1875 lines
72 KiB
Plaintext
1875 lines
72 KiB
Plaintext
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<chapter id="configuring">
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<title>Configuring Wine</title>
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<para>Setting up config files, etc.</para>
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<sect1 id="config">
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<title>General Configuration</title>
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<para>
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Copyright 1999 Adam Sacarny (magicbox@bestweb.net)
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</para>
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<para>
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(Extracted from <filename>wine/documentation/config</filename>)
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</para>
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<sect2>
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<title>The Wine Config File</title>
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<para>
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The Wine config file stores various settings for Wine. These include:
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<itemizedlist>
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<listitem>
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<para>
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Drives and Information about them
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</para>
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</listitem>
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<listitem>
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<para>
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Directory Settings
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</para>
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</listitem>
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<listitem>
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<para>
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Port Settings
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</para>
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</listitem>
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<listitem>
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<para>
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The Wine look and feel
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</para>
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</listitem>
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<listitem>
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<para>
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Wine's DLL Usage
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</para>
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</listitem>
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</itemizedlist>
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</para>
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</sect2>
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<sect2>
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<title>How Do I Make One?</title>
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<para>
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This section will guide you through the process of making a
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config file. Take a look at the file <filename><dirs to
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wine>/wine.ini</filename>. It is organized by section.
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</para>
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<informaltable frame="all">
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<tgroup cols="3">
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<thead>
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<row>
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<entry>Section Name</entry>
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<entry>Needed?</entry>
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<entry>What it Does</entry>
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</row>
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</thead>
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<tbody>
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<row>
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<entry>[Drive X]</entry>
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<entry>yes</entry>
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<entry>Sets up drives recognized by wine</entry>
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</row>
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<row>
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<entry>[wine]</entry>
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<entry>yes</entry>
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<entry>Settings for wine directories</entry>
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</row>
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<row>
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<entry>[DllDefaults]</entry>
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<entry>recmd</entry>
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<entry>Defaults for loading DLL's</entry>
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</row>
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<row>
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<entry>[DllPairs]</entry>
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<entry>recmd</entry>
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<entry>Sanity checkers for DLL's</entry>
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</row>
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<row>
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<entry>[DllOverrides]</entry>
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<entry>recmd</entry>
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<entry>Overides defaults for DLL loading</entry>
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</row>
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<row>
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<entry>[options]</entry>
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<entry>no</entry>
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<entry>No one seems to know</entry>
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</row>
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<row>
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<entry>[fonts]</entry>
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<entry>yes</entry>
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<entry>Font appearance and recognition</entry>
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</row>
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<row>
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<entry>[serialports]</entry>
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<entry>no</entry>
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<entry>COM ports seen by wine</entry>
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</row>
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<row>
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<entry>[parallelports]</entry>
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<entry>no</entry>
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<entry>LPT ports seen by wine</entry>
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</row>
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<row>
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<entry>[spooler]</entry>
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<entry>no</entry>
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<entry>Print spooling</entry>
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</row>
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<row>
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<entry>[ports]</entry>
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<entry>no</entry>
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<entry>Direct port access</entry>
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</row>
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<row>
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<entry>[spy]</entry>
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<entry>no</entry>
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<entry>What to do with certain debug messages</entry>
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</row>
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<row>
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<entry>[Registry]</entry>
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<entry>no</entry>
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<entry>Specifies locations of windows registry files</entry>
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</row>
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<row>
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<entry>[tweak.layout]</entry>
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<entry>recmd</entry>
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<entry>Appearance of wine</entry>
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</row>
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<row>
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<entry>[programs]</entry>
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<entry>no</entry>
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<entry>Programs to be run automatically</entry>
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</row>
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<row>
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<entry>[Console]</entry>
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<entry>no</entry>
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<entry>Console settings</entry>
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</row>
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</tbody>
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</tgroup>
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</informaltable>
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<sect3>
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<title>The [Drive X] Section</title>
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<para>
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It should be pretty self explanatory, but here is an
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in-depth tutorial about them. There are up to 6 lines for
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each drive in Wine.
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</para>
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<para>
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<programlisting>[Drive X]</programlisting>
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The above line begins the section for a drive whose letter is X.
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</para>
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<para>
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<programlisting>Path=/dir/to/path</programlisting> This
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path is where the drive will begin. When Wine is browsing
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in drive X, it will see the files that are in the
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directory <filename>/dir/to/path</filename>. Don't forget
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to leave off the trailing slash!
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</para>
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<para>
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<programlisting>
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Type=floppy|hd|cdrom|network <--- the |'s mean Type=<one of the options>
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</programlisting>
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</para>
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<para>
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Sets up the type of drive Wine will see it as. Type must
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equal one of the four <literal>floppy</literal>,
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<literal>hd</literal>, <literal>cdrom</literal>, or
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<literal>network</literal>. They are self-explanatory.
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</para>
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<para>
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<programlisting>Label=blah</programlisting> Defines the
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drive label. Generally only needed for programs that look
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for a special CD-ROM. Info on finding the lable is in
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<literal><dirs to wine>/documentation/cdrom-labels</literal>.
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The label may be up to 11 characters.
