Sweden-Number/dlls/dplayx/dplayx_messages.h

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#ifndef __WINE_DPLAYX_MESSAGES__
#define __WINE_DPLAYX_MESSAGES__
#include "windef.h"
#include "dplay.h"
#include "rpc.h" /* For GUID */
#include "dplay_global.h"
DWORD CreateLobbyMessageReceptionThread( HANDLE hNotifyEvent, HANDLE hStart,
HANDLE hDeath, HANDLE hConnRead );
HRESULT DP_MSG_SendRequestPlayerId( IDirectPlay2AImpl* This, DWORD dwFlags,
LPDPID lpdipidAllocatedId );
HRESULT DP_MSG_ForwardPlayerCreation( IDirectPlay2AImpl* This, DPID dpidServer );
void DP_MSG_ReplyReceived( IDirectPlay2AImpl* This, WORD wCommandId,
LPCVOID lpMsgBody, DWORD dwMsgBodySize );
void DP_MSG_ErrorReceived( IDirectPlay2AImpl* This, WORD wCommandId,
LPCVOID lpMsgBody, DWORD dwMsgBodySize );
/* Timings -> 1000 ticks/sec */
#define DPMSG_WAIT_5_SECS 5000
#define DPMSG_WAIT_30_SECS 30000
#define DPMSG_WAIT_60_SECS 60000
#define DPMSG_DEFAULT_WAIT_TIME DPMSG_WAIT_30_SECS
/* Message types etc. */
#include "pshpack1.h"
/* Non provided messages for DPLAY - guess work which may be wrong :( */
#define DPMSGCMD_ENUMSESSIONSREPLY 1
#define DPMSGCMD_ENUMSESSIONSREQUEST 2
#define DPMSGCMD_GETNAMETABLEREPLY 3 /* Contains all existing players in session */
#define DPMSGCMD_REQUESTNEWPLAYERID 5
#define DPMSGCMD_NEWPLAYERIDREPLY 7
#define DPMSGCMD_CREATESESSION 8 /* Might be a create nameserver or new player msg */
#define DPMSGCMD_CREATENEWPLAYER 9
#define DPMSGCMD_SYSTEMMESSAGE 10
#define DPMSGCMD_DELETEPLAYER 11
#define DPMSGCMD_DELETEGROUP 12
#define DPMSGCMD_ENUMGROUPS 17
#define DPMSGCMD_FORWARDADDPLAYER 19
#define DPMSGCMD_FORWARDADDPLAYERNACK 36
/* This is what DP 6 defines it as. Don't know what it means. All messages
* defined below are DPMSGVER_DP6.
*/
#define DPMSGVER_DP6 11
/* MAGIC number at the start of all dplay packets ("play" in ASCII) */
#define DPMSGMAGIC_DPLAYMSG 0x79616c70
/* All messages sent from the system are sent with this at the beginning of
* the message.
* Size is 8 bytes
*/
typedef struct tagDPMSG_SENDENVELOPE
{
DWORD dwMagic;
WORD wCommandId;
WORD wVersion;
} DPMSG_SENDENVELOPE, *LPDPMSG_SENDENVELOPE;
typedef const DPMSG_SENDENVELOPE* LPCDPMSG_SENDENVELOPE;
/* System messages exchanged between players seems to have this
* payload envelope on top of the basic envelope
*/
typedef struct tagDPMSG_SYSMSGENVELOPE
{
DWORD dwPlayerFrom;
DWORD dwPlayerTo;
} DPMSG_SYSMSGENVELOPE, *LPDPMSG_SYSMSGENVELOPE;
typedef const DPMSG_SYSMSGENVELOPE* LPCDPMSG_SYSMSGENVELOPE;
/* Reply sent in response to an enumsession request */
typedef struct tagDPMSG_ENUMSESSIONSREPLY
{
DPMSG_SENDENVELOPE envelope;
#if 0
DWORD dwSize; /* Size of DPSESSIONDESC2 struct */
DWORD dwFlags; /* Sessions flags */
GUID guidInstance; /* Not 100% sure this is what it is... */
GUID guidApplication;
DWORD dwMaxPlayers;
DWORD dwCurrentPlayers;
BYTE unknown[36];
#else
DPSESSIONDESC2 sd;
#endif
DWORD dwUnknown; /* Seems to be equal to 0x5c which is a "\\" */
/* Encryption package string? */
