Sweden-Number/dlls/d3d9/tests/surface.c

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/*
* Copyright 2006-2007 Henri Verbeet
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include <d3d9.h>
#include "wine/test.h"
static HWND create_window(void)
{
WNDCLASS wc = {0};
wc.lpfnWndProc = DefWindowProc;
wc.lpszClassName = "d3d9_test_wc";
RegisterClass(&wc);
return CreateWindow("d3d9_test_wc", "d3d9_test",
0, 0, 0, 0, 0, 0, 0, 0, 0);
}
static IDirect3DDevice9 *init_d3d9(HMODULE d3d9_handle)
{
IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
IDirect3D9 *d3d9_ptr = 0;
IDirect3DDevice9 *device_ptr = 0;
D3DPRESENT_PARAMETERS present_parameters;
HRESULT hr;
d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
if (!d3d9_create) return NULL;
d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
if (!d3d9_ptr)
{
skip("could not create D3D9\n");
return NULL;
}
ZeroMemory(&present_parameters, sizeof(present_parameters));
present_parameters.Windowed = TRUE;
present_parameters.hDeviceWindow = create_window();
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
if(FAILED(hr))
{
skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
return NULL;
}
return device_ptr;
}
static void test_surface_get_container(IDirect3DDevice9 *device_ptr)
{
IDirect3DTexture9 *texture_ptr = 0;
IDirect3DSurface9 *surface_ptr = 0;
void *container_ptr;
HRESULT hr;
hr = IDirect3DDevice9_CreateTexture(device_ptr, 128, 128, 1, 0,
D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture_ptr, 0);
ok(SUCCEEDED(hr) && texture_ptr != NULL, "CreateTexture returned: hr %#x, texture_ptr %p. "
"Expected hr %#x, texture_ptr != %p\n", hr, texture_ptr, D3D_OK, NULL);
if (!texture_ptr || FAILED(hr)) goto cleanup;
hr = IDirect3DTexture9_GetSurfaceLevel(texture_ptr, 0, &surface_ptr);
ok(SUCCEEDED(hr) && surface_ptr != NULL, "GetSurfaceLevel returned: hr %#x, surface_ptr %p. "
"Expected hr %#x, surface_ptr != %p\n", hr, surface_ptr, D3D_OK, NULL);
if (!surface_ptr || FAILED(hr)) goto cleanup;
/* These should work... */
container_ptr = (void *)0x1337c0d3;
hr = IDirect3DSurface9_GetContainer(surface_ptr, &IID_IUnknown, &container_ptr);
ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
container_ptr = (void *)0x1337c0d3;
hr = IDirect3DSurface9_GetContainer(surface_ptr, &IID_IDirect3DResource9, &container_ptr);
ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
container_ptr = (void *)0x1337c0d3;
hr = IDirect3DSurface9_GetContainer(surface_ptr, &IID_IDirect3DBaseTexture9, &container_ptr);
ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
container_ptr = (void *)0x1337c0d3;
hr = IDirect3DSurface9_GetContainer(surface_ptr, &IID_IDirect3DTexture9, &container_ptr);
ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
/* ...and this one shouldn't. This should return E_NOINTERFACE and set container_ptr to NULL */
container_ptr = (void *)0x1337c0d3;
hr = IDirect3DSurface9_GetContainer(surface_ptr, &IID_IDirect3DSurface9, &container_ptr);
ok(hr == E_NOINTERFACE && container_ptr == NULL, "GetContainer returned: hr %#x, container_ptr %p. "
"Expected hr %#x, container_ptr %p\n", hr, container_ptr, E_NOINTERFACE, NULL);
if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
cleanup:
if (texture_ptr) IDirect3DTexture9_Release(texture_ptr);
if (surface_ptr) IDirect3DSurface9_Release(surface_ptr);
}
static void test_surface_alignment(IDirect3DDevice9 *device_ptr)
{
IDirect3DSurface9 *surface_ptr = 0;
HRESULT hr;
int i;
/* Test a sysmem surface as those aren't affected by the hardware's np2 restrictions */
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device_ptr, 5, 5, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface_ptr, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
if(surface_ptr)
{
D3DLOCKED_RECT lockedRect;
hr = IDirect3DSurface9_LockRect(surface_ptr, &lockedRect, NULL, 0);
ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
ok(!(lockedRect.Pitch & 3), "Surface pitch %d is not 32-bit aligned\n", lockedRect.Pitch);
/* Some applications also depend on the exact pitch, rather than just
* the alignment.