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</para>
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<para>
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<programlisting>Serial=deadbeef</programlisting>
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Tells Wine the serial number of the drive. A few programs with
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intense protection for pirating might need this, but otherwise
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don't use it. Up to 8 characters and hexadecimal.
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</para>
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<para>
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<programlisting>Filesystem=msdos|win95|unix</programlisting>
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Sets up the way Wine looks at files on the drive.
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</para>
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<variablelist>
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<varlistentry>
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<term><literal>msdos</literal></term>
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<listitem>
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<para>
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Case insensitive filesystem. Alike to DOS and
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Windows 3.x. <literal>8.3</literal> is the maximum
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length of files (eightdot.123) - longer ones will be
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truncated. (NOTE: this is a very bad choice if you
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plan on running apps that use long filenames. win95
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should work fine with apps that were designed to run
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under the msdos system. In other words, you might
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not want to use this.)
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><literal>win95</literal></term>
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<listitem>
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<para>
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Case insensitive. Alike to Windows 9x/NT 4. This is
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the long filename filesystem you are probably used
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to working with. The filesystem of choice for most
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applications to be run under wine. PROBABLY THE ONE
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YOU WANT!
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><literal>unix</literal></term>
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<listitem>
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<para>
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Case sensitive. This filesystem has almost no use
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(Windows apps expect case insensitive filenames).
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Try it if you dare, but win95 is a much better
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choice.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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<programlisting>Device=/dev/xx</programlisting>
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<para>
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Use this ONLY for floppy and cdrom devices. Using it on
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Extended2 partitions can have dire results (when a windows
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app tries to do a lowlevel write, they do it in a FAT way
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-- FAT does not mix with Extended2).
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</para>
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<note>
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<para>
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This setting is not really important; almost all apps
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will have no problem if it remains unspecified. For
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CD-ROMs you might want to add it to get automatic label
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detection, though. If you are unsure about specifying
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device names, just leave out this setting for your
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drives.
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</para>
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</note>
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<para>
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Here is a setup for Drive X, a generic hard drive:
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<programlisting>
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[Drive X]
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Path=/dos-a
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Type=hd
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Label=Hard Drive
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Filesystem=win95
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This is a setup for Drive X, a generic CD-ROM drive:
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[Drive X]
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Path=/dos-d
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Type=cdrom
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Label=Total Annihilation
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Filesystem=win95
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Device=/dev/hdc
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And here is a setup for Drive X, a generic floppy drive:
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[Drive X]
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Type=floppy
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Path=/mnt/floppy
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Label=Floppy Drive
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Serial=87654321
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Filesystem=win95
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Device=/dev/fd0
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</programlisting>
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</para>
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</sect3>
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<sect3>
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<title>The [wine] Section </title>
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<para>
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The [wine] section of the configuration file contains
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information wine uses for directories. When specifying the
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directories for the settings, make them as they would
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appear in wine. If your drive <medialabel>C</medialabel>
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has a path of <filename>/dos</filename>, and your
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<filename>windows</filename> directory is located in
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<filename>/dos/windows</filename>, then use:
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<programlisting>Windows=c:\windows</programlisting>
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</para>
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<para>
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This sets up the <filename>windows</filename> directory.
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Make one if you don't already have one. NO TRAILING SLASH
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(NOT <filename>C:\windows\</filename>)!
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</para>
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<para>
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<programlisting>System=c:\windows\system</programlisting>
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This sets up where the windows system files are. Should
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reside in the directory used for the
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<literal>Windows</literal> setting. If you don't have
|
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|
<filename>windows</filename> then this is where the system
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files will go. Again, NO TRAILING SLASH!
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</para>
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<para>
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<programlisting>Temp=c:\temp</programlisting> This should
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be the directory you want your temp files stored in. YOU
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|
MUST HAVE WRITE ACCESS TO IT.
|
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|
</para>
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<para>
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<programlisting>
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Path=c:\windows;c:\windows\system;c:\blanco
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</programlisting>
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|
</para>
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<para>
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|
Behaves like the <envar>PATH</envar> setting on UNIX
|
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boxes. When wine is run like <userinput>wine
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sol.exe</userinput>, if <filename>sol.exe</filename>
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resides in a directory specified in the
|
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<literal>Path</literal> setting, wine will run it (Of
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course, if <filename>sol.exe</filename> resides in the
|
|||
|
current directory, wine will run that one). Make sure it
|
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always has your <filename>windows</filename> directory and
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system directory (For this setup, it must have
|
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|
<filename>c:\windows;c:\windows\system</filename>).
|
|||
|
</para>
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|
<para>
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|
<programlisting>SymbolTableFile=wine.sym</programlisting>
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|
Sets up the symbol table file for the wine debugger. You
|
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|
probably don't need to fiddle with this. May be useful if
|
|||
|
your wine is stripped.
|
|||
|
</para>
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|||
|
<para>
|
|||
|
<programlisting>printer=off|on</programlisting> Tells wine
|
|||
|
whether to allow printer drivers and printing to work.
|
|||
|
Using these things are pretty alpha, so you might want to
|
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|
watch out. Some people might find it useful, however. If
|
|||
|
you're not planning on working on printing, don't even add
|
|||
|
this to your <filename>wine.ini</filename> (It probably
|
|||
|
isn't already in it). Check out the [spooler] and
|
|||
|
[parallelports] sections too.
