Sweden-Number/include/wine/obj_base.h

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/*
* This file defines the macros and types necessary to define COM interfaces,
* and the three most basic COM interfaces: IUnknown, IMalloc and IClassFactory.
*/
#ifndef __WINE_WINE_OBJ_BASE_H
#define __WINE_WINE_OBJ_BASE_H
/*****************************************************************************
* define ICOM_MSVTABLE_COMPAT
* to implement the microsoft com vtable compatibility workaround for g++.
*
* NOTE: Turning this option on will produce a winelib that is incompatible
* with the binary emulator.
*
* If the compiler supports the com_interface attribute, leave this off, and
* define the ICOM_USE_COM_INTERFACE_ATTRIBUTE macro below. This may also
* require the addition of the -vtable-thunks option for g++.
*
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* If you aren't interested in Winelib C++ compatibility at all, leave both
* options off.
*
* The preferable method for using ICOM_USE_COM_INTERFACE_ATTRIBUTE macro
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* would be to define it only for your Winelib application. This allows you
* to have both binary and Winelib compatibility for C and C++ at the same
* time :)
*/
/* #define ICOM_MSVTABLE_COMPAT 1 */
/* #define ICOM_USE_COM_INTERFACE_ATTRIBUTE 1 */
/*****************************************************************************
* Defines the basic types
*/
#include "wtypes.h"
#include "guiddef.h"
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#ifdef __cplusplus
extern "C" {
#endif
#ifndef NONAMELESSSTRUCT
#define LISet32(li, v) ((li).HighPart = (v) < 0 ? -1 : 0, (li).LowPart = (v))
#define ULISet32(li, v) ((li).HighPart = 0, (li).LowPart = (v))
#else
#define LISet32(li, v) ((li).s.HighPart = (v) < 0 ? -1 : 0, (li).s.LowPart = (v))
#define ULISet32(li, v) ((li).s.HighPart = 0, (li).s.LowPart = (v))
#endif
/*****************************************************************************
* GUID API
*/
HRESULT WINAPI StringFromCLSID16(REFCLSID id, LPOLESTR16*);
HRESULT WINAPI StringFromCLSID(REFCLSID id, LPOLESTR*);
HRESULT WINAPI CLSIDFromString16(LPCOLESTR16, CLSID *);
HRESULT WINAPI CLSIDFromString(LPCOLESTR, CLSID *);
HRESULT WINAPI CLSIDFromProgID16(LPCOLESTR16 progid, LPCLSID riid);
HRESULT WINAPI CLSIDFromProgID(LPCOLESTR progid, LPCLSID riid);
HRESULT WINAPI ProgIDFromCLSID(REFCLSID clsid, LPOLESTR *lplpszProgID);
INT WINAPI StringFromGUID2(REFGUID id, LPOLESTR str, INT cmax);
/*****************************************************************************
* Macros to define a COM interface
*/
/*
* The goal of the following set of definitions is to provide a way to use the same
* header file definitions to provide both a C interface and a C++ object oriented
* interface to COM interfaces. The type of interface is selected automatically
* depending on the language but it is always possible to get the C interface in C++
* by defining CINTERFACE.
*
* It is based on the following assumptions:
* - all COM interfaces derive from IUnknown, this should not be a problem.
* - the header file only defines the interface, the actual fields are defined
* separately in the C file implementing the interface.
*
* The natural approach to this problem would be to make sure we get a C++ class and
* virtual methods in C++ and a structure with a table of pointer to functions in C.
* Unfortunately the layout of the virtual table is compiler specific, the layout of
* g++ virtual tables is not the same as that of an egcs virtual table which is not the
* same as that generated by Visual C+. There are workarounds to make the virtual tables
* compatible via padding but unfortunately the one which is imposed to the WINE emulator
* by the Windows binaries, i.e. the Visual C++ one, is the most compact of all.
*
* So the solution I finally adopted does not use virtual tables. Instead I use inline
* non virtual methods that dereference the method pointer themselves and perform the call.
