_glTexCoord1dv
@ stdcall glTexCoord1f( float ) wine_glTexCoord1f
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@ stdcall glTexCoord1fv( ptr ) wine_glTexCoord1fv
@ stdcall glTexCoord1i( long ) wine_glTexCoord1i
@ stdcall glTexCoord1iv( ptr ) wine_glTexCoord1iv
@ stdcall glTexCoord1s( long ) wine_glTexCoord1s
@ stdcall glTexCoord1sv( ptr ) wine_glTexCoord1sv
@ stdcall glTexCoord2d( double double ) wine_glTexCoord2d
@ stdcall glTexCoord2dv( ptr ) wine_glTexCoord2dv
@ stdcall glTexCoord2f( float float ) wine_glTexCoord2f
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@ stdcall glTexCoord2fv( ptr ) wine_glTexCoord2fv
@ stdcall glTexCoord2i( long long ) wine_glTexCoord2i
@ stdcall glTexCoord2iv( ptr ) wine_glTexCoord2iv
@ stdcall glTexCoord2s( long long ) wine_glTexCoord2s
@ stdcall glTexCoord2sv( ptr ) wine_glTexCoord2sv
@ stdcall glTexCoord3d( double double double ) wine_glTexCoord3d
@ stdcall glTexCoord3dv( ptr ) wine_glTexCoord3dv
@ stdcall glTexCoord3f( float float float ) wine_glTexCoord3f
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@ stdcall glTexCoord3fv( ptr ) wine_glTexCoord3fv
@ stdcall glTexCoord3i( long long long ) wine_glTexCoord3i
@ stdcall glTexCoord3iv( ptr ) wine_glTexCoord3iv
@ stdcall glTexCoord3s( long long long ) wine_glTexCoord3s
@ stdcall glTexCoord3sv( ptr ) wine_glTexCoord3sv
@ stdcall glTexCoord4d( double double double double ) wine_glTexCoord4d
@ stdcall glTexCoord4dv( ptr ) wine_glTexCoord4dv
@ stdcall glTexCoord4f( float float float float ) wine_glTexCoord4f
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@ stdcall glTexCoord4fv( ptr ) wine_glTexCoord4fv
@ stdcall glTexCoord4i( long long long long ) wine_glTexCoord4i
@ stdcall glTexCoord4iv( ptr ) wine_glTexCoord4iv
@ stdcall glTexCoord4s( long long long long ) wine_glTexCoord4s
@ stdcall glTexCoord4sv( ptr ) wine_glTexCoord4sv
@ stdcall glTexCoordPointer( long long long ptr ) wine_glTexCoordPointer
@ stdcall glTexEnvf( long long float ) wine_glTexEnvf
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@ stdcall glTexEnvfv( long long ptr ) wine_glTexEnvfv
@ stdcall glTexEnvi( long long long ) wine_glTexEnvi
@ stdcall glTexEnviv( long long ptr ) wine_glTexEnviv
@ stdcall glTexGend( long long double ) wine_glTexGend
@ stdcall glTexGendv( long long ptr ) wine_glTexGendv
@ stdcall glTexGenf( long long float ) wine_glTexGenf
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@ stdcall glTexGenfv( long long ptr ) wine_glTexGenfv
@ stdcall glTexGeni( long long long ) wine_glTexGeni
@ stdcall glTexGeniv( long long ptr ) wine_glTexGeniv
@ stdcall glTexImage1D( long long long long long long long ptr ) wine_glTexImage1D
@ stdcall glTexImage2D( long long long long long long long long ptr ) wine_glTexImage2D
@ stdcall glTexParameterf( long long float ) wine_glTexParameterf
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@ stdcall glTexParameterfv( long long ptr ) wine_glTexParameterfv
@ stdcall glTexParameteri( long long long ) wine_glTexParameteri
@ stdcall glTexParameteriv( long long ptr ) wine_glTexParameteriv
@ stdcall glTexSubImage1D( long long long long long long ptr ) wine_glTexSubImage1D
@ stdcall glTexSubImage2D( long long long long long long long long ptr ) wine_glTexSubImage2D
@ stdcall glTranslated( double double double ) wine_glTranslated
@ stdcall glTranslatef( float float float ) wine_glTranslatef