|
|||
|
</para>
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|||
|
</sect3>
|
|||
|
|
|||
|
<sect3>
|
|||
|
<title>Introduction To DLL Sections</title>
|
|||
|
<para>
|
|||
|
There are a few things you will need to know before
|
|||
|
configuring the DLL sections in your wine configuration
|
|||
|
file.
|
|||
|
</para>
|
|||
|
<sect4>
|
|||
|
<title>Windows DLL Pairs</title>
|
|||
|
<para>
|
|||
|
Most windows DLL's have a win16 (Windows 3.x) and win32
|
|||
|
(Windows 9x/NT) form. The combination of the win16 and
|
|||
|
win32 DLL versions are called the "DLL pair". This is a
|
|||
|
list of the most common pairs:
|
|||
|
</para>
|
|||
|
|
|||
|
<informaltable>
|
|||
|
<tgroup cols="3">
|
|||
|
<thead>
|
|||
|
<row>
|
|||
|
<entry>Win16</entry>
|
|||
|
<entry>Win32</entry>
|
|||
|
<entry>
|
|||
|
Native
|
|||
|
<footnote>
|
|||
|
<para>
|
|||
|
Is it possible to use native dll with wine?
|
|||
|
(See next section)
|
|||
|
</para>
|
|||
|
</footnote>
|
|||
|
</entry>
|
|||
|
</row>
|
|||
|
</thead>
|
|||
|
<tbody>
|
|||
|
<row>
|
|||
|
<entry>KERNEL</entry>
|
|||
|
<entry>KERNEL32</entry>
|
|||
|
<entry>No!</entry>
|
|||
|
</row>
|
|||
|
<row>
|
|||
|
<entry>USER</entry>
|
|||
|
<entry>USER32</entry>
|
|||
|
<entry>No!</entry>
|
|||
|
</row>
|
|||
|
<row>
|
|||
|
<entry>SHELL</entry>
|
|||
|
<entry>SHELL32</entry>
|
|||
|
<entry>Yes</entry>
|
|||
|
</row>
|
|||
|
<row>
|
|||
|
<entry>GDI</entry>
|
|||
|
<entry>GDI32</entry>
|
|||
|
<entry>No!</entry>
|
|||
|
</row>
|
|||
|
<row>
|
|||
|
<entry>COMMDLG</entry>
|
|||
|
<entry>COMDLG32</entry>
|
|||
|
<entry>Yes</entry>
|
|||
|
</row>
|
|||
|
<row>
|
|||
|
<entry>VER</entry>
|
|||
|
<entry>VERSION</entry>
|
|||
|
<entry>Yes</entry>
|
|||
|
</row>
|
|||
|
</tbody>
|
|||
|
</tgroup>
|
|||
|
</informaltable>
|
|||
|
</sect4>
|
|||
|
|
|||
|
<sect4>
|
|||
|
<title>Different Forms Of DLL's</title>
|
|||
|
<para>
|
|||
|
There are a few different forms of DLL's wine can load:
|
|||
|
<variablelist>
|
|||
|
<varlistentry>
|
|||
|
<term>native</term>
|
|||
|
<listitem><para>
|
|||
|
The DLL's that are included with windows. Many
|
|||
|
windows DLL's can be loaded in their native
|
|||
|
form. Many times these native versions work
|
|||
|
better than their non-Microsoft equivalent --
|
|||
|
other times they don't.
|
|||
|
</para></listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>elfdll</term>
|
|||
|
<listitem><para>
|
|||
|
ELF encapsulated windows DLL's. This is currently
|
|||
|
experimental (Not working yet).
|
|||
|
</para></listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>so</term>
|
|||
|
<listitem><para>
|
|||
|
Native ELF libraries. Will not work yet.
|
|||
|
</para></listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>builtin</term>
|
|||
|
<listitem><para>
|
|||
|
The most common form of DLL loading. This is
|
|||
|
what you will use if the DLL is error-prone in
|
|||
|
native form (KERNEL for example), you don't have
|
|||
|
the native DLL, or you just want to be
|
|||
|
Microsoft-free.
|
|||
|
</para></listitem>
|
|||
|
</varlistentry>
|
|||
|
</variablelist>
|
|||
|
</para>
|
|||
|
</sect4>
|
|||
|
</sect3>
|
|||
|
|
|||
|
<sect3>
|
|||
|
<title>The [DllDefaults] Section</title>
|
|||
|
<para>
|
|||
|
These settings provide wine's default handling of DLL loading.
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
<programlisting>EXTRA_LD_LIBRARY_PATH=/dirs</programlisting>
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
The directory specified here is appended to the normal search
|
|||
|
path for certain forms of DLL's (elfdll and .so).