*
* Let's take Direct3D as an example:
*
* #define ICOM_INTERFACE IDirect3D
* #define IDirect3D_METHODS \
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* ICOM_METHOD1(HRESULT,Initialize, REFIID,) \
* ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK,, LPVOID,) \
* ICOM_METHOD2(HRESULT,CreateLight, LPDIRECT3DLIGHT*,, IUnknown*,) \
* ICOM_METHOD2(HRESULT,CreateMaterial,LPDIRECT3DMATERIAL*,, IUnknown*,) \
* ICOM_METHOD2(HRESULT,CreateViewport,LPDIRECT3DVIEWPORT*,, IUnknown*,) \
* ICOM_METHOD2(HRESULT,FindDevice, LPD3DFINDDEVICESEARCH,, LPD3DFINDDEVICERESULT,)
* #define IDirect3D_IMETHODS \
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* IUnknown_IMETHODS \
* IDirect3D_METHODS
* ICOM_DEFINE(IDirect3D,IUnknown)
* #undef ICOM_INTERFACE
*
* #ifdef ICOM_CINTERFACE
* // *** IUnknown methods *** //
* #define IDirect3D_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
* #define IDirect3D_AddRef(p) ICOM_CALL (AddRef,p)
* #define IDirect3D_Release(p) ICOM_CALL (Release,p)
* // *** IDirect3D methods *** //
* #define IDirect3D_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
* #define IDirect3D_EnumDevices(p,a,b) ICOM_CALL2(EnumDevice,p,a,b)
* #define IDirect3D_CreateLight(p,a,b) ICOM_CALL2(CreateLight,p,a,b)
* #define IDirect3D_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b)
* #define IDirect3D_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b)
* #define IDirect3D_FindDevice(p,a,b) ICOM_CALL2(FindDevice,p,a,b)
* #endif
*
* Comments:
* - The ICOM_INTERFACE macro is used in the ICOM_METHOD macros to define the type of the 'this'
* pointer. Defining this macro here saves us the trouble of having to repeat the interface
* name everywhere. Note however that because of the way macros work, a macro like ICOM_METHOD1
* cannot use 'ICOM_INTERFACE##_VTABLE' because this would give 'ICOM_INTERFACE_VTABLE' and not
* 'IDirect3D_VTABLE'.
* - ICOM_METHODS defines the methods specific to this interface. It is then aggregated with the
* inherited methods to form ICOM_IMETHODS.
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* - ICOM_IMETHODS defines the list of methods that are inheritable from this interface. It must
* be written manually (rather than using a macro to generate the equivalent code) to avoid
* macro recursion (which compilers don't like).
* - The ICOM_DEFINE finally declares all the structures necessary for the interface. We have to
* explicitly use the interface name for macro expansion reasons again.
* Inherited methods are inherited in C by using the IDirect3D_METHODS macro and the parent's
* Xxx_IMETHODS macro. In C++ we need only use the IDirect3D_METHODS since method inheritance
* is taken care of by the language.
* - In C++ the ICOM_METHOD macros generate a function prototype and a call to a function pointer
* method. This means using once 't1 p1, t2 p2, ...' and once 'p1, p2' without the types. The
* only way I found to handle this is to have one ICOM_METHOD macro per number of parameters and
* to have it take only the type information (with const if necessary) as parameters.
* The 'undef ICOM_INTERFACE' is here to remind you that using ICOM_INTERFACE in the following
* macros will not work. This time it's because the ICOM_CALL macro expansion is done only once
* the 'IDirect3D_Xxx' macro is expanded. And by that time ICOM_INTERFACE will be long gone
* anyway.
* - You may have noticed the double commas after each parameter type. This allows you to put the
* name of that parameter which I think is good for documentation. It is not required and since
* I did not know what to put there for this example (I could only find doc about IDirect3D2),
* I left them blank.
* - Finally the set of 'IDirect3D_Xxx' macros is a standard set of macros defined to ease access
* to the interface methods in C. Unfortunately I don't see any way to avoid having to duplicate
* the inherited method definitions there. This time I could have used a trick to use only one
* macro whatever the number of parameters but I prefered to have it work the same way as above.
* - You probably have noticed that we don't define the fields we need to actually implement this
* interface: reference count, pointer to other resources and miscellaneous fields. That's
* because these interfaces are just that: interfaces. They may be implemented more than once, in
* different contexts and sometimes not even in Wine. Thus it would not make sense to impose
* that the interface contains some specific fields.
