Sweden-Number/dlls/winemac.drv/macdrv_cocoa.h

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/*
* MACDRV Cocoa interface declarations
*
* Copyright 2011, 2012, 2013 Ken Thomases for CodeWeavers Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
/* This header serves as a C interface between the Wine parts of MACDRV
* and the Objective-C parts. It should restrict itself to C and the C-based
* Mac APIs, avoiding both Wine and Objective-C/Cocoa features, so that it can
* be included by both sides without contaminating either.
*/
#ifndef __WINE_MACDRV_COCOA_H
#define __WINE_MACDRV_COCOA_H
#define GetCurrentProcess MacGetCurrentProcess
#define GetCurrentThread MacGetCurrentThread
#define LoadResource MacLoadResource
#define AnimatePalette MacAnimatePalette
#define EqualRgn MacEqualRgn
#define FillRgn MacFillRgn
#define FrameRgn MacFrameRgn
#define GetPixel MacGetPixel
#define InvertRgn MacInvertRgn
#define LineTo MacLineTo
#define OffsetRgn MacOffsetRgn
#define PaintRgn MacPaintRgn
#define Polygon MacPolygon
#define ResizePalette MacResizePalette
#define SetRectRgn MacSetRectRgn
#define EqualRect MacEqualRect
#define FillRect MacFillRect
#define FrameRect MacFrameRect
#define GetCursor MacGetCursor
#define InvertRect MacInvertRect
#define OffsetRect MacOffsetRect
#define PtInRect MacPtInRect
#define SetCursor MacSetCursor
#define SetRect MacSetRect
#define ShowCursor MacShowCursor
#define UnionRect MacUnionRect
#include <ApplicationServices/ApplicationServices.h>
#undef GetCurrentProcess
#undef GetCurrentThread
#undef LoadResource
#undef AnimatePalette
#undef EqualRgn
#undef FillRgn
#undef FrameRgn
#undef GetPixel
#undef InvertRgn
#undef LineTo
#undef OffsetRgn
#undef PaintRgn
#undef Polygon
#undef ResizePalette
#undef SetRectRgn
#undef EqualRect
#undef FillRect
#undef FrameRect
#undef GetCursor
#undef InvertRect
#undef OffsetRect
#undef PtInRect
#undef SetCursor
#undef SetRect
#undef ShowCursor
#undef UnionRect
#undef DPRINTF
#include <pthread.h>
#ifndef DECLSPEC_HIDDEN
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# if defined(_MSC_VER) || defined(__MINGW32__) || defined(__CYGWIN__)
# define DECLSPEC_HIDDEN
# elif defined(__GNUC__) && ((__GNUC__ > 3) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 3)))
# define DECLSPEC_HIDDEN __attribute__((visibility ("hidden")))
# else
# define DECLSPEC_HIDDEN
# endif
#endif
#include "macdrv_res.h"
/* Must match the values of Cocoa's NSDragOperation enum. */
enum {
DRAG_OP_NONE = 0,
DRAG_OP_COPY = 1,
DRAG_OP_LINK = 2,
DRAG_OP_GENERIC = 4,
DRAG_OP_PRIVATE = 8,
DRAG_OP_MOVE = 16,
DRAG_OP_DELETE = 32,
DRAG_OP_EVERY = UINT32_MAX
};
enum {
TOPMOST_FLOAT_INACTIVE_NONE,
TOPMOST_FLOAT_INACTIVE_NONFULLSCREEN,
TOPMOST_FLOAT_INACTIVE_ALL,
};
winemac: Add a new registry setting, OpenGLSurfaceMode, to control how GL surfaces relate to the window. The default behavior is that GL surfaces are on top of all non-GL content in the window. This maximizes the performance for the common case of games, but clipping by parents, siblings, and child windows isn't respected. Setting OpenGLSurfaceMode to "behind" pushes the GL surface to be behind the Mac window. The window has transparent holes punched through it so that the GL surface shows through. USER32 and the wineserver take care of making sure the holes are only where the GL windows would be unclipped and unoccluded. Because the OS X window server has to composite the GL surface with the window, this limits the framerate. Since the Mac driver has no server-side rendering path, GDI rendering to a window which has a GL surface doesn't work. As a partial workaround, mostly for cases where a GL surface is created but never used, setting OpenGLSurfaceMode to "transparent" allows the GDI rendering to show through the transparent parts of the GL surface. The GDI rendering is drawn to the top-level window's surface as normal. (The behavior of user32 to exclude the portion covered by a GL window from GDI rendering is disabled.) The GL surface is in front of the window but potentially wholly or partially transparent. It is composited with the window behind it. The GL surface is initially cleared to be completely transparent. So, if no GL rendering is done, the window will appear as though the GL surface didn't exist.