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
<programlisting>DefaultLoadOrder = native, elfdll, so, builtin</programlisting>
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
This setting is a comma-delimited list of which order to
|
|||
|
attempt loading DLL's. If the first option fails, it will
|
|||
|
try the second, and so on. The order specified above is
|
|||
|
probably the best in most conditions.
|
|||
|
</para>
|
|||
|
</sect3>
|
|||
|
|
|||
|
<sect3>
|
|||
|
<title>The [DllPairs] Section</title>
|
|||
|
<para>
|
|||
|
This section is optional, but strongly recommended. If you
|
|||
|
try to use native SHELL32, but builtin SHELL, you could
|
|||
|
have some big problems (native and builtin/so/elfdll do
|
|||
|
certain things in different ways). Using different forms
|
|||
|
of a pair is a *very*, **very** bad idea. By specifying
|
|||
|
DLL pairs here, wine will print out a message if you use
|
|||
|
different forms of a pair. You shouldn't need to change
|
|||
|
anything in this section, the following should work fine
|
|||
|
in all cases:
|
|||
|
</para>
|
|||
|
<programlisting>
|
|||
|
[DllPairs]
|
|||
|
kernel = kernel32
|
|||
|
gdi = gdi32
|
|||
|
user = user32
|
|||
|
commdlg = comdlg32
|
|||
|
commctrl= comctl32
|
|||
|
ver = version
|
|||
|
shell = shell32
|
|||
|
lzexpand= lz32
|
|||
|
winsock = wsock32
|
|||
|
</programlisting>
|
|||
|
</sect3>
|
|||
|
|
|||
|
<sect3>
|
|||
|
<title>The [DllOverrides] Section</title>
|
|||
|
<para>
|
|||
|
The format for this section is the same for each line:
|
|||
|
<programlisting>
|
|||
|
<DLL>{,<DLL>,<DLL>...} = <FORM>{,<FORM>,<FORM>...}
|
|||
|
</programlisting>
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
For example, to load builtin KERNEL pair (Case doesn't
|
|||
|
matter here):
|
|||
|
<programlisting>
|
|||
|
kernel,kernel32 = builtin
|
|||
|
</programlisting>
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
To load the native COMMDLG pair, but if that doesn't work
|
|||
|
try builtin:
|
|||
|
<programlisting>
|
|||
|
commdlg,comdlg32 = native,builtin
|
|||
|
</programlisting>
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
To load the native COMCTL32:
|
|||
|
<programlisting>
|
|||
|
comctl32 = native
|
|||
|
</programlisting>
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
Here is a good generic setup (As it is defined in wine.ini
|
|||
|
that was included with your wine package):
|
|||
|
<programlisting>
|
|||
|
[DllOverrides]
|
|||
|
kernel32, gdi32, user32 = builtin
|
|||
|
kernel, gdi, user = builtin
|
|||
|
toolhelp = builtin
|
|||
|
comdlg32, commdlg = elfdll, builtin, native
|
|||
|
version, ver = elfdll, builtin, native
|
|||
|
shell32, shell = builtin, native
|
|||
|
lz32, lzexpand = builtin, native
|
|||
|
commctrl, comctl32 = builtin, native
|
|||
|
wsock32, winsock = builtin
|
|||
|
advapi32, crtdll, ntdll = builtin, native
|
|||
|
mpr, winspool = builtin, native
|
|||
|
ddraw, dinput, dsound = builtin, native
|
|||
|
winmm, w32skrnl, msvfw32= builtin
|
|||
|
wnaspi32, wow32 = builtin
|
|||
|
system, display, wprocs = builtin
|
|||
|
wineps = builtin
|
|||
|
</programlisting>
|
|||
|
</para>
|
|||
|
<note>
|
|||
|
<para>
|
|||
|
You see that elfdll or so is the first option for a few
|
|||
|
of these dll's. This will fail for you, but you won't
|
|||
|
notice it as wine will just use the second or third
|
|||
|
option.
|
|||
|
</para>
|
|||
|
</note>
|
|||
|
</sect3>
|
|||
|
|
|||
|
<sect3>
|
|||
|
<title>The [options] Section</title>
|
|||
|
<para>
|
|||
|
No one seems to know what this section is...
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
<programlisting>
|
|||
|
AllocSystemColors=100
|
|||
|
</programlisting>
|
|||
|
System colors to allocate? Just leave it at 100.
|
|||
|
</para>
|
|||
|
</sect3>
|
|||
|
|
|||
|
<sect3>
|
|||
|
<title>The [fonts] Section</title>
|
|||
|
<para>
|
|||
|
This section sets up wine's font handling.
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
<programlisting>Resolution = 96</programlisting>
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
Since the way X handles fonts is different from the way
|
|||
|
Windows does, wine uses a special mechanism to deal with
|
|||
|
them. It must scale them using the number defined in the
|
|||
|
"Resolution" setting. 60-120 are reasonable values, 96 is
|
|||
|
a nice in the middle one. If you have the real windows
|
|||
|
fonts available (<filename><dirs to
|
|||
|
wine>/documentation/ttfserver</filename> and
|
|||
|
<filename>fonts</filename>), this parameter will not be as
|
|||
|
important. Of course, it's always good to get your X fonts
|
|||
|
working acceptably in wine.
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
<programlisting>Default = -adobe-times-</programlisting>
|
|||
|
The default font wine uses. Fool around with it if you'd like.
