Sweden-Number/include/wine/rpcss_shared.h

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/*
* RPCSS shared definitions
*
* Copyright (C) 2002 Greg Turner
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __WINE_RPCSS_SHARED_H
#define __WINE_RPCSS_SHARED_H
#include "basetsd.h"
#include "winnt.h"
#include "rpcdcep.h"
#define RPCSS_NP_PROTOCOL_VERSION 0x0000
#define RPCSS_STRINGIFY_MACRO(x) RPCSS_STRINGIFY_MACRO2(x)
#define RPCSS_STRINGIFY_MACRO2(x) #x
#define STRINGIFIED_RPCSS_NP_PROTOCOL_VERSION \
RPCSS_STRINGIFY_MACRO(RPCSS_NP_PROTOCOL_VERSION)
/* only local communications are supported so far on this pipe.
until this changes, we can just use a constant pipe-name */
#define NAME_RPCSS_NAMED_PIPE \
("\\\\.\\pipe\\RpcssNP" STRINGIFIED_RPCSS_NP_PROTOCOL_VERSION)
/* mutex is local only... perhaps this ought to be part of the pipe
protocol for remote wine<->wine connections? */
#define RPCSS_MASTER_MUTEX_NAME \
("RPCSSMasterMutex" STRINGIFIED_RPCSS_NP_PROTOCOL_VERSION)
/* payloads above 1K are fragmented into multiple messages */
#define VARDATA_PAYLOAD_BYTES 1024
/* ick -- maybe we should pass a handle to a mailslot or something? */
#define MAX_RPCSS_NP_REPLY_STRING_LEN 512
/* number of microseconds/10 to wait for master mutex before giving up */
#define MASTER_MUTEX_TIMEOUT 6000000
/* number of miliseconds to wait on the master mutex after it returns BUSY */
#define MASTER_MUTEX_WAITNAMEDPIPE_TIMEOUT 5000
/* a data payload; not a normal message */
#define RPCSS_NP_MESSAGE_TYPEID_VARDATAPAYLOADMSG 1
typedef struct _RPCSS_NP_MESSAGE_UNION_VARDATAPAYLOADMSG {
char payload[VARDATA_PAYLOAD_BYTES];
} RPCSS_NP_MESSAGE_UNION_VARDATAPAYLOADMSG;
/* RANMSG:
* Simply tells the server that another rpcss instance ran.
* The server should respond by resetting its timeout to the
* full lazy timeout.
*/
#define RPCSS_NP_MESSAGE_TYPEID_RANMSG 2
typedef struct _RPCSS_NP_MESSAGE_UNION_RANMSG {
long timeout;
} RPCSS_NP_MESSAGE_UNION_RANMSG;
/* REGISTEREPMSG:
* Registers endpoints with the endpoint server.
* object_count and binding_count contain the number
* of object uuids and endpoints in the vardata payload,
* respectively.
*/
#define RPCSS_NP_MESSAGE_TYPEID_REGISTEREPMSG 3
typedef struct _RPCSS_NP_MESSAGE_UNION_REGISTEREPMSG {
RPC_SYNTAX_IDENTIFIER iface;
int object_count;
int binding_count;
int no_replace;
} RPCSS_NP_MESSAGE_UNION_REGISTEREPMSG;
/* UNREGISTEREPMSG:
* Unregisters endpoints with the endpoint server.
* object_count and binding_count contain the number
* of object uuids and endpoints in the vardata payload,
* respectively.
*/
#define RPCSS_NP_MESSAGE_TYPEID_UNREGISTEREPMSG 4
typedef struct _RPCSS_NP_MESSAGE_UNION_UNREGISTEREPMSG {
RPC_SYNTAX_IDENTIFIER iface;
int object_count;
int binding_count;
} RPCSS_NP_MESSAGE_UNION_UNREGISTEREPMSG;
/* RESOLVEEPMSG:
* Locates an endpoint registered with the endpoint server.
* Vardata contains a single protseq string. This is a bit
* silly: the protseq string is probably shorter than the
* reply (an endpoint string), which is truncated at
* MAX_RPCSS_NP_REPLY_STRING_LEN, at least for the moment.
* returns the empty string if the requested endpoint isn't
* registered.
*/
#define RPCSS_NP_MESSAGE_TYPEID_RESOLVEEPMSG 5
typedef struct _RPCSS_NP_MESSAGE_UNION_RESOLVEEPMSG {
RPC_SYNTAX_IDENTIFIER iface;
UUID object;
} RPCSS_NP_MESSAGE_UNION_RESOLVEEPMSG;
typedef union {
RPCSS_NP_MESSAGE_UNION_RANMSG ranmsg;
RPCSS_NP_MESSAGE_UNION_VARDATAPAYLOADMSG vardatapayloadmsg;
RPCSS_NP_MESSAGE_UNION_REGISTEREPMSG registerepmsg;
RPCSS_NP_MESSAGE_UNION_UNREGISTEREPMSG unregisterepmsg;
RPCSS_NP_MESSAGE_UNION_RESOLVEEPMSG resolveepmsg;
} RPCSS_NP_MESSAGE_UNION;
/* vardata_payload_size specifies the number of bytes
* to be transferred over the pipe in VARDATAPAYLOAD
* messages (divide by VARDATA_PAYLOAD_BYTES to
* get the # of payloads)
*/
typedef struct _RPCSS_NP_MESSAGE {
UINT32 message_type;
RPCSS_NP_MESSAGE_UNION message;
UINT32 vardata_payload_size;
} RPCSS_NP_MESSAGE, *PRPCSS_NP_MESSAGE;
typedef union {
/* some of these aren't used, but I guess we don't care */
UINT as_uint;
INT as_int;
void *as_pvoid;
HANDLE as_handle;
char as_string[MAX_RPCSS_NP_REPLY_STRING_LEN]; /* FIXME: yucky */
} RPCSS_NP_REPLY, *PRPCSS_NP_REPLY;
#endif /* __WINE_RPCSS_SHARED_H */