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@ stdcall glVertex2d( double double ) wine_glVertex2d
@ stdcall glVertex2dv( ptr ) wine_glVertex2dv
@ stdcall glVertex2f( float float ) wine_glVertex2f
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@ stdcall glVertex2fv( ptr ) wine_glVertex2fv
@ stdcall glVertex2i( long long ) wine_glVertex2i
@ stdcall glVertex2iv( ptr ) wine_glVertex2iv
@ stdcall glVertex2s( long long ) wine_glVertex2s
@ stdcall glVertex2sv( ptr ) wine_glVertex2sv
@ stdcall glVertex3d( double double double ) wine_glVertex3d
@ stdcall glVertex3dv( ptr ) wine_glVertex3dv
@ stdcall glVertex3f( float float float ) wine_glVertex3f
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@ stdcall glVertex3fv( ptr ) wine_glVertex3fv
@ stdcall glVertex3i( long long long ) wine_glVertex3i
@ stdcall glVertex3iv( ptr ) wine_glVertex3iv
@ stdcall glVertex3s( long long long ) wine_glVertex3s
@ stdcall glVertex3sv( ptr ) wine_glVertex3sv
@ stdcall glVertex4d( double double double double ) wine_glVertex4d
@ stdcall glVertex4dv( ptr ) wine_glVertex4dv
@ stdcall glVertex4f( float float float float ) wine_glVertex4f
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@ stdcall glVertex4fv( ptr ) wine_glVertex4fv
@ stdcall glVertex4i( long long long long ) wine_glVertex4i
@ stdcall glVertex4iv( ptr ) wine_glVertex4iv
@ stdcall glVertex4s( long long long long ) wine_glVertex4s
@ stdcall glVertex4sv( ptr ) wine_glVertex4sv
@ stdcall glVertexPointer( long long long ptr ) wine_glVertexPointer
@ stdcall glViewport( long long long long ) wine_glViewport
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@ stdcall wglChoosePixelFormat(long ptr) gdi32.ChoosePixelFormat
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@ stdcall wglCopyContext(long long long) gdi32.wglCopyContext
@ stdcall wglCreateContext(long)
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@ stdcall wglCreateLayerContext(long long)
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@ stdcall wglDeleteContext(long) gdi32.wglDeleteContext
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@ stdcall wglDescribeLayerPlane(long long long long ptr)
@ stdcall wglDescribePixelFormat(long long long ptr) gdi32.DescribePixelFormat
@ stdcall wglGetCurrentContext() gdi32.wglGetCurrentContext
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@ stdcall wglGetCurrentDC() gdi32.wglGetCurrentDC
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@ stub wglGetDefaultProcAddress
@ stdcall wglGetLayerPaletteEntries(long long long long ptr)
@ stdcall wglGetPixelFormat(long) gdi32.GetPixelFormat
@ stdcall wglGetProcAddress(str)
@ stdcall wglMakeCurrent(long long)
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@ stdcall wglRealizeLayerPalette(long long long)
@ stdcall wglSetLayerPaletteEntries(long long long long ptr)
@ stdcall wglSetPixelFormat(long long ptr) gdi32.SetPixelFormat
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@ stdcall wglShareLists(long long) gdi32.wglShareLists
@ stdcall wglSwapBuffers(long)
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@ stdcall wglSwapLayerBuffers(long long)
@ stdcall wglUseFontBitmapsA(long long long long) gdi32.wglUseFontBitmapsA
@ stdcall wglUseFontBitmapsW(long long long long) gdi32.wglUseFontBitmapsW
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@ stdcall wglUseFontOutlinesA(long long long long long long long ptr)
@ stdcall wglUseFontOutlinesW(long long long long long long long ptr)