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enum {
GL_SURFACE_IN_FRONT_OPAQUE,
GL_SURFACE_IN_FRONT_TRANSPARENT,
GL_SURFACE_BEHIND,
};
enum {
MACDRV_HOTKEY_SUCCESS,
MACDRV_HOTKEY_ALREADY_REGISTERED,
MACDRV_HOTKEY_FAILURE,
};
typedef struct __TISInputSource *TISInputSourceRef;
typedef struct macdrv_opaque_window* macdrv_window;
typedef struct macdrv_opaque_event_queue* macdrv_event_queue;
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typedef struct macdrv_opaque_view* macdrv_view;
typedef struct macdrv_opaque_opengl_context* macdrv_opengl_context;
#ifdef HAVE_METAL_METAL_H
typedef struct macdrv_opaque_metal_device* macdrv_metal_device;
typedef struct macdrv_opaque_metal_view* macdrv_metal_view;
#endif
typedef struct macdrv_opaque_status_item* macdrv_status_item;
struct macdrv_event;
struct macdrv_query;
struct macdrv_display {
CGDirectDisplayID displayID;
CGRect frame;
CGRect work_frame;
};
/* main */
extern int macdrv_err_on;
extern int topmost_float_inactive DECLSPEC_HIDDEN;
extern int capture_displays_for_fullscreen DECLSPEC_HIDDEN;
extern int left_option_is_alt DECLSPEC_HIDDEN;
extern int right_option_is_alt DECLSPEC_HIDDEN;
extern int left_command_is_ctrl DECLSPEC_HIDDEN;
extern int right_command_is_ctrl DECLSPEC_HIDDEN;
extern int allow_immovable_windows DECLSPEC_HIDDEN;
extern int cursor_clipping_locks_windows DECLSPEC_HIDDEN;
extern int use_precise_scrolling DECLSPEC_HIDDEN;
winemac: Add a new registry setting, OpenGLSurfaceMode, to control how GL surfaces relate to the window. The default behavior is that GL surfaces are on top of all non-GL content in the window. This maximizes the performance for the common case of games, but clipping by parents, siblings, and child windows isn't respected. Setting OpenGLSurfaceMode to "behind" pushes the GL surface to be behind the Mac window. The window has transparent holes punched through it so that the GL surface shows through. USER32 and the wineserver take care of making sure the holes are only where the GL windows would be unclipped and unoccluded. Because the OS X window server has to composite the GL surface with the window, this limits the framerate. Since the Mac driver has no server-side rendering path, GDI rendering to a window which has a GL surface doesn't work. As a partial workaround, mostly for cases where a GL surface is created but never used, setting OpenGLSurfaceMode to "transparent" allows the GDI rendering to show through the transparent parts of the GL surface. The GDI rendering is drawn to the top-level window's surface as normal. (The behavior of user32 to exclude the portion covered by a GL window from GDI rendering is disabled.) The GL surface is in front of the window but potentially wholly or partially transparent. It is composited with the window behind it. The GL surface is initially cleared to be completely transparent. So, if no GL rendering is done, the window will appear as though the GL surface didn't exist.