*
*
* In C this gives:
* typedef struct IDirect3DVtbl IDirect3DVtbl;
* struct IDirect3D {
* IDirect3DVtbl* lpVtbl;
* };
* struct IDirect3DVtbl {
* HRESULT (*QueryInterface)(IDirect3D* me, REFIID riid, LPVOID* ppvObj);
* ULONG (*QueryInterface)(IDirect3D* me);
* ULONG (*QueryInterface)(IDirect3D* me);
* HRESULT (*Initialize)(IDirect3D* me, REFIID a);
* HRESULT (*EnumDevices)(IDirect3D* me, LPD3DENUMDEVICESCALLBACK a, LPVOID b);
* HRESULT (*CreateLight)(IDirect3D* me, LPDIRECT3DLIGHT* a, IUnknown* b);
* HRESULT (*CreateMaterial)(IDirect3D* me, LPDIRECT3DMATERIAL* a, IUnknown* b);
* HRESULT (*CreateViewport)(IDirect3D* me, LPDIRECT3DVIEWPORT* a, IUnknown* b);
* HRESULT (*FindDevice)(IDirect3D* me, LPD3DFINDDEVICESEARCH a, LPD3DFINDDEVICERESULT b);
* };
*
* #ifdef ICOM_CINTERFACE
* // *** IUnknown methods *** //
* #define IDirect3D_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
* #define IDirect3D_AddRef(p) (p)->lpVtbl->AddRef(p)
* #define IDirect3D_Release(p) (p)->lpVtbl->Release(p)
* // *** IDirect3D methods *** //
* #define IDirect3D_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
* #define IDirect3D_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevice(p,a,b)
* #define IDirect3D_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b)
* #define IDirect3D_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
* #define IDirect3D_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b)
* #define IDirect3D_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b)
* #endif
*
* Comments:
* - IDirect3D only contains a pointer to the IDirect3D virtual/jump table. This is the only thing
* the user needs to know to use the interface. Of course the structure we will define to
* implement this interface will have more fields but the first one will match this pointer.
* - The code generated by ICOM_DEFINE defines both the structure representing the interface and
* the structure for the jump table. ICOM_DEFINE uses the parent's Xxx_IMETHODS macro to
* automatically repeat the prototypes of all the inherited methods and then uses IDirect3D_METHODS
* to define the IDirect3D methods.
* - Each method is declared as a pointer to function field in the jump table. The implementation
* will fill this jump table with appropriate values, probably using a static variable, and
* initialize the lpVtbl field to point to this variable.
* - The IDirect3D_Xxx macros then just derefence the lpVtbl pointer and use the function pointer
* corresponding to the macro name. This emulates the behavior of a virtual table and should be
* just as fast.
* - This C code should be quite compatible with the Windows headers both for code that uses COM
* interfaces and for code implementing a COM interface.
*
*
* And in C++ (with gcc's g++):
*
* typedef struct IDirect3D: public IUnknown {
* private: HRESULT (*Initialize)(IDirect3D* me, REFIID a);
* public: inline HRESULT Initialize(REFIID a) { return ((IDirect3D*)t.lpVtbl)->Initialize(this,a); };
* private: HRESULT (*EnumDevices)(IDirect3D* me, LPD3DENUMDEVICESCALLBACK a, LPVOID b);
* public: inline HRESULT EnumDevices(LPD3DENUMDEVICESCALLBACK a, LPVOID b)
* { return ((IDirect3D*)t.lpVtbl)->EnumDevices(this,a,b); };
* private: HRESULT (*freateLight)(IDirect3D* me, LPDIRECT3DLIGHT* a, IUnknown* b);
* public: inline HRESULT CreateLight(LPDIRECT3DLIGHT* a, IUnknown* b)
* { return ((IDirect3D*)t.lpVtbl)->CreateLight(this,a,b); };
* private: HRESULT (*CreateMaterial)(IDirect3D* me, LPDIRECT3DMATERIAL* a, IUnknown* b);
* public: inline HRESULT CreateMaterial(LPDIRECT3DMATERIAL* a, IUnknown* b)
* { return ((IDirect3D*)t.lpVtbl)->CreateMaterial(this,a,b); };
* private: HRESULT (*CreateViewport)(IDirect3D* me, LPDIRECT3DVIEWPORT* a, IUnknown* b);
* public: inline HRESULT CreateViewport(LPDIRECT3DVIEWPORT* a, IUnknown* b)
* { return ((IDirect3D*)t.lpVtbl)->CreateViewport(this,a,b); };
* private: HRESULT (*FindDevice)(IDirect3D* me, LPD3DFINDDEVICESEARCH a, LPD3DFINDDEVICERESULT b);
* public: inline HRESULT FindDevice(LPD3DFINDDEVICESEARCH a, LPD3DFINDDEVICERESULT b)
* { return ((IDirect3D*)t.lpVtbl)->FindDevice(this,a,b); };
* };
*
* Comments:
* - In C++ IDirect3D does double duty as both the virtual/jump table and as the interface
* definition. The reason for this is to avoid having to duplicate the mehod definitions: once
* to have the function pointers in the jump table and once to have the methods in the interface
* class. Here one macro can generate both. This means though that the first pointer, t.lpVtbl
* defined in IUnknown, must be interpreted as the jump table pointer if we interpret the
* structure as the the interface class, and as the function pointer to the QueryInterface
* method, t.QueryInterface, if we interpret the structure as the jump table. Fortunately this
* gymnastic is entirely taken care of in the header of IUnknown.