*/
ok(lockedRect.Pitch == 12, "Got pitch %d, expected 12\n", lockedRect.Pitch);
hr = IDirect3DSurface9_UnlockRect(surface_ptr);
IDirect3DSurface9_Release(surface_ptr);
}
for (i = 0; i < 5; i++)
{
IDirect3DTexture9 *pTexture;
int j, pitch;
hr = IDirect3DDevice9_CreateTexture(device_ptr, 64, 64, 0, 0, MAKEFOURCC('D', 'X', 'T', '1'+i),
D3DPOOL_MANAGED, &pTexture, NULL);
ok(SUCCEEDED(hr) || hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_CreateTexture: %08x\n", hr);
if (FAILED(hr)) {
skip("DXT%d surfaces are not supported\n", i + 1);
continue;
}
for (j = IDirect3DBaseTexture9_GetLevelCount(pTexture) - 1; j >= 0; j--)
{
D3DLOCKED_RECT rc;
D3DSURFACE_DESC descr;
IDirect3DTexture9_GetLevelDesc(pTexture, j, &descr);
hr = IDirect3DTexture9_LockRect(pTexture, j, &rc, NULL, 0);
ok(SUCCEEDED(hr), "IDirect3DTexture9_LockRect: %08x\n", hr);
IDirect3DTexture9_UnlockRect(pTexture, j);
pitch = ((descr.Width + 3) >> 2) << 3;
if (i > 0) pitch <<= 1;
ok(rc.Pitch == pitch, "Wrong pitch for DXT%d lvl[%d (%dx%d)]: expected %d got %d\n",
i + 1, j, descr.Width, descr.Height, pitch, rc.Pitch);
}
IUnknown_Release( pTexture );
}
}
/* Since the DXT formats are based on 4x4 blocks, locking works slightly
* different than with regular formats. This patch verifies we return the
* correct memory offsets */
static void test_lockrect_offset(IDirect3DDevice9 *device)
{
IDirect3DSurface9 *surface = 0;
const RECT rect = {60, 60, 68, 68};
D3DLOCKED_RECT locked_rect;
unsigned int expected_offset;
unsigned int offset;
unsigned int i;
BYTE *base;
HRESULT hr;
const struct {
D3DFORMAT fmt;
const char *name;
unsigned int block_width;
unsigned int block_height;
unsigned int block_size;
} dxt_formats[] = {
{D3DFMT_DXT1, "D3DFMT_DXT1", 4, 4, 8},
{D3DFMT_DXT2, "D3DFMT_DXT2", 4, 4, 16},
{D3DFMT_DXT3, "D3DFMT_DXT3", 4, 4, 16},
{D3DFMT_DXT4, "D3DFMT_DXT4", 4, 4, 16},
{D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, 16},
};
for (i = 0; i < (sizeof(dxt_formats) / sizeof(*dxt_formats)); ++i) {
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128, dxt_formats[i].fmt, D3DPOOL_SCRATCH, &surface, 0);
ok(SUCCEEDED(hr), "CreateOffscreenPlainSurface failed (%08x)\n", hr);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
ok(SUCCEEDED(hr), "LockRect failed (%08x)\n", hr);
base = locked_rect.pBits;
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "UnlockRect failed (%08x)\n", hr);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &rect, 0);
ok(SUCCEEDED(hr), "LockRect failed (%08x)\n", hr);
offset = (BYTE *)locked_rect.pBits - base;
expected_offset = (rect.top / dxt_formats[i].block_height) * locked_rect.Pitch
+ (rect.left / dxt_formats[i].block_width) * dxt_formats[i].block_size;
ok(offset == expected_offset, "Got offset %u, expected offset %u for format %s\n", offset, expected_offset, dxt_formats[i].name);
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "UnlockRect failed (%08x)\n", hr);
IDirect3DSurface9_Release(surface);
}
}
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static void test_lockrect_invalid(IDirect3DDevice9 *device)
{
IDirect3DSurface9 *surface = 0;
D3DLOCKED_RECT locked_rect;
unsigned int i;
BYTE *base;
HRESULT hr;
const RECT test_rect_2 = { 0, 0, 8, 8 };
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const RECT test_data[] = {
{60, 60, 68, 68}, /* Valid */
{60, 60, 60, 68}, /* 0 height */
{60, 60, 68, 60}, /* 0 width */