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extern int gl_surface_mode DECLSPEC_HIDDEN;
extern CFDictionaryRef localized_strings DECLSPEC_HIDDEN;
extern int retina_enabled DECLSPEC_HIDDEN; /* Whether Retina mode is enabled via registry setting. */
extern int retina_on DECLSPEC_HIDDEN; /* Whether Retina mode is currently active (enabled and display is in default mode). */
extern int enable_app_nap DECLSPEC_HIDDEN;
static inline CGRect cgrect_mac_from_win(CGRect rect)
{
if (retina_on)
{
rect.origin.x /= 2;
rect.origin.y /= 2;
rect.size.width /= 2;
rect.size.height /= 2;
}
return rect;
}
static inline CGRect cgrect_win_from_mac(CGRect rect)
{
if (retina_on)
{
rect.origin.x *= 2;
rect.origin.y *= 2;
rect.size.width *= 2;
rect.size.height *= 2;
}
return rect;
}
static inline CGSize cgsize_mac_from_win(CGSize size)
{
if (retina_on)
{
size.width /= 2;
size.height /= 2;
}
return size;
}
static inline CGSize cgsize_win_from_mac(CGSize size)
{
if (retina_on)
{
size.width *= 2;
size.height *= 2;
}
return size;
}
static inline CGPoint cgpoint_mac_from_win(CGPoint point)
{
if (retina_on)
{
point.x /= 2;
point.y /= 2;
}
return point;
}
static inline CGPoint cgpoint_win_from_mac(CGPoint point)
{
if (retina_on)
{
point.x *= 2;
point.y *= 2;
}
return point;
}
extern int macdrv_start_cocoa_app(unsigned long long tickcount) DECLSPEC_HIDDEN;
extern void macdrv_window_rejected_focus(const struct macdrv_event *event) DECLSPEC_HIDDEN;
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extern void macdrv_beep(void) DECLSPEC_HIDDEN;
extern void macdrv_set_application_icon(CFArrayRef images) DECLSPEC_HIDDEN;
extern void macdrv_quit_reply(int reply) DECLSPEC_HIDDEN;
extern int macdrv_using_input_method(void) DECLSPEC_HIDDEN;
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extern void macdrv_set_mouse_capture_window(macdrv_window window) DECLSPEC_HIDDEN;
extern void macdrv_set_cocoa_retina_mode(int new_mode) DECLSPEC_HIDDEN;
/* cursor */
extern void macdrv_set_cursor(CFStringRef name, CFArrayRef frames) DECLSPEC_HIDDEN;
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extern int macdrv_get_cursor_position(CGPoint *pos) DECLSPEC_HIDDEN;
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extern int macdrv_set_cursor_position(CGPoint pos) DECLSPEC_HIDDEN;
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extern int macdrv_clip_cursor(CGRect rect) DECLSPEC_HIDDEN;
/* display */
extern int macdrv_get_displays(struct macdrv_display** displays, int* count) DECLSPEC_HIDDEN;
extern void macdrv_free_displays(struct macdrv_display* displays) DECLSPEC_HIDDEN;
extern int macdrv_set_display_mode(const struct macdrv_display* display,
CGDisplayModeRef display_mode) DECLSPEC_HIDDEN;
/* event */
enum {
APP_ACTIVATED,
APP_DEACTIVATED,
APP_QUIT_REQUESTED,
DISPLAYS_CHANGED,
HOTKEY_PRESS,
IM_SET_TEXT,
KEY_PRESS,
KEY_RELEASE,
KEYBOARD_CHANGED,
LOST_PASTEBOARD_OWNERSHIP,
MOUSE_BUTTON,
MOUSE_MOVED,
MOUSE_MOVED_ABSOLUTE,
MOUSE_SCROLL,
QUERY_EVENT,
QUERY_EVENT_NO_PREEMPT_WAIT,
REASSERT_WINDOW_POSITION,
RELEASE_CAPTURE,
SENT_TEXT_INPUT,
STATUS_ITEM_MOUSE_BUTTON,
STATUS_ITEM_MOUSE_MOVE,
WINDOW_BROUGHT_FORWARD,
WINDOW_CLOSE_REQUESTED,
WINDOW_DID_UNMINIMIZE,
WINDOW_DRAG_BEGIN,
WINDOW_DRAG_END,
WINDOW_FRAME_CHANGED,
WINDOW_GOT_FOCUS,
WINDOW_LOST_FOCUS,
WINDOW_MAXIMIZE_REQUESTED,
WINDOW_MINIMIZE_REQUESTED,
WINDOW_RESIZE_ENDED,