/* At the end we have ... */
/* WCHAR wszSessionName[1]; Var length with NULL terminal */
} DPMSG_ENUMSESSIONSREPLY, *LPDPMSG_ENUMSESSIONSREPLY;
typedef const DPMSG_ENUMSESSIONSREPLY* LPCDPMSG_ENUMSESSIONSREPLY;
/* Msg sent to find out what sessions are available */
typedef struct tagDPMSG_ENUMSESSIONSREQUEST
{
DPMSG_SENDENVELOPE envelope;
GUID guidApplication;
DWORD dwPasswordSize; /* A Guess. This is 0x00000000. */
/* This might be the name server DPID which
is needed for the reply */
DWORD dwFlags; /* dwFlags from EnumSessions */
} DPMSG_ENUMSESSIONSREQUEST, *LPDPMSG_ENUMSESSIONSREQUEST;
typedef const DPMSG_ENUMSESSIONSREQUEST* LPCDPMSG_ENUMSESSIONSREQUEST;
/* Size is 146 received - with 18 or 20 bytes header = ~128 bytes */
typedef struct tagDPMSG_CREATESESSION
{
DPMSG_SENDENVELOPE envelope;
} DPMSG_CREATESESSION, *LPDPMSG_CREATESESSION;
typedef const DPMSG_CREATESESSION* LPCDPMSG_CREATESESSION;
/* 12 bytes msg */
typedef struct tagDPMSG_REQUESTNEWPLAYERID
{
DPMSG_SENDENVELOPE envelope;
DWORD dwFlags; /* dwFlags used for CreatePlayer */
} DPMSG_REQUESTNEWPLAYERID, *LPDPMSG_REQUESTNEWPLAYERID;
typedef const DPMSG_REQUESTNEWPLAYERID* LPCDPMSG_REQUESTNEWPLAYERID;
/* 48 bytes msg */
typedef struct tagDPMSG_NEWPLAYERIDREPLY
{
DPMSG_SENDENVELOPE envelope;
DPID dpidNewPlayerId;
/* Assume that this is data that is tacked on to the end of the message
* that comes from the SP remote data stored that needs to be propagated.
*/
BYTE unknown[36]; /* This appears to always be 0 - not sure though */
} DPMSG_NEWPLAYERIDREPLY, *LPDPMSG_NEWPLAYERIDREPLY;
typedef const DPMSG_NEWPLAYERIDREPLY* LPCDPMSG_NEWPLAYERIDREPLY;
typedef struct tagDPMSG_FORWARDADDPLAYER
{
DPMSG_SENDENVELOPE envelope;
DWORD unknown; /* 0 */
DPID dpidAppServer; /* Remote application server id */
DWORD unknown2[5]; /* ??? */
#define FORWARDADDPLAYER_UNKNOWN2_INIT { 0x0, 0x1c, 0x6c, 0x50, 0x9 }
DPID dpidAppServer2; /* Remote application server id again !? */
DWORD unknown3[5]; /* ??? */
#define FORWARDADDPLAYER_UNKNOWN3_INIT { 0x0, 0x0, 0x20, 0x0, 0x0 }
DPID dpidAppServer3; /* Remote application server id again !? */
DWORD unknown4[12]; /* ??? - Is this a clump of 5 and then 8? */
/* NOTE: 1 byte infront of the two 0x??090002 entries changes! */
#define FORWARDADDPLAYER_UNKNOWN4_INIT { 0x30, 0xb, 0x0, 0x1e090002, 0x0, 0x0, 0x0, 0x32090002, 0x0, 0x0, 0x0, 0x0 }
BYTE unknown5[2]; /* 2 bytes at the end. This may be a part of something! */
#define FORWARDADDPLAYER_UNKNOWN5_INIT { 0x0 }
} DPMSG_FORWARDADDPLAYER, *LPDPMSG_FORWARDADDPLAYER;
typedef const DPMSG_FORWARDADDPLAYER* LPCDPMSG_FORWARDADDPLAYER;
/* This is an error message that can be received. Not sure if this is
* specifically for a forward add player or for all errors
*/
typedef struct tagDPMSG_FORWARDADDPLAYERNACK
{
DPMSG_SENDENVELOPE envelope;
HRESULT errorCode;
} DPMSG_FORWARDADDPLAYERNACK, *LPDPMSG_FORWARDADDPLAYERNACK;
typedef const DPMSG_FORWARDADDPLAYERNACK* LPCDPMSG_FORWARDADDPLAYERNACK;
#include "poppack.h"
#endif