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
OPTIONAL:
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
The <literal>Alias</literal> setting allows you to map an X font to a font
|
|||
|
used in wine. This is good for apps that need a special font you don't have,
|
|||
|
but a good replacement exists. The syntax is like so:
|
|||
|
<programlisting>
|
|||
|
AliasX = [Fake windows name],[Real X name]<,optional "masking" section>
|
|||
|
</programlisting>
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
Pretty straightforward. Replace "AliasX" with "Alias0",
|
|||
|
then "Alias1" and so on. The fake windows name is the name
|
|||
|
that the font will be under a windows app in wine. The
|
|||
|
real X name is the font name as seen by X (Run
|
|||
|
"xfontsel"). The optional "masking" section allows you to
|
|||
|
utilize the fake windows name you define. If it is not
|
|||
|
used, then wine will just try to extract the fake windows
|
|||
|
name itself and not use the value you enter.
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
Here is an example of an alias without masking. The font will show up in windows
|
|||
|
apps as "Google". When defining an alias in a config file, forget about my
|
|||
|
comment text (The "<-- blah" stuff)
|
|||
|
<programlisting>
|
|||
|
Alias0 = Foo,--google- <-- Note the no spaces after the " = ". Important!
|
|||
|
</programlisting>
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
Here is an example with masking enabled. The font will show up as "Foo" in
|
|||
|
windows apps.
|
|||
|
<programlisting>
|
|||
|
Alias1 = Foo,--google-,subst
|
|||
|
</programlisting>
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
For more info check out <filename><dirs to wine>/documentation/fonts</filename>
|
|||
|
</para>
|
|||
|
</sect3>
|
|||
|
|
|||
|
<sect3>
|
|||
|
<title>The [serialports], [parallelports], [spooler], and [ports] Sections</title>
|
|||
|
<para>
|
|||
|
Even though it sounds like a lot of sections, these are
|
|||
|
all closely related. They all are for communications and
|
|||
|
parallel ports.
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
The [serialports] section tells wine what serial ports it
|
|||
|
is allowed to use.
|
|||
|
<programlisting>ComX=/dev/cuaY</programlisting>
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
Replace <literal>X</literal> with the number of the COM
|
|||
|
port in Windows (1-8) and <literal>Y</literal> with the
|
|||
|
number of it in <literal>X</literal> (Usually the number
|
|||
|
of the port in Windows minus 1). <literal>ComX</literal>
|
|||
|
can actually equal any device
|
|||
|
(<medialabel>/dev/modem</medialabel> is acceptable). It is
|
|||
|
not always necessary to define any COM ports (An optional
|
|||
|
setting). Here is an example:
|
|||
|
<programlisting>Com1=/dev/cua0</programlisting>
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
Use as many of these as you like in the section to define
|
|||
|
all of the COM ports you need.
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
The [parallelports] section sets up any parallel ports
|
|||
|
that will be allowed access under wine.
|
|||
|
<programlisting>LptX=/dev/lpY</programlisting>
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
Seem farmiliar? Syntax is just like the COM port setting.
|
|||
|
Replace <literal>X</literal> with a value from 1-4 as it
|
|||
|
is in Windows and <literal>Y</literal> with a value from
|
|||
|
0-3 (<literal>Y</literal> is usually the value in windows
|
|||
|
minus 1, just like for COM ports). You don't always need
|
|||
|
to define a parallel port (AKA, it's optional). As with
|
|||
|
the other section, LptX can equal any device (Maybe
|
|||
|
<medialabel>/dev/printer</medialabel>). Here is an
|
|||
|
example: <programlisting>Lpt1=/dev/lp0</programlisting>
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
The [spooler] section will inform wine where to spool
|
|||
|
print jobs. Use this if you want to try printing. Wine
|
|||
|
docs claim that spooling is "rather primitive" at this
|
|||
|
time, so it won't work perfectly. IT IS OPTIONAL. The only
|
|||
|
setting you use in this section works to map a port (LPT1,
|
|||
|
for example) to a file or a command. Here is an example,
|
|||
|
mapping LPT1 to the file <filename>out.ps</filename>:
|
|||
|
<programlisting>LPT1:=out.ps</programlisting>
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
The following command maps printing jobs to LPT1 to the
|
|||
|
command <command>lpr</command>. Notice the |:
|
|||
|
<programlisting>LPT1:=|lpr</programlisting>
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
The [ports] section is usually useful only for people who
|
|||
|
need direct port access for programs requiring dongles or
|
|||
|
scanners. IF YOU DON'T NEED IT, DON'T USE IT!
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
<programlisting>read=0x779,0x379,0x280-0x2a0</programlisting>
|
|||
|
Gives direct read access to those IO's.
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
<programlisting>write=0x779,0x379,0x280-0x2a0</programlisting>
|
|||
|
Gives direct write access to those IO's. It probably a
|
|||
|
good idea to keep the values of the
|
|||
|
<literal>read</literal> and <literal>write</literal>
|
|||
|
settings the same. This stuff will only work when you're
|
|||
|
root.
|
|||
|
</para>
|
|||
|
</sect3>
|
|||
|
|
|||
|
<sect3>
|
|||
|
<title>The [spy], [Registry], [tweak.layout], and [programs] Sections</title>
|
|||
|
<para>
|
|||
|
[spy] is used to Include or exclude debug messages, and to
|
|||
|
output them to a file. The latter is rarely used. THESE
|
|||
|
ARE ALL OPTIONAL AND YOU PROBABLY DON'T NEED TO ADD OR
|
|||
|
REMOVE ANYTHING IN THIS SECTION TO YOUR CONFIG.
