/*
* DOS interrupt 3d handler.
* Copyright 1997 Len White
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <stdlib.h>
#include "msdos.h"
#include "miscemu.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(int);
/**********************************************************************
* INT_Int3dHandler (WPROCS.161)
* Handler for int 3d (FLOATING POINT EMULATION - STANDALONE FWAIT).
void WINAPI INT_Int3dHandler(CONTEXT86 *context)
{
switch(AH_reg(context))
case 0x00:
break;
case 0x02:
case 0x03:
case 0x04:
case 0x05:
case 0xb:
AH_reg(context) = 0;
default:
INT_BARF( context, 0x3d );
}