WINDOW_RESTORE_REQUESTED,
NUM_EVENT_TYPES
};
enum {
QUIT_REASON_NONE,
QUIT_REASON_LOGOUT,
QUIT_REASON_RESTART,
QUIT_REASON_SHUTDOWN,
};
typedef uint64_t macdrv_event_mask;
typedef struct macdrv_event {
int refs;
int deliver;
int type;
macdrv_window window;
union {
struct {
int reason;
} app_quit_requested;
struct {
int activating;
} displays_changed;
struct {
unsigned int vkey;
unsigned int mod_flags;
unsigned int keycode;
unsigned long time_ms;
} hotkey_press;
struct {
void *data;
CFStringRef text; /* new text or NULL if just completing existing text */
unsigned int cursor_pos;
unsigned int complete; /* is completing text? */
} im_set_text;
struct {
CGKeyCode keycode;
CGEventFlags modifiers;
unsigned long time_ms;
} key;
struct {
CFDataRef uchr;
CGEventSourceKeyboardType keyboard_type;
int iso_keyboard;
TISInputSourceRef input_source;
} keyboard_changed;
struct {
int button;
int pressed;
int x;
int y;
unsigned long time_ms;
} mouse_button;
struct {
int x;
int y;
int drag;
unsigned long time_ms;
} mouse_moved;
struct {
int x_scroll;
int y_scroll;
int x;
int y;
unsigned long time_ms;
} mouse_scroll;
struct {
struct macdrv_query *query;
} query_event;
struct {
int handled;
int *done;
} sent_text_input;
struct {
macdrv_status_item item;
int button;
int down;
int count;
int x;
int y;
} status_item_mouse_button;
struct {
macdrv_status_item item;
int x;
int y;
} status_item_mouse_move;
struct {
int no_activate;
} window_drag_begin;
struct {
CGRect frame;
int fullscreen;
int in_resize;
} window_frame_changed;
struct {
unsigned long serial;
void *tried_windows;
} window_got_focus;
struct {
int keep_frame;
CGRect frame;
} window_restore_requested;
};
} macdrv_event;
enum {
QUERY_DRAG_DROP,
QUERY_DRAG_EXITED,
QUERY_DRAG_OPERATION,
QUERY_IME_CHAR_RECT,
QUERY_PASTEBOARD_DATA,
QUERY_RESIZE_SIZE,
QUERY_RESIZE_START,
QUERY_MIN_MAX_INFO,
NUM_QUERY_TYPES
};
typedef struct macdrv_query {
int refs;
int type;
macdrv_window window;
int status;
int done;
union {
struct {
int x;
int y;
uint32_t op;
CFTypeRef pasteboard;
} drag_drop;
struct {
int x;
int y;
uint32_t offered_ops;
uint32_t accepted_op;
CFTypeRef pasteboard;
} drag_operation;
struct {
void *data;
CFRange range;
CGRect rect;
} ime_char_rect;
struct {
CFStringRef type;
} pasteboard_data;
struct {
CGRect rect;
unsigned int from_left : 1;
unsigned int from_top : 1;
} resize_size;
};
} macdrv_query;
static inline macdrv_event_mask event_mask_for_type(int type)
{
return ((macdrv_event_mask)1 << type);
}
typedef void (*macdrv_event_handler)(const macdrv_event *event);
extern macdrv_event_queue macdrv_create_event_queue(macdrv_event_handler handler) DECLSPEC_HIDDEN;
extern void macdrv_destroy_event_queue(macdrv_event_queue queue) DECLSPEC_HIDDEN;
extern int macdrv_get_event_queue_fd(macdrv_event_queue queue) DECLSPEC_HIDDEN;
extern int macdrv_copy_event_from_queue(macdrv_event_queue queue,
macdrv_event_mask mask, macdrv_event **event) DECLSPEC_HIDDEN;
extern void macdrv_release_event(macdrv_event *event) DECLSPEC_HIDDEN;
extern macdrv_query* macdrv_create_query(void) DECLSPEC_HIDDEN;
extern macdrv_query* macdrv_retain_query(macdrv_query *query) DECLSPEC_HIDDEN;
extern void macdrv_release_query(macdrv_query *query) DECLSPEC_HIDDEN;
extern void macdrv_set_query_done(macdrv_query *query) DECLSPEC_HIDDEN;
extern int macdrv_register_hot_key(macdrv_event_queue q, unsigned int vkey, unsigned int mod_flags,
