/*
* Wine server threads
*
* Copyright (C) 1998 Alexandre Julliard
*/
#ifndef __WINE_SERVER_THREAD_H
#define __WINE_SERVER_THREAD_H
#ifndef __WINE_SERVER__
#error This file can only be used in the Wine server
#endif
#include "server/object.h"
/* thread structure */
struct process;
struct thread_wait;
struct mutex;
enum run_state { STARTING, RUNNING, TERMINATED };
struct thread
{
struct object obj; /* object header */
struct thread *next; /* system-wide thread list */
struct thread *prev;
struct thread *proc_next; /* per-process thread list */
struct thread *proc_prev;
struct process *process;
struct mutex *mutex; /* list of currently owned mutexes */
struct thread_wait *wait; /* current wait condition if sleeping */
int error; /* current error code */
enum run_state state; /* running state */
int exit_code; /* thread exit code */
int client_fd; /* client fd for socket communications */
int unix_pid; /* Unix pid of client */
enum request last_req; /* last request received (for debugging) */
char *name;
};
extern struct thread *current;
/* thread functions */
extern struct thread *create_thread( int fd, void *pid, int *thread_handle,
int *process_handle );
extern struct thread *get_thread_from_id( void *id );
extern struct thread *get_thread_from_handle( int handle, unsigned int access );
extern void get_thread_info( struct thread *thread,
struct get_thread_info_reply *reply );
extern int send_reply( struct thread *thread, int pass_fd,
int n, ... /* arg_1, len_1, ..., arg_n, len_n */ );
extern void kill_thread( struct thread *thread, int exit_code );
extern void thread_killed( struct thread *thread, int exit_code );
extern void thread_timeout(void);
extern void sleep_on( struct thread *thread, int count, int *handles,
int flags, int timeout );
extern void wake_up( struct object *obj, int max );
#define GET_ERROR() (current->error)
#define SET_ERROR(err) (current->error = (err))
#define CLEAR_ERROR() (current->error = 0)
#endif /* __WINE_SERVER_THREAD_H */