Sweden-Number/dlls/d3d8/buffer.c

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/*
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)
|| IsEqualGUID(riid, &IID_IDirect3DResource8)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
{
IDirect3DVertexBuffer8Impl *buffer = (IDirect3DVertexBuffer8Impl *)iface;
ULONG refcount = InterlockedIncrement(&buffer->ref);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
if (refcount == 1)
{
IDirect3DDevice8_AddRef(buffer->parentDevice);
wined3d_mutex_lock();
IWineD3DBuffer_AddRef(buffer->wineD3DVertexBuffer);
wined3d_mutex_unlock();
}
return refcount;
}
static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
{
IDirect3DVertexBuffer8Impl *buffer = (IDirect3DVertexBuffer8Impl *)iface;
ULONG refcount = InterlockedDecrement(&buffer->ref);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
if (!refcount)
{
IDirect3DDevice8 *device = buffer->parentDevice;
wined3d_mutex_lock();
IWineD3DBuffer_Release(buffer->wineD3DVertexBuffer);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
IDirect3DDevice8_Release(device);
}
return refcount;
}
static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface, IDirect3DDevice8 **device)
{
TRACE("iface %p, device %p.\n", iface, device);
*device = (IDirect3DDevice8 *)((IDirect3DVertexBuffer8Impl *)iface)->parentDevice;
IDirect3DDevice8_AddRef(*device);
TRACE("Returning device %p.\n", *device);
return D3D_OK;
}
static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *iface,
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(guid), data, data_size, flags);
wined3d_mutex_lock();
hr = IWineD3DBuffer_SetPrivateData(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer,
guid, data, data_size, flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface,
REFGUID guid, void *data, DWORD *data_size)
{
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(guid), data, data_size);
wined3d_mutex_lock();
hr = IWineD3DBuffer_GetPrivateData(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer,
guid, data, data_size);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid)
{
HRESULT hr;
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
wined3d_mutex_lock();
hr = IWineD3DBuffer_FreePrivateData(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer, guid);
wined3d_mutex_unlock();
return hr;
}
static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority)
{
DWORD previous;
TRACE("iface %p, priority %u.\n", iface, priority);
wined3d_mutex_lock();
previous = IWineD3DBuffer_SetPriority(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer, priority);
wined3d_mutex_unlock();
return previous;
}
static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface)
{
DWORD priority;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
priority = IWineD3DBuffer_GetPriority(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer);
wined3d_mutex_unlock();
return priority;
}
static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface)
{
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
IWineD3DBuffer_PreLoad(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer);
wined3d_mutex_unlock();
}
static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8 *iface)
{
TRACE("iface %p.\n", iface);
return D3DRTYPE_VERTEXBUFFER;
}
static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface,
UINT offset, UINT size, BYTE **data, DWORD flags)
{
HRESULT hr;
TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
iface, offset, size, data, flags);
wined3d_mutex_lock();
hr = IWineD3DBuffer_Map(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer,
offset, size, data, flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface)
{
HRESULT hr;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
hr = IWineD3DBuffer_Unmap(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface, D3DVERTEXBUFFER_DESC *desc)