* - Of course in C++ we use inheritance so that we don't have to duplicate the method definitions.
* - Since IDirect3D does double duty, each ICOM_METHOD macro defines both a function pointer and
* a non-vritual inline method which dereferences it and calls it. This way this method behaves
* just like a virtual method but does not create a true C++ virtual table which would break the
* structure layout. If you look at the implementation of these methods you'll notice that they
* would not work for void functions. We have to return something and fortunately this seems to
* be what all the COM methods do (otherwise we would need another set of macros).
* - Note how the ICOM_METHOD generates both function prototypes mixing types and formal parameter
* names and the method invocation using only the formal parameter name. This is the reason why
* we need different macros to handle different numbers of parameters.
* - Finally there is no IDirect3D_Xxx macro. These are not needed in C++ unless the CINTERFACE
* macro is defined in which case we would not be here.
* - This C++ code works well for code that just uses COM interfaces. But it will not work with
* C++ code implement a COM interface. That's because such code assumes the interface methods
* are declared as virtual C++ methods which is not the case here.
*
*
* Implementing a COM interface.
*
* This continues the above example. This example assumes that the implementation is in C.
*
* typedef struct _IDirect3D {
* void* lpVtbl;
* // ...
*
* } _IDirect3D;
*
* static ICOM_VTABLE(IDirect3D) d3dvt;
*
* // implement the IDirect3D methods here
*
* int IDirect3D_QueryInterface(IDirect3D* me)
* {
* ICOM_THIS(IDirect3D,me);
* // ...
* }
*
* // ...
*
* static ICOM_VTABLE(IDirect3D) d3dvt = {
* ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
* IDirect3D_QueryInterface,
* IDirect3D_Add,
* IDirect3D_Add2,
* IDirect3D_Initialize,
* IDirect3D_SetWidth
* };
*
* Comments:
* - We first define what the interface really contains. This is th e_IDirect3D structure. The
* first field must of course be the virtual table pointer. Everything else is free.
* - Then we predeclare our static virtual table variable, we will need its address in some
* methods to initialize the virtual table pointer of the returned interface objects.
* - Then we implement the interface methods. To match what has been declared in the header file
* they must take a pointer to a IDirect3D structure and we must cast it to an _IDirect3D so that
* we can manipulate the fields. This is performed by the ICOM_THIS macro.
* - Finally we initialize the virtual table.
*/
#if !defined(__cplusplus) || defined(CINTERFACE)
#define ICOM_CINTERFACE 1
#endif
#ifndef ICOM_CINTERFACE
/* C++ interface */
#define ICOM_METHOD(ret,xfn) \
public: virtual ret CALLBACK (xfn)(void) = 0;
#define ICOM_METHOD1(ret,xfn,ta,na) \
public: virtual ret CALLBACK (xfn)(ta a) = 0;
#define ICOM_METHOD2(ret,xfn,ta,na,tb,nb) \
public: virtual ret CALLBACK (xfn)(ta a,tb b) = 0;
#define ICOM_METHOD3(ret,xfn,ta,na,tb,nb,tc,nc) \
public: virtual ret CALLBACK (xfn)(ta a,tb b,tc c) = 0;
#define ICOM_METHOD4(ret,xfn,ta,na,tb,nb,tc,nc,td,nd) \
public: virtual ret CALLBACK (xfn)(ta a,tb b,tc c,td d) = 0;
#define ICOM_METHOD5(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne) \
public: virtual ret CALLBACK (xfn)(ta a,tb b,tc c,td d,te e) = 0;
#define ICOM_METHOD6(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf) \
public: virtual ret CALLBACK (xfn)(ta a,tb b,tc c,td d,te e,tf f) = 0;
#define ICOM_METHOD7(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf,tg,ng) \
public: virtual ret CALLBACK (xfn)(ta a,tb b,tc c,td d,te e,tf f,tg g) = 0;
