2020-10-02 17:55:59 +02:00
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/*
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* Copyright 2016-2019 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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import "d3d12.idl";
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[
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uuid(344488b7-6846-474b-b989-f027448245e0),
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object,
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local,
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pointer_default(unique)
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]
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interface ID3D12Debug : IUnknown
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{
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void EnableDebugLayer();
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}
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2020-10-03 13:19:57 +02:00
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[
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uuid(affaa4ca-63fe-4d8e-b8ad-159000af4304),
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object,
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local,
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pointer_default(unique)
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]
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interface ID3D12Debug1 : IUnknown
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{
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void EnableDebugLayer();
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void SetEnableGPUBasedValidation(BOOL enable);
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void SetEnableSynchronizedCommandQueueValidation(BOOL enable);
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}
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