{68, 60, 60, 68}, /* left > right */
{60, 68, 68, 60}, /* top > bottom */
{-8, 60, 0, 68}, /* left < surface */
{60, -8, 68, 0}, /* top < surface */
{-16, 60, -8, 68}, /* right < surface */
{60, -16, 68, -8}, /* bottom < surface */
{60, 60, 136, 68}, /* right > surface */
{60, 60, 68, 136}, /* bottom > surface */
{136, 60, 144, 68}, /* left > surface */
{60, 136, 68, 144}, /* top > surface */
};
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surface, 0);
ok(SUCCEEDED(hr), "CreateOffscreenPlainSurface failed (0x%08x)\n", hr);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
ok(SUCCEEDED(hr), "LockRect failed (0x%08x)\n", hr);
base = locked_rect.pBits;
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "UnlockRect failed (0x%08x)\n", hr);
for (i = 0; i < (sizeof(test_data) / sizeof(*test_data)); ++i)
{
unsigned int offset, expected_offset;
const RECT *rect = &test_data[i];
locked_rect.pBits = (BYTE *)0xdeadbeef;
locked_rect.Pitch = 0xdeadbeef;
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, rect, 0);
ok(SUCCEEDED(hr), "LockRect failed (0x%08x) for rect [%d, %d]->[%d, %d]\n",
hr, rect->left, rect->top, rect->right, rect->bottom);
offset = (BYTE *)locked_rect.pBits - base;
expected_offset = rect->top * locked_rect.Pitch + rect->left * 4;
ok(offset == expected_offset, "Got offset %u, expected offset %u for rect [%d, %d]->[%d, %d]\n",
offset, expected_offset, rect->left, rect->top, rect->right, rect->bottom);
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "UnlockRect failed (0x%08x)\n", hr);
}
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
ok(SUCCEEDED(hr), "LockRect failed (0x%08x) for rect NULL\n", hr);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
ok(hr == D3DERR_INVALIDCALL, "Double LockRect for rect NULL returned 0x%08x\n", hr);
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "UnlockRect failed (0x%08x)\n", hr);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &test_data[0], 0);
ok(hr == D3D_OK, "LockRect failed (0x%08x) for rect [%d, %d]->[%d, %d]"
", expected D3D_OK (0x%08x)\n", hr, test_data[0].left, test_data[0].top,
test_data[0].right, test_data[0].bottom, D3D_OK);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &test_data[0], 0);
ok(hr == D3DERR_INVALIDCALL, "Double LockRect failed (0x%08x) for rect [%d, %d]->[%d, %d]"
", expected D3DERR_INVALIDCALL (0x%08x)\n", hr, test_data[0].left, test_data[0].top,
test_data[0].right, test_data[0].bottom, D3DERR_INVALIDCALL);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &test_rect_2, 0);
ok(hr == D3DERR_INVALIDCALL, "Double LockRect failed (0x%08x) for rect [%d, %d]->[%d, %d]"
", expected D3DERR_INVALIDCALL (0x%08x)\n", hr, test_rect_2.left, test_rect_2.top,
test_rect_2.right, test_rect_2.bottom, D3DERR_INVALIDCALL);
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "UnlockRect failed (0x%08x)\n", hr);
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IDirect3DSurface9_Release(surface);
}
static unsigned long getref(IUnknown *iface)
{
IUnknown_AddRef(iface);
return IUnknown_Release(iface);
}
static void test_private_data(IDirect3DDevice9 *device)
{
HRESULT hr;
IDirect3DSurface9 *surface;
ULONG ref, ref2;
IUnknown *ptr;
DWORD size = sizeof(IUnknown *);
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 4, 4, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surface, 0);
ok(SUCCEEDED(hr), "CreateImageSurface failed (0x%08x)\n", hr);