#define ICOM_METHOD8(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf,tg,ng,th,nh) \
public: virtual ret CALLBACK (xfn)(ta a,tb b,tc c,td d,te e,tf f,tg g,th h) = 0;
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#define ICOM_METHOD9(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf,tg,ng,th,nh,ti,ni) \
public: virtual ret CALLBACK (xfn)(ta a,tb b,tc c,td d,te e,tf f,tg g,th h,ti i) = 0;
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#define ICOM_METHOD10(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf,tg,ng,th,nh,ti,ni,tj,nj) \
public: virtual ret CALLBACK (xfn)(ta a,tb b,tc c,td d,te e,tf f,tg g,th h,ti i,tj j) = 0;
#define ICOM_METHOD11(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf,tg,ng,th,nh,ti,ni,tj,nj,tk,nk) \
public: virtual ret CALLBACK (xfn)(ta a,tb b,tc c,td d,te e,tf f,tg g,th h,ti i,tj j,tk k) = 0;
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#define ICOM_VMETHOD(xfn) \
public: virtual void CALLBACK (xfn)(void) = 0;
#define ICOM_VMETHOD1(xfn,ta,na) \
public: virtual void CALLBACK (xfn)(ta a) = 0;
#define ICOM_VMETHOD2(xfn,ta,na,tb,nb) \
public: virtual void CALLBACK (xfn)(ta a,tb b) = 0;
#define ICOM_VMETHOD3(xfn,ta,na,tb,nb,tc,nc) \
public: virtual void CALLBACK (xfn)(ta a,tb b,tc c) = 0;
#define ICOM_VMETHOD4(xfn,ta,na,tb,nb,tc,nc,td,nd) \
public: virtual void CALLBACK (xfn)(ta a,tb b,tc c,td d) = 0;
#define ICOM_VMETHOD5(xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne) \
public: virtual void CALLBACK (xfn)(ta a,tb b,tc c,td d,te e) = 0;
#define ICOM_VMETHOD6(xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf) \
public: virtual void CALLBACK (xfn)(ta a,tb b,tc c,td d,te e,tf f) = 0;
#define ICOM_VMETHOD7(xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf,tg,ng) \
public: virtual void CALLBACK (xfn)(ta a,tb b,tc c,td d,te e,tf f,tg g) = 0;
#define ICOM_VMETHOD8(xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf,tg,ng,th,nh) \
public: virtual void CALLBACK (xfn)(ta a,tb b,tc c,td d,te e,tf f,tg g,th h) = 0;
#define ICOM_VMETHOD9(xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf,tg,ng,th,nh,ti,ni) \
public: virtual void CALLBACK (xfn)(ta a,tb b,tc c,td d,te e,tf f,tg g,th h,ti i) = 0;
#define ICOM_VMETHOD10(xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf,tg,ng,th,nh,ti,ni,tj,nj) \
public: virtual void CALLBACK (xfn)(ta a,tb b,tc c,td d,te e,tf f,tg g,th h,ti i, tj j) = 0;
#define ICOM_VMETHOD11(xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf,tg,ng,th,nh,ti,ni,tj,nj,tk,nk) \
public: virtual void CALLBACK (xfn)(ta a,tb b,tc c,td d,te e,tf f,tg g,th h,ti i, tj j, tk k) = 0;
#ifdef ICOM_USE_COM_INTERFACE_ATTRIBUTE
#define ICOM_DEFINE(iface,ibase) \
typedef struct iface: public ibase { \
iface##_METHODS \
} __attribute__ ((com_interface));
#else
#define ICOM_DEFINE(iface,ibase) \
typedef struct iface: public ibase { \
iface##_METHODS \
};
#endif /* ICOM_USE_COM_INTERFACE_ATTRIBUTE */
#define ICOM_VTBL(iface) (iface)
#else
/* C interface */
#define ICOM_METHOD(ret,xfn) \
ret CALLBACK (*xfn)(ICOM_INTERFACE* me);
#define ICOM_METHOD1(ret,xfn,ta,na) \
ret CALLBACK (*xfn)(ICOM_INTERFACE* me,ta a);
#define ICOM_METHOD2(ret,xfn,ta,na,tb,nb) \
ret CALLBACK (*xfn)(ICOM_INTERFACE* me,ta a,tb b);
#define ICOM_METHOD3(ret,xfn,ta,na,tb,nb,tc,nc) \
ret CALLBACK (*xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c);
#define ICOM_METHOD4(ret,xfn,ta,na,tb,nb,tc,nc,td,nd) \
ret CALLBACK (*xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c,td d);
#define ICOM_METHOD5(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne) \
ret CALLBACK (*xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e);