{
IDirect3DVertexBuffer8Impl *buffer = (IDirect3DVertexBuffer8Impl *)iface;
WINED3DBUFFER_DESC wined3d_desc;
TRACE("iface %p, desc %p.\n", iface, desc);
wined3d_mutex_lock();
IWineD3DBuffer_GetDesc(buffer->wineD3DVertexBuffer, &wined3d_desc);
wined3d_mutex_unlock();
desc->Type = D3DRTYPE_VERTEXBUFFER;
desc->Usage = wined3d_desc.Usage;
desc->Pool = wined3d_desc.Pool;
desc->Size = wined3d_desc.Size;
desc->FVF = buffer->fvf;
desc->Format = D3DFMT_VERTEXDATA;
return D3D_OK;
}
static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
{
/* IUnknown */
d3d8_vertexbuffer_QueryInterface,
d3d8_vertexbuffer_AddRef,
d3d8_vertexbuffer_Release,
/* IDirect3DResource8 */
d3d8_vertexbuffer_GetDevice,
d3d8_vertexbuffer_SetPrivateData,
d3d8_vertexbuffer_GetPrivateData,
d3d8_vertexbuffer_FreePrivateData,
d3d8_vertexbuffer_SetPriority,
d3d8_vertexbuffer_GetPriority,
d3d8_vertexbuffer_PreLoad,
d3d8_vertexbuffer_GetType,
/* IDirect3DVertexBuffer8 */
d3d8_vertexbuffer_Lock,
d3d8_vertexbuffer_Unlock,
d3d8_vertexbuffer_GetDesc,
};
static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent)
{
HeapFree(GetProcessHeap(), 0, parent);
}
static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops =
{
d3d8_vertexbuffer_wined3d_object_destroyed,
};
HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
{
HRESULT hr;
buffer->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
buffer->ref = 1;
buffer->fvf = fvf;
wined3d_mutex_lock();
hr = IWineD3DDevice_CreateVertexBuffer(device->WineD3DDevice, size, usage & WINED3DUSAGE_MASK,
(WINED3DPOOL)pool, buffer, &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->wineD3DVertexBuffer);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
return hr;
}
buffer->parentDevice = (IDirect3DDevice8 *)device;
IUnknown_AddRef(buffer->parentDevice);
return D3D_OK;
}
static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *iface, REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer8)
|| IsEqualGUID(riid, &IID_IDirect3DResource8)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface)
{
IDirect3DIndexBuffer8Impl *buffer = (IDirect3DIndexBuffer8Impl *)iface;
ULONG refcount = InterlockedIncrement(&buffer->ref);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
if (refcount == 1)
{
IDirect3DDevice8_AddRef(buffer->parentDevice);
wined3d_mutex_lock();
IWineD3DBuffer_AddRef(buffer->wineD3DIndexBuffer);
wined3d_mutex_unlock();
}
return refcount;
}
static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface)
{
IDirect3DIndexBuffer8Impl *buffer = (IDirect3DIndexBuffer8Impl *)iface;
ULONG refcount = InterlockedDecrement(&buffer->ref);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
if (!refcount)
{
IDirect3DDevice8 *device = buffer->parentDevice;
wined3d_mutex_lock();
IWineD3DBuffer_Release(buffer->wineD3DIndexBuffer);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
IDirect3DDevice8_Release(device);
}
return refcount;
}
static HRESULT WINAPI d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8 *iface, IDirect3DDevice8 **device)
{
TRACE("iface %p, device %p.\n", iface, device);
*device = (IDirect3DDevice8 *)((IDirect3DIndexBuffer8Impl *)iface)->parentDevice;
IDirect3DDevice8_AddRef(*device);
TRACE("Returning device %p.\n", *device);
return D3D_OK;
}
static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *iface,
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(guid), data, data_size, flags);
wined3d_mutex_lock();
hr = IWineD3DBuffer_SetPrivateData(((IDirect3DIndexBuffer8Impl *)iface)->wineD3DIndexBuffer,
guid, data, data_size, flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *iface,
REFGUID guid, void *data, DWORD *data_size)
{
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(guid), data, data_size);
wined3d_mutex_lock();