if(!surface)
{
return;
}
/* This fails */
hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9 /* Abuse this tag */, device, 0, D3DSPD_IUNKNOWN);
ok(hr == D3DERR_INVALIDCALL, "IDirect3DSurface9_SetPrivateData failed with %08x\n", hr);
hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9 /* Abuse this tag */, device, 5, D3DSPD_IUNKNOWN);
ok(hr == D3DERR_INVALIDCALL, "IDirect3DSurface9_SetPrivateData failed with %08x\n", hr);
hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9 /* Abuse this tag */, device, sizeof(IUnknown *) * 2, D3DSPD_IUNKNOWN);
ok(hr == D3DERR_INVALIDCALL, "IDirect3DSurface9_SetPrivateData failed with %08x\n", hr);
ref = getref((IUnknown *) device);
hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9 /* Abuse this tag */, device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
ok(hr == D3D_OK, "IDirect3DSurface9_SetPrivateData failed with %08x\n", hr);
ref2 = getref((IUnknown *) device);
ok(ref2 == ref + 1, "Object reference is %d, expected %d\n", ref2, ref + 1);
hr = IDirect3DSurface9_FreePrivateData(surface, &IID_IDirect3DSurface9);
ok(hr == D3D_OK, "IDirect3DSurface9_FreePrivateData returned %08x\n", hr);
ref2 = getref((IUnknown *) device);
ok(ref2 == ref, "Object reference is %d, expected %d\n", ref2, ref);
hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9, device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
ok(hr == D3D_OK, "IDirect3DSurface9_SetPrivateData failed with %08x\n", hr);
hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9, surface, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
ok(hr == D3D_OK, "IDirect3DSurface9_SetPrivateData failed with %08x\n", hr);
ref2 = getref((IUnknown *) device);
ok(ref2 == ref, "Object reference is %d, expected %d\n", ref2, ref);
hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9, device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
ok(hr == D3D_OK, "IDirect3DSurface9_SetPrivateData failed with %08x\n", hr);
hr = IDirect3DSurface9_GetPrivateData(surface, &IID_IDirect3DSurface9, &ptr, &size);
ok(hr == D3D_OK, "IDirect3DSurface9_GetPrivateData failed with %08x\n", hr);
ref2 = getref((IUnknown *) device);
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/* Object is NOT being addrefed */
ok(ptr == (IUnknown *) device, "Returned interface pointer is %p, expected %p\n", ptr, device);
ok(ref2 == ref + 2, "Object reference is %d, expected %d. ptr at %p, orig at %p\n", ref2, ref + 2, ptr, device);
IUnknown_Release(ptr);
IDirect3DSurface9_Release(surface);
/* Destroying the surface frees the held reference */
ref2 = getref((IUnknown *) device);
/* -1 because the surface was released and held a reference before */
ok(ref2 == (ref - 1), "Object reference is %d, expected %d\n", ref2, (ref - 1));
}
START_TEST(surface)
{
HMODULE d3d9_handle;
IDirect3DDevice9 *device_ptr;
ULONG refcount;
d3d9_handle = LoadLibraryA("d3d9.dll");
if (!d3d9_handle)
{
skip("Could not load d3d9.dll\n");
return;
}
device_ptr = init_d3d9(d3d9_handle);
if (!device_ptr) return;
test_surface_get_container(device_ptr);
test_surface_alignment(device_ptr);
test_lockrect_offset(device_ptr);
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test_lockrect_invalid(device_ptr);
test_private_data(device_ptr);
refcount = IDirect3DDevice9_Release(device_ptr);
ok(!refcount, "Device has %u references left\n", refcount);
}