#define ICOM_METHOD6(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf) \
ret CALLBACK (*xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e,tf f);
#define ICOM_METHOD7(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf,tg,ng) \
ret CALLBACK (*xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e,tf f,tg g);
#define ICOM_METHOD8(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf,tg,ng,th,nh) \
ret CALLBACK (*xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e,tf f,tg g,th h);
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#define ICOM_METHOD9(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf,tg,ng,th,nh,ti,ni) \
ret CALLBACK (*xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e,tf f,tg g,th h,ti i);
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#define ICOM_METHOD10(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf,tg,ng,th,nh,ti,ni,tj,nj) \
ret CALLBACK (*xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e,tf f,tg g,th h,ti i,tj j);
#define ICOM_METHOD11(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf,tg,ng,th,nh,ti,ni,tj,nj,tk,nk) \
ret CALLBACK (*xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e,tf f,tg g,th h,ti i,tj j,tk k);
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#define ICOM_VMETHOD(xfn) \
void CALLBACK (*xfn)(ICOM_INTERFACE* me);
#define ICOM_VMETHOD1(xfn,ta,na) \
void CALLBACK (*xfn)(ICOM_INTERFACE* me,ta a);
#define ICOM_VMETHOD2(xfn,ta,na,tb,nb) \
void CALLBACK (*xfn)(ICOM_INTERFACE* me,ta a,tb b);
#define ICOM_VMETHOD3(xfn,ta,na,tb,nb,tc,nc) \
void CALLBACK (*xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c);
#define ICOM_VMETHOD4(xfn,ta,na,tb,nb,tc,nc,td,nd) \
void CALLBACK (*xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c,td d);
#define ICOM_VMETHOD5(xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne) \
void CALLBACK (*xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e);
#define ICOM_VMETHOD6(xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf) \
void CALLBACK (*xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e,tf f);
#define ICOM_VMETHOD7(xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf,tg,ng) \
void CALLBACK (*xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e,tf f,tg g);
#define ICOM_VMETHOD8(xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf,tg,ng,nh) \
void CALLBACK (*xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e,tf f,tg g,th h);
#define ICOM_VMETHOD9(xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf,tg,ng,th,nh,ni) \
void CALLBACK (*xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e,tf f,tg g,th h,ti i);
#define ICOM_VMETHOD10(xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf,tg,ng,th,nh,ti,ni,nj) \
void CALLBACK (*xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e,tf f,tg g,th h,ti i,tj j);
#define ICOM_VMETHOD11(xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf,tg,ng,th,nh,ti,ni,tj,nj,nk) \
void CALLBACK (*xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e,tf f,tg g,th h,ti i,tj j,tk k);
#define ICOM_VTABLE(iface) iface##Vtbl
#define ICOM_VFIELD(iface) ICOM_VTABLE(iface)* lpVtbl
#define ICOM_VTBL(iface) (iface)->lpVtbl
#ifdef ICOM_MSVTABLE_COMPAT
#define ICOM_DEFINE(iface,ibase) \
typedef struct ICOM_VTABLE(iface) ICOM_VTABLE(iface); \
struct iface { \
const ICOM_VFIELD(iface); \
}; \
struct ICOM_VTABLE(iface) { \
long dummyRTTI1; \
long dummyRTTI2; \
ibase##_IMETHODS \
iface##_METHODS \
};
#define ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE 0,0,
#else
#define ICOM_DEFINE(iface,ibase) \
typedef struct ICOM_VTABLE(iface) ICOM_VTABLE(iface); \
struct iface { \
const ICOM_VFIELD(iface); \
}; \
struct ICOM_VTABLE(iface) { \
