Sweden-Number/dlls/d3d8/vertexdeclaration.c

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/*
* IDirect3DVertexDeclaration8 implementation
*
* Copyright 2007 Henri Verbeet
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
/* IDirect3DVertexDeclaration8 is internal to our implementation.
* It's not visible in the API. */
#include "config.h"
#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
/* IUnknown */
static HRESULT WINAPI IDirect3DVertexDeclaration8Impl_QueryInterface(IDirect3DVertexDeclaration8 *iface, REFIID riid, void **obj_ptr)
{
TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), obj_ptr);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DVertexDeclaration8))
{
IUnknown_AddRef(iface);
*obj_ptr = iface;
return S_OK;
}
*obj_ptr = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DVertexDeclaration8Impl_AddRef(IDirect3DVertexDeclaration8 *iface)
{
IDirect3DVertexDeclaration8Impl *This = (IDirect3DVertexDeclaration8Impl *)iface;
ULONG ref_count = InterlockedIncrement(&This->ref_count);
TRACE("(%p) : AddRef increasing to %d\n", This, ref_count);
return ref_count;
}
static ULONG WINAPI IDirect3DVertexDeclaration8Impl_Release(IDirect3DVertexDeclaration8 *iface)
{
IDirect3DVertexDeclaration8Impl *This = (IDirect3DVertexDeclaration8Impl *)iface;
ULONG ref_count = InterlockedDecrement(&This->ref_count);
TRACE("(%p) : Releasing to %d\n", This, ref_count);
if (!ref_count) {
IWineD3DVertexDeclaration_Release(This->wined3d_vertex_declaration);
HeapFree(GetProcessHeap(), 0, This);
}
return ref_count;
}
static const char *debug_d3dvsdt_type(D3DVSDT_TYPE d3dvsdt_type)
{
switch (d3dvsdt_type)
{
#define D3DVSDT_TYPE_TO_STR(u) case u: return #u
D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT1);
D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT2);
D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT3);
D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT4);
D3DVSDT_TYPE_TO_STR(D3DVSDT_D3DCOLOR);
D3DVSDT_TYPE_TO_STR(D3DVSDT_UBYTE4);
D3DVSDT_TYPE_TO_STR(D3DVSDT_SHORT2);
D3DVSDT_TYPE_TO_STR(D3DVSDT_SHORT4);
#undef D3DVSDT_TYPE_TO_STR
default:
FIXME("Unrecognized D3DVSDT_TYPE %#x\n", d3dvsdt_type);
return "unrecognized";
}
}
static const char *debug_d3dvsde_register(D3DVSDE_REGISTER d3dvsde_register)
{
switch (d3dvsde_register)
{
#define D3DVSDE_REGISTER_TO_STR(u) case u: return #u
D3DVSDE_REGISTER_TO_STR(D3DVSDE_POSITION);
D3DVSDE_REGISTER_TO_STR(D3DVSDE_BLENDWEIGHT);
D3DVSDE_REGISTER_TO_STR(D3DVSDE_BLENDINDICES);
D3DVSDE_REGISTER_TO_STR(D3DVSDE_NORMAL);
D3DVSDE_REGISTER_TO_STR(D3DVSDE_PSIZE);
D3DVSDE_REGISTER_TO_STR(D3DVSDE_DIFFUSE);
D3DVSDE_REGISTER_TO_STR(D3DVSDE_SPECULAR);
D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD0);
D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD1);
D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD2);
D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD3);
D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD4);
D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD5);
D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD6);
D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD7);
D3DVSDE_REGISTER_TO_STR(D3DVSDE_POSITION2);
D3DVSDE_REGISTER_TO_STR(D3DVSDE_NORMAL2);
#undef D3DVSDE_REGISTER_TO_STR
default:
FIXME("Unrecognized D3DVSDE_REGISTER %#x\n", d3dvsde_register);
return "unrecognized";
}
}
static size_t parse_token(const DWORD* pToken)
{
const DWORD token = *pToken;
size_t tokenlen = 1;
switch ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT) { /* maybe a macro to inverse ... */
case D3DVSD_TOKEN_NOP:
TRACE(" 0x%08x NOP()\n", token);
break;
case D3DVSD_TOKEN_STREAM:
if (token & D3DVSD_STREAMTESSMASK)
{
TRACE(" 0x%08x STREAM_TESS()\n", token);
} else {
TRACE(" 0x%08x STREAM(%u)\n", token, ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT));
}
break;
case D3DVSD_TOKEN_STREAMDATA:
if (token & 0x10000000)
{
TRACE(" 0x%08x SKIP(%u)\n", token, ((token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT));
} else {
DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
TRACE(" 0x%08x REG(%s, %s)\n", token, debug_d3dvsde_register(reg), debug_d3dvsdt_type(type));
}
break;
case D3DVSD_TOKEN_TESSELLATOR:
if (token & 0x10000000)
{
DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
TRACE(" 0x%08x TESSUV(%s) as %s\n", token, debug_d3dvsde_register(reg), debug_d3dvsdt_type(type));
} else {
DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
DWORD regout = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
DWORD regin = ((token & D3DVSD_VERTEXREGINMASK) >> D3DVSD_VERTEXREGINSHIFT);
TRACE(" 0x%08x TESSNORMAL(%s, %s) as %s\n", token, debug_d3dvsde_register(regin),
debug_d3dvsde_register(regout), debug_d3dvsdt_type(type));
}
break;
case D3DVSD_TOKEN_CONSTMEM:
{
DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
tokenlen = (4 * count) + 1;
}
break;
case D3DVSD_TOKEN_EXT:
{
DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
DWORD extinfo = ((token & D3DVSD_EXTINFOMASK) >> D3DVSD_EXTINFOSHIFT);
TRACE(" 0x%08x EXT(%u, %u)\n", token, count, extinfo);
/* todo ... print extension */
tokenlen = count + 1;
}
break;
case D3DVSD_TOKEN_END:
TRACE(" 0x%08x END()\n", token);
break;
default:
TRACE(" 0x%08x UNKNOWN\n", token);
/* argg error */
}
return tokenlen;
}
void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader)
{
const DWORD *token = d3d8_elements;
while (*token != D3DVSD_END())
{
if (((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT) == D3DVSD_TOKEN_CONSTMEM)
{
DWORD count = ((*token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
DWORD constant_idx = ((*token & D3DVSD_CONSTADDRESSMASK) >> D3DVSD_CONSTADDRESSSHIFT);
HRESULT hr;
if (TRACE_ON(d3d8))
{
DWORD i;
for (i = 0; i < count; ++i)
{
TRACE("c[%u] = (%8f, %8f, %8f, %8f)\n",
constant_idx,
*(const float *)(token + i * 4 + 1),
*(const float *)(token + i * 4 + 2),
*(const float *)(token + i * 4 + 3),
*(const float *)(token + i * 4 + 4));
}
}
hr = IWineD3DVertexShader_SetLocalConstantsF(wined3d_vertex_shader, constant_idx, (const float *)token+1, count);
if (FAILED(hr)) ERR("Failed setting shader constants\n");
}
token += parse_token(token);
}
}
const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl =
{
IDirect3DVertexDeclaration8Impl_QueryInterface,
IDirect3DVertexDeclaration8Impl_AddRef,
IDirect3DVertexDeclaration8Impl_Release
};