unsigned int keycode, unsigned int modifiers) DECLSPEC_HIDDEN;
extern void macdrv_unregister_hot_key(macdrv_event_queue q, unsigned int vkey, unsigned int mod_flags) DECLSPEC_HIDDEN;
/* window */
struct macdrv_window_features {
unsigned int title_bar:1;
unsigned int close_button:1;
unsigned int minimize_button:1;
unsigned int resizable:1;
unsigned int maximize_button:1;
unsigned int utility:1;
unsigned int shadow:1;
};
struct macdrv_window_state {
unsigned int disabled:1;
unsigned int no_activate:1;
unsigned int floating:1;
unsigned int excluded_by_expose:1;
unsigned int excluded_by_cycle:1;
unsigned int minimized:1;
unsigned int minimized_valid:1;
unsigned int maximized:1;
};
extern macdrv_window macdrv_create_cocoa_window(const struct macdrv_window_features* wf,
CGRect frame, void* hwnd, macdrv_event_queue queue) DECLSPEC_HIDDEN;
extern void macdrv_destroy_cocoa_window(macdrv_window w) DECLSPEC_HIDDEN;
extern void* macdrv_get_window_hwnd(macdrv_window w) DECLSPEC_HIDDEN;
extern void macdrv_set_cocoa_window_features(macdrv_window w,
const struct macdrv_window_features* wf) DECLSPEC_HIDDEN;
extern void macdrv_set_cocoa_window_state(macdrv_window w,
const struct macdrv_window_state* state) DECLSPEC_HIDDEN;
extern void macdrv_set_cocoa_window_title(macdrv_window w, const UniChar* title,
size_t length) DECLSPEC_HIDDEN;
extern void macdrv_order_cocoa_window(macdrv_window w, macdrv_window prev,
macdrv_window next, int activate) DECLSPEC_HIDDEN;
extern void macdrv_hide_cocoa_window(macdrv_window w) DECLSPEC_HIDDEN;
extern void macdrv_set_cocoa_window_frame(macdrv_window w, const CGRect* new_frame) DECLSPEC_HIDDEN;
extern void macdrv_get_cocoa_window_frame(macdrv_window w, CGRect* out_frame) DECLSPEC_HIDDEN;
extern void macdrv_set_cocoa_parent_window(macdrv_window w, macdrv_window parent) DECLSPEC_HIDDEN;
extern void macdrv_set_window_surface(macdrv_window w, void *surface, pthread_mutex_t *mutex) DECLSPEC_HIDDEN;
extern CGImageRef create_surface_image(void *window_surface, CGRect *rect, int copy_data) DECLSPEC_HIDDEN;
extern int get_surface_blit_rects(void *window_surface, const CGRect **rects, int *count) DECLSPEC_HIDDEN;
extern void macdrv_window_needs_display(macdrv_window w, CGRect rect) DECLSPEC_HIDDEN;
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extern void macdrv_set_window_shape(macdrv_window w, const CGRect *rects, int count) DECLSPEC_HIDDEN;
extern void macdrv_set_window_alpha(macdrv_window w, CGFloat alpha) DECLSPEC_HIDDEN;
extern void macdrv_set_window_color_key(macdrv_window w, CGFloat keyRed, CGFloat keyGreen,
CGFloat keyBlue) DECLSPEC_HIDDEN;
extern void macdrv_clear_window_color_key(macdrv_window w) DECLSPEC_HIDDEN;
extern void macdrv_window_use_per_pixel_alpha(macdrv_window w, int use_per_pixel_alpha) DECLSPEC_HIDDEN;
extern void macdrv_give_cocoa_window_focus(macdrv_window w, int activate) DECLSPEC_HIDDEN;
extern void macdrv_set_window_min_max_sizes(macdrv_window w, CGSize min_size, CGSize max_size) DECLSPEC_HIDDEN;
extern macdrv_view macdrv_create_view(CGRect rect) DECLSPEC_HIDDEN;
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extern void macdrv_dispose_view(macdrv_view v) DECLSPEC_HIDDEN;
extern void macdrv_set_view_frame(macdrv_view v, CGRect rect) DECLSPEC_HIDDEN;
extern void macdrv_set_view_superview(macdrv_view v, macdrv_view s, macdrv_window w, macdrv_view p, macdrv_view n) DECLSPEC_HIDDEN;