ibase##_IMETHODS \
iface##_METHODS \
};
#define ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
#endif /* ICOM_MSVTABLE_COMPAT */
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#define ICOM_THIS(impl,iface) impl* const This=(impl*)iface
#define ICOM_CTHIS(impl,iface) const impl* const This=(const impl*)iface
#endif /*ICOM_CINTERFACE */
#define ICOM_CALL(xfn, p) ICOM_VTBL(p)->xfn(p)
#define ICOM_CALL1(xfn, p,a) ICOM_VTBL(p)->xfn(p,a)
#define ICOM_CALL2(xfn, p,a,b) ICOM_VTBL(p)->xfn(p,a,b)
#define ICOM_CALL3(xfn, p,a,b,c) ICOM_VTBL(p)->xfn(p,a,b,c)
#define ICOM_CALL4(xfn, p,a,b,c,d) ICOM_VTBL(p)->xfn(p,a,b,c,d)
#define ICOM_CALL5(xfn, p,a,b,c,d,e) ICOM_VTBL(p)->xfn(p,a,b,c,d,e)
#define ICOM_CALL6(xfn, p,a,b,c,d,e,f) ICOM_VTBL(p)->xfn(p,a,b,c,d,e,f)
#define ICOM_CALL7(xfn, p,a,b,c,d,e,f,g) ICOM_VTBL(p)->xfn(p,a,b,c,d,e,f,g)
#define ICOM_CALL8(xfn, p,a,b,c,d,e,f,g,h) ICOM_VTBL(p)->xfn(p,a,b,c,d,e,f,g,h)
#define ICOM_CALL9(xfn, p,a,b,c,d,e,f,g,h,i) ICOM_VTBL(p)->xfn(p,a,b,c,d,e,f,g,h,i)
#define ICOM_CALL10(xfn, p,a,b,c,d,e,f,g,h,i,j) ICOM_VTBL(p)->xfn(p,a,b,c,d,e,f,g,h,i,j)
#define ICOM_CALL11(xfn, p,a,b,c,d,e,f,g,h,i,j,k) ICOM_VTBL(p)->xfn(p,a,b,c,d,e,f,g,h,i,j,k)
/*****************************************************************************
* Predeclare the interfaces
*/
DEFINE_OLEGUID(IID_IClassFactory, 0x00000001L, 0, 0);
typedef struct IClassFactory IClassFactory, *LPCLASSFACTORY;
DEFINE_OLEGUID(IID_IMalloc, 0x00000002L, 0, 0);
typedef struct IMalloc IMalloc,*LPMALLOC;
DEFINE_OLEGUID(IID_IUnknown, 0x00000000L, 0, 0);
typedef struct IUnknown IUnknown, *LPUNKNOWN;
/*****************************************************************************
* IUnknown interface
*/
#define ICOM_INTERFACE IUnknown
#define IUnknown_IMETHODS \
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ICOM_METHOD2(HRESULT,QueryInterface,REFIID,riid, LPVOID*,ppvObj) \
ICOM_METHOD (ULONG,AddRef) \
ICOM_METHOD (ULONG,Release)
#ifdef ICOM_CINTERFACE
typedef struct ICOM_VTABLE(IUnknown) ICOM_VTABLE(IUnknown);
struct IUnknown {
ICOM_VFIELD(IUnknown);
#if defined(ICOM_USE_COM_INTERFACE_ATTRIBUTE)
} __attribute__ ((com_interface));
#else
};
#endif /* ICOM_US_COM_INTERFACE_ATTRIBUTE */
struct ICOM_VTABLE(IUnknown) {
#ifdef ICOM_MSVTABLE_COMPAT
long dummyRTTI1;
long dummyRTTI2;
#endif /* ICOM_MSVTABLE_COMPAT */
#else /* ICOM_CINTERFACE */
struct IUnknown {
#endif /* ICOM_CINTERFACE */
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ICOM_METHOD2(HRESULT,QueryInterface,REFIID,riid, LPVOID*,ppvObj)
ICOM_METHOD (ULONG,AddRef)
ICOM_METHOD (ULONG,Release)
#if defined(ICOM_USE_COM_INTERFACE_ATTRIBUTE)
} __attribute__ ((com_interface));
#else
};
#endif /* ICOM_US_COM_INTERFACE_ATTRIBUTE */
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IUnknown_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IUnknown_AddRef(p) ICOM_CALL (AddRef,p)
#define IUnknown_Release(p) ICOM_CALL (Release,p)
/*****************************************************************************
* IClassFactory interface
*/
#define ICOM_INTERFACE IClassFactory
#define IClassFactory_METHODS \
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ICOM_METHOD3(HRESULT,CreateInstance, LPUNKNOWN,pUnkOuter, REFIID,riid, LPVOID*,ppvObject) \
ICOM_METHOD1(HRESULT,LockServer, BOOL,fLock)
#define IClassFactory_IMETHODS \
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IUnknown_IMETHODS \
IClassFactory_METHODS
ICOM_DEFINE(IClassFactory,IUnknown)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IClassFactory_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IClassFactory_AddRef(p) ICOM_CALL (AddRef,p)
#define IClassFactory_Release(p) ICOM_CALL (Release,p)