hr = IWineD3DBuffer_GetPrivateData(((IDirect3DIndexBuffer8Impl *)iface)->wineD3DIndexBuffer,
guid, data, data_size);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid)
{
HRESULT hr;
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
wined3d_mutex_lock();
hr = IWineD3DBuffer_FreePrivateData(((IDirect3DIndexBuffer8Impl *)iface)->wineD3DIndexBuffer, guid);
wined3d_mutex_unlock();
return hr;
}
static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority)
{
DWORD previous;
TRACE("iface %p, priority %u.\n", iface, priority);
wined3d_mutex_lock();
previous = IWineD3DBuffer_SetPriority(((IDirect3DIndexBuffer8Impl *)iface)->wineD3DIndexBuffer, priority);
wined3d_mutex_unlock();
return previous;
}
static DWORD WINAPI d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8 *iface)
{
DWORD priority;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
priority = IWineD3DBuffer_GetPriority(((IDirect3DIndexBuffer8Impl *)iface)->wineD3DIndexBuffer);
wined3d_mutex_unlock();
return priority;
}
static void WINAPI d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8 *iface)
{
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
IWineD3DBuffer_PreLoad(((IDirect3DIndexBuffer8Impl *)iface)->wineD3DIndexBuffer);
wined3d_mutex_unlock();
}
static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8 *iface)
{
TRACE("iface %p.\n", iface);
return D3DRTYPE_INDEXBUFFER;
}
static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface,
UINT offset, UINT size, BYTE **data, DWORD flags)
{
HRESULT hr;
TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
iface, offset, size, data, flags);
wined3d_mutex_lock();
hr = IWineD3DBuffer_Map(((IDirect3DIndexBuffer8Impl *)iface)->wineD3DIndexBuffer,
offset, size, data, flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface)
{
HRESULT hr;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
hr = IWineD3DBuffer_Unmap(((IDirect3DIndexBuffer8Impl *)iface)->wineD3DIndexBuffer);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface, D3DINDEXBUFFER_DESC *desc)
{
IDirect3DIndexBuffer8Impl *buffer = (IDirect3DIndexBuffer8Impl *)iface;
WINED3DBUFFER_DESC wined3d_desc;
TRACE("iface %p, desc %p.\n", iface, desc);
wined3d_mutex_lock();
IWineD3DBuffer_GetDesc(buffer->wineD3DIndexBuffer, &wined3d_desc);
wined3d_mutex_unlock();
desc->Format = d3dformat_from_wined3dformat(buffer->format);
desc->Type = D3DRTYPE_INDEXBUFFER;
desc->Usage = wined3d_desc.Usage;
desc->Pool = wined3d_desc.Pool;
desc->Size = wined3d_desc.Size;
return D3D_OK;
}
static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl =
{
/* IUnknown */
d3d8_indexbuffer_QueryInterface,
d3d8_indexbuffer_AddRef,
d3d8_indexbuffer_Release,
/* IDirect3DResource8 */
d3d8_indexbuffer_GetDevice,
d3d8_indexbuffer_SetPrivateData,
d3d8_indexbuffer_GetPrivateData,
d3d8_indexbuffer_FreePrivateData,
d3d8_indexbuffer_SetPriority,
d3d8_indexbuffer_GetPriority,
d3d8_indexbuffer_PreLoad,
d3d8_indexbuffer_GetType,
/* IDirect3DIndexBuffer8 */
d3d8_indexbuffer_Lock,
d3d8_indexbuffer_Unlock,
d3d8_indexbuffer_GetDesc,
};
static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed(void *parent)
{
HeapFree(GetProcessHeap(), 0, parent);
}
static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops =
{
d3d8_indexbuffer_wined3d_object_destroyed,
};
HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
{
HRESULT hr;
buffer->lpVtbl = &d3d8_indexbuffer_vtbl;
buffer->ref = 1;
buffer->format = wined3dformat_from_d3dformat(format);
wined3d_mutex_lock();
hr = IWineD3DDevice_CreateIndexBuffer(device->WineD3DDevice, size, usage & WINED3DUSAGE_MASK,
(WINED3DPOOL)pool, buffer, &d3d8_indexbuffer_wined3d_parent_ops, &buffer->wineD3DIndexBuffer);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
return hr;
}
buffer->parentDevice = (IDirect3DDevice8 *)device;
IUnknown_AddRef(buffer->parentDevice);
return D3D_OK;
}