extern void macdrv_set_view_hidden(macdrv_view v, int hidden) DECLSPEC_HIDDEN;
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extern void macdrv_add_view_opengl_context(macdrv_view v, macdrv_opengl_context c) DECLSPEC_HIDDEN;
extern void macdrv_remove_view_opengl_context(macdrv_view v, macdrv_opengl_context c) DECLSPEC_HIDDEN;
#ifdef HAVE_METAL_METAL_H
extern macdrv_metal_device macdrv_create_metal_device(void) DECLSPEC_HIDDEN;
extern void macdrv_release_metal_device(macdrv_metal_device d) DECLSPEC_HIDDEN;
extern macdrv_metal_view macdrv_view_create_metal_view(macdrv_view v, macdrv_metal_device d) DECLSPEC_HIDDEN;
extern void macdrv_view_release_metal_view(macdrv_metal_view v) DECLSPEC_HIDDEN;
#endif
extern int macdrv_get_view_backing_size(macdrv_view v, int backing_size[2]) DECLSPEC_HIDDEN;
extern void macdrv_set_view_backing_size(macdrv_view v, const int backing_size[2]) DECLSPEC_HIDDEN;
extern uint32_t macdrv_window_background_color(void) DECLSPEC_HIDDEN;
extern void macdrv_send_text_input_event(int pressed, unsigned int flags, int repeat, int keyc,
void* data, int* done) DECLSPEC_HIDDEN;
/* keyboard */
extern void macdrv_get_input_source_info(CFDataRef* uchr,CGEventSourceKeyboardType* keyboard_type, int* is_iso,
TISInputSourceRef* input_source) DECLSPEC_HIDDEN;
extern CFArrayRef macdrv_create_input_source_list(void) DECLSPEC_HIDDEN;
extern int macdrv_select_input_source(TISInputSourceRef input_source) DECLSPEC_HIDDEN;
extern const CFStringRef macdrv_input_source_input_key DECLSPEC_HIDDEN;
extern const CFStringRef macdrv_input_source_type_key DECLSPEC_HIDDEN;
extern const CFStringRef macdrv_input_source_lang_key DECLSPEC_HIDDEN;
extern int macdrv_layout_list_needs_update DECLSPEC_HIDDEN;
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/* clipboard */
extern CFArrayRef macdrv_copy_pasteboard_types(CFTypeRef pasteboard) DECLSPEC_HIDDEN;
extern CFDataRef macdrv_copy_pasteboard_data(CFTypeRef pasteboard, CFStringRef type) DECLSPEC_HIDDEN;
extern int macdrv_is_pasteboard_owner(macdrv_window w) DECLSPEC_HIDDEN;
extern int macdrv_has_pasteboard_changed(void) DECLSPEC_HIDDEN;
extern void macdrv_clear_pasteboard(macdrv_window w) DECLSPEC_HIDDEN;
extern int macdrv_set_pasteboard_data(CFStringRef type, CFDataRef data, macdrv_window w) DECLSPEC_HIDDEN;
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/* opengl */
extern macdrv_opengl_context macdrv_create_opengl_context(void* cglctx) DECLSPEC_HIDDEN;
extern void macdrv_dispose_opengl_context(macdrv_opengl_context c) DECLSPEC_HIDDEN;
extern void macdrv_make_context_current(macdrv_opengl_context c, macdrv_view v, CGRect r) DECLSPEC_HIDDEN;
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extern void macdrv_update_opengl_context(macdrv_opengl_context c) DECLSPEC_HIDDEN;
extern void macdrv_flush_opengl_context(macdrv_opengl_context c) DECLSPEC_HIDDEN;
/* systray / status item */
extern macdrv_status_item macdrv_create_status_item(macdrv_event_queue q) DECLSPEC_HIDDEN;
extern void macdrv_destroy_status_item(macdrv_status_item s) DECLSPEC_HIDDEN;
extern void macdrv_set_status_item_image(macdrv_status_item s, CGImageRef cgimage) DECLSPEC_HIDDEN;
extern void macdrv_set_status_item_tooltip(macdrv_status_item s, CFStringRef cftip) DECLSPEC_HIDDEN;
#endif /* __WINE_MACDRV_COCOA_H */