/*** IClassFactory methods ***/
#define IClassFactory_CreateInstance(p,a,b,c) ICOM_CALL3(CreateInstance,p,a,b,c)
#define IClassFactory_LockServer(p,a) ICOM_CALL1(LockServer,p,a)
/*****************************************************************************
* IMalloc interface
*/
#define ICOM_INTERFACE IMalloc
#define IMalloc_METHODS \
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ICOM_METHOD1 (LPVOID,Alloc, DWORD,cb) \
ICOM_METHOD2 (LPVOID,Realloc, LPVOID,pv, DWORD,cb) \
ICOM_VMETHOD1( Free, LPVOID,pv) \
ICOM_METHOD1(DWORD, GetSize, LPVOID,pv) \
ICOM_METHOD1(INT, DidAlloc, LPVOID,pv) \
ICOM_METHOD (VOID, HeapMinimize)
#define IMalloc_IMETHODS \
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IUnknown_IMETHODS \
IMalloc_METHODS
ICOM_DEFINE(IMalloc,IUnknown)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IMalloc_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IMalloc_AddRef(p) ICOM_CALL (AddRef,p)
#define IMalloc_Release(p) ICOM_CALL (Release,p)
/*** IMalloc methods ***/
#define IMalloc_Alloc(p,a) ICOM_CALL1(Alloc,p,a)
#define IMalloc_Realloc(p,a,b) ICOM_CALL2(Realloc,p,a,b)
#define IMalloc_Free(p,a) ICOM_CALL1(Free,p,a)
#define IMalloc_GetSize(p,a) ICOM_CALL1(GetSize,p,a)
#define IMalloc_DidAlloc(p,a) ICOM_CALL1(DidAlloc,p,a)
#define IMalloc_HeapMinimize(p) ICOM_CALL (HeapMinimize,p)
/* values passed to CoGetMalloc */
#define MEMCTX_TASK 1 /* private task memory */
#define MEMCTX_SHARED 2 /* shared memory */
#ifdef _MAC
#define MEMCTX_MACSYSTEM 3 /* system heap on mac */
#endif
/* mainly for internal use... */
#define MEMCTX_UNKNOWN -1
#define MEMCTX_SAME -2
HRESULT WINAPI CoGetMalloc(DWORD dwMemContext,LPMALLOC* lpMalloc);
LPVOID WINAPI CoTaskMemAlloc(ULONG size);
void WINAPI CoTaskMemFree(LPVOID ptr);
/* FIXME: unimplemented */
LPVOID WINAPI CoTaskMemRealloc(LPVOID ptr, ULONG size);
/*****************************************************************************
* Additional API
*/
HRESULT WINAPI CoCreateGuid(GUID* pguid);
HINSTANCE WINAPI CoLoadLibrary(LPOLESTR lpszLibName, BOOL bAutoFree);
void WINAPI CoFreeAllLibraries(void);
void WINAPI CoFreeLibrary(HINSTANCE hLibrary);
void WINAPI CoFreeUnusedLibraries(void);
HRESULT WINAPI CoCreateInstance(REFCLSID rclsid, LPUNKNOWN pUnkOuter, DWORD dwClsContext, REFIID iid, LPVOID *ppv);
HRESULT WINAPI CoGetClassObject(REFCLSID rclsid, DWORD dwClsContext, COSERVERINFO *pServerInfo, REFIID iid, LPVOID *ppv);
HRESULT WINAPI CoInitialize(LPVOID lpReserved);
HRESULT WINAPI CoInitializeEx(LPVOID lpReserved, DWORD dwCoInit);
void WINAPI CoUninitialize(void);
typedef enum tagCOINIT
{
COINIT_APARTMENTTHREADED = 0x2, /* Apartment model */
COINIT_MULTITHREADED = 0x0, /* OLE calls objects on any thread */
COINIT_DISABLE_OLE1DDE = 0x4, /* Don't use DDE for Ole1 support */
COINIT_SPEED_OVER_MEMORY = 0x8 /* Trade memory for speed */
} COINIT;
/* FIXME: not implemented */
BOOL WINAPI CoIsOle1Class(REFCLSID rclsid);
HRESULT WINAPI CoLockObjectExternal(LPUNKNOWN pUnk, BOOL fLock, BOOL fLastUnlockReleases);
/* class registration flags; passed to CoRegisterClassObject */
typedef enum tagREGCLS
{
REGCLS_SINGLEUSE = 0,
REGCLS_MULTIPLEUSE = 1,
REGCLS_MULTI_SEPARATE = 2,
REGCLS_SUSPENDED = 4
} REGCLS;
HRESULT WINAPI CoRegisterClassObject(REFCLSID rclsid,LPUNKNOWN pUnk,DWORD dwClsContext,DWORD flags,LPDWORD lpdwRegister);
HRESULT WINAPI CoRevokeClassObject(DWORD dwRegister);
/*****************************************************************************
* COM Server dll - exports
*/
HRESULT WINAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID * ppv);
HRESULT WINAPI DllCanUnloadNow(void);
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* __WINE_WINE_OBJ_BASE_H */