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
<programlisting>File=/blanco</programlisting>
|
|||
|
Sets the logfile for wine. Set to CON to log to standard out.
|
|||
|
THIS IS RARELY USED.
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
<programlisting>Exclude=WM_SIZE;WM_TIMER;</programlisting>
|
|||
|
Excludes debug messages about <constant>WM_SIZE</constant>
|
|||
|
and <constant>WM_TIMER</constant> in the logfile.
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
<programlisting>Include=WM_SIZE;WM_TIMER;</programlisting>
|
|||
|
Includes debug messages about <constant>WM_SIZE</constant>
|
|||
|
and <constant>WM_TIMER</constant> in the logfile.
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
[Registry] can be used to tell wine where your old windows
|
|||
|
registry files exist. This section is completely optional
|
|||
|
and useless to people using wine without an existing
|
|||
|
windows installation.
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
<programlisting>UserFileName=/dirs/to/user.reg</programlisting>
|
|||
|
The location of your old <filename>user.reg</filename> file.
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
<programlisting>LocalMachineFileName=/dirs/to/system.reg</programlisting>
|
|||
|
The location of your old <filename>system.reg</filename> file.
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
[tweak.layout] is devoted to wine's look. There is only
|
|||
|
one setting for it.
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
<programlisting>WineLook=win31|win95|win98</programlisting>
|
|||
|
Will change the look of wine from Windows 3.1 to Windows 95.
|
|||
|
The <literal>win98</literal> setting behaves
|
|||
|
just like <literal>win95</literal> most of the time.
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
[programs] can be used to say what programs run under
|
|||
|
special conditions.
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
<programlisting>Default=/program/to/execute.exe</programlisting>
|
|||
|
Sets the program to be run if wine is started without specifying a program.
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
<programlisting>Startup=/program/to/execute.exe</programlisting>
|
|||
|
Sets the program to automatically be run at startup every time.
|
|||
|
</para>
|
|||
|
</sect3>
|
|||
|
</sect2>
|
|||
|
|
|||
|
<sect2>
|
|||
|
<title>Where Do I Put It?</title>
|
|||
|
<para>
|
|||
|
The wine config file can go in two places.
|
|||
|
</para>
|
|||
|
<variablelist>
|
|||
|
<varlistentry>
|
|||
|
<term><filename>/usr/local/etc/wine.conf</filename></term>
|
|||
|
<listitem><para>
|
|||
|
A systemwide config file, used for anyone who doesn't
|
|||
|
have their own.
|
|||
|
</para></listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term><filename>$HOME/.winerc</filename></term>
|
|||
|
<listitem><para>
|
|||
|
Your own config file, that only is used for your user.
|
|||
|
</para></listitem>
|
|||
|
</varlistentry>
|
|||
|
</variablelist>
|
|||
|
<para>
|
|||
|
So copy your version of the <filename>wine.conf</filename> file to
|
|||
|
<filename>/usr/local/etc/wine.conf</filename> or
|
|||
|
<filename>$HOME/.winerc</filename> for wine to recognize it.
|
|||
|
</para>
|
|||
|
</sect2>
|
|||
|
|
|||
|
<sect2>
|
|||
|
<title>What If It Doesn't Work?</title>
|
|||
|
<para>
|
|||
|
There is always a chance that things will go wrong. If the
|
|||
|
unthinkable happens, try the newsgroup,
|
|||
|
<systemitem>comp.emulators.ms-windows.wine</systemitem> Make sure that you have
|
|||
|
looked over this document thoroughly, and have also read:
|
|||
|
</para>
|
|||
|
<itemizedlist>
|
|||
|
<listitem>
|
|||
|
<para><filename>README</filename></para>
|
|||
|
</listitem>
|
|||
|
<listitem>
|
|||
|
<para><filename>documentation/bugreports</filename></para>
|
|||
|
</listitem>
|
|||
|
<listitem>
|
|||
|
<para>
|
|||
|
<filename>http://www.westfalen.de/witch/wine-HOWTO.txt</filename>
|
|||
|
(Optional but recommended)
|
|||
|
</para>
|
|||
|
</listitem>
|
|||
|
</itemizedlist>
|
|||
|
<para>
|
|||
|
If indeed it looks like you've done your research, be
|
|||
|
prepared for helpful suggestions. If you haven't, brace
|
|||
|
yourself for heaving flaming.
|
|||
|
</para>
|
|||
|
</sect2>
|
|||
|
</sect1>
|
|||
|
|
|||
|
<sect1 id="win95look">
|
|||
|
<title>Win95/98 Look</title>
|
|||
|
<para>
|
|||
|
by ???
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
(Extracted from <filename>wine/documentation/win95look</filename>)
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
Win95/Win98 interface code is being introduced.
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
Instead of compiling Wine for Win3.1 vs. Win95 using
|
|||
|
<constant>#define</constant> switches, the code now looks in a
|
|||
|
special [Tweak.Layout] section of
|
|||
|
<filename>wine.conf</filename> for a
|
|||
|
<literal>WineLook=Win95</literal> or
|
|||
|
<literal>WineLook=Win98</literal> entry.
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
A few new sections and a number of entries have been added to
|
|||
|
the <filename>wine.conf file</filename> -- these are for
|
|||
|
debugging the Win95 tweaks only and may be removed in a future
|
|||
|
release! These entries/sections are:
|
|||
|
</para>
|
|||
|
<programlisting>
|
|||
|
[Tweak.Fonts]
|
|||
|
System.Height=<point size> # Sets the height of the system typeface
|
|||
|
System.Bold=[true|false] # Whether the system font should be boldfaced
|
|||
|
System.Italic=[true|false] # Whether the system font should be italicized
|
|||
|
System.Underline=[true|false] # Whether the system font should be underlined
|
|||
|
System.StrikeOut=[true|false] # Whether the system font should be struck out
|
|||
|
OEMFixed.xxx # Same parameters for the OEM fixed typeface
|
|||
|
AnsiFixed.xxx # Same parameters for the Ansi fixed typeface
|
|||
|
AnsiVar.xxx # Same parameters for the Ansi variable typeface
|
|||
|
SystemFixed.xxx # Same parameters for the System fixed typeface
|
|||
|
|
|||
|
[Tweak.Layout]
|
|||
|
WineLook=[Win31|Win95|Win98] # Changes Wine's look and feel
|
|||
|
</programlisting>
|
|||
|
</sect1>
|
|||
|
|
|||
|
<sect1 id="x11drv">
|
|||
|
<title>Configuring the x11drv Driver</title>
|
|||
|
|
|||
|
<para>
|
|||
|
written by Ove K<>ven
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
(Extracted from <filename>wine/documentation/x11drv</filename>)
|
|||
|
</para>
|
|||
|
|
|||
|
<para>
|
|||
|
Most Wine users run Wine under the windowing system known as
|
|||
|
X11. During most of Wine's history, this was the only display
|
|||
|
driver available, but in recent years, parts of Wine has been
|
|||
|
reorganized to allow for other display drivers (although the
|
|||
|
only alternative currently available is Patrik Stridvall's
|
|||
|
ncurses-based ttydrv, which he claims works for displaying
|
|||
|
calc.exe). The display driver is chosen with the
|
|||
|
<literal>GraphicsDriver</literal> option in the [wine] section
|
|||
|
of <filename>wine.conf</filename> or
|
|||
|
<filename>.winerc</filename>, but I will only cover the x11drv
|
|||
|
driver in this article.
|
|||
|
</para>
|
|||
|
|
|||
|
<sect2>
|
|||
|
<title>x11drv modes of operation</title>
|
|||
|
|
|||
|
<para>
|
|||
|
The x11drv driver consists of two conceptually distinct
|
|||
|
pieces, the graphics driver (GDI part), and the windowing
|
|||
|
driver (USER part). Both of these are linked into the
|
|||
|
<filename>libx11drv.so</filename> module, though (which you
|
|||
|
load with the <literal>GraphicsDriver</literal> option). In
|
|||
|
Wine, running on X11, the graphics driver must draw on
|
|||
|
drawables (window interiors) provided by the windowing
|
|||
|
driver. This differs a bit from the Windows model, where the
|
|||
|
windowing system creates and configures device contexts
|
|||
|
controlled by the graphics driver, and applications are
|
|||
|
allowed to hook into this relationship anywhere they like.
|
|||
|
Thus, to provide any reasonable tradeoff between
|
|||
|
compatibility and usability, the x11drv has three different
|
|||
|
modes of operation.
|
|||
|
</para>
|
|||
|
|
|||
|
<variablelist>
|
|||
|
<varlistentry>
|
|||
|
<term>Unmanaged/Normal</term>
|
|||
|
<listitem>
|
|||
|
<para>
|
|||
|
The default. Window-manager-independent (any running
|
|||
|
window manager is ignored completely). Window
|
|||
|
decorations (title bars, borders, etc) are drawn by
|
|||
|
Wine to look and feel like the real Windows. This is
|
|||
|
compatible with applications that depend on being able
|
|||
|
to compute the exact sizes of any such decorations, or
|
|||
|
that want to draw their own.
|
|||
|
</para>
|
|||
|
</listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>Managed</term>
|
|||
|
<listitem>
|
|||
|
<para>
|
|||
|
Specified by using the
|
|||
|
<parameter>--managed</parameter> command-line option
|
|||
|
or the <literal>Managed</literal>
|
|||
|
<filename>wine.conf</filename> option (see below).
|
|||
|
Ordinary top-level frame windows with thick borders,
|
|||
|
title bars, and system menus will be managed by your
|
|||
|
window manager. This lets these applications integrate
|
|||
|
better with the rest of your desktop, but may not
|
|||
|
always work perfectly. (A rewrite of this mode of
|
|||
|
operation, to make it more robust and less patchy, is
|
|||
|
highly desirable, though, and is planned to be done
|
|||
|
before the Wine 1.0 release.)
|
|||
|
</para>
|
|||
|
</listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>Desktop-in-a-Box</term>
|
|||
|
<listitem>
|
|||
|
<para>
|
|||
|
Specified by using the
|
|||
|
<parameter>--desktop</parameter> command-line option
|
|||
|
(with a geometry, e.g. <parameter>--desktop
|
|||
|
800x600</parameter> for a such-sized desktop, or
|
|||
|
even <parameter>--desktop 800x600+0+0</parameter> to
|
|||
|
automatically position the desktop at the upper-left
|
|||
|
corner of the display). This is the mode most
|
|||
|
compatible with the Windows model. All application
|
|||
|
windows will just be Wine-drawn windows inside the
|
|||
|
Wine-provided desktop window (which will itself be
|
|||
|
managed by your window manager), and Windows
|
|||
|
applications can roam freely within this virtual
|
|||
|
workspace and think they own it all, without
|
|||
|
disturbing your other X apps.
|
|||
|
</para>
|
|||
|
</listitem>
|
|||
|
</varlistentry>
|
|||
|
</variablelist>
|
|||
|
</sect2>
|
|||
|
|
|||
|
<sect2>
|
|||
|
<title>The [x11drv] section</title>
|
|||
|
|
|||
|
<variablelist>
|
|||
|
<varlistentry>
|
|||
|
<term>AllocSystemColors</term>
|
|||
|
<listitem>
|
|||
|
<para>
|
|||
|
Applies only if you have a palette-based display, i.e.
|
|||
|
if your X server is set to a depth of 8bpp, and if you
|
|||
|
haven't requested a private color map. It specifies
|
|||
|
the maximum number of shared colormap cells (palette
|
|||
|
entries) Wine should occupy. The higher this value,
|
|||
|
the less colors will be available to other
|
|||
|
applications.
|
|||
|
</para>
|
|||
|
</listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>PrivateColorMap</term>
|
|||
|
<listitem>
|
|||
|
<para>
|
|||
|
Applies only if you have a palette-based display, i.e.
|
|||
|
if your X server is set to a depth of 8bpp. It
|
|||
|
specifies that you don't want to use the shared color
|
|||
|
map, but a private color map, where all 256 colors are
|
|||
|
available. The disadvantage is that Wine's private
|
|||
|
color map is only seen while the mouse pointer is
|
|||
|
inside a Wine window, so psychedelic flashing and
|
|||
|
funky colors will become routine if you use the mouse
|
|||
|
a lot.
|
|||
|
</para>
|
|||
|
</listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>PerfectGraphics</term>
|
|||
|
<listitem>
|
|||
|
<para>
|
|||
|
This option only determines whether fast X11 routines
|
|||
|
or exact Wine routines will be used for certain ROP
|
|||
|
codes in blit operations. Most users won't notice any
|
|||
|
difference.
|
|||
|
</para>
|
|||
|
</listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>ScreenDepth</term>
|
|||
|
<listitem>
|
|||
|
<para>
|
|||
|
Applies only to multi-depth displays. It specifies
|
|||
|
which of the available depths Wine should use (and
|
|||
|
tell Windows apps about).
|
|||
|
</para>
|
|||
|
</listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>Display</term>
|
|||
|
<listitem>
|
|||
|
<para>
|
|||
|
This specifies which X11 display to use, and if
|
|||
|
specified, will override both the
|
|||
|
<envar>DISPLAY</envar> environment variable and the
|
|||
|
<parameter>--display</parameter> command-line option.
|
|||
|
</para>
|
|||
|
</listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>Managed</term>
|
|||
|
<listitem>
|
|||
|
<para>
|
|||
|
Wine can let frame windows be managed by your window
|
|||
|
manager. This option specifies whether you want that
|
|||
|
by default.
|
|||
|
</para>
|
|||
|
</listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>UseDGA</term>
|
|||
|
<listitem>
|
|||
|
<para>
|
|||
|
This specifies whether you want DirectDraw to use
|
|||
|
XFree86's <firstterm>Direct Graphics
|
|||
|
Architecture</firstterm> (DGA), which is able to
|
|||
|
take over the entire display and run the game
|
|||
|
full-screen at maximum speed. (With DGA1 (XFree86
|
|||
|
3.x), you still have to configure the X server to the
|
|||
|
game's requested bpp first, but with DGA2 (XFree86
|
|||
|
4.x), runtime depth-switching may be possible,
|
|||
|
depending on your driver's capabilities.) But be aware
|
|||
|
that if Wine crashes while in DGA mode, it may not be
|
|||
|
possible to regain control over your computer without
|
|||
|
rebooting. DGA normally requires either root
|
|||
|
privileges or read/write access to
|
|||
|
<filename>/dev/mem</filename>.
|
|||
|
</para>
|
|||
|
</listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>UseXShm</term>
|
|||
|
<listitem>
|
|||
|
<para>
|
|||
|
If you don't want DirectX to use DGA, you can at least
|
|||
|
use X Shared Memory extensions (XShm). It is much
|
|||
|
slower than DGA, since the app doesn't have direct
|
|||
|
access to the physical frame buffer, but using shared
|
|||
|
memory to draw the frame is at least faster than
|
|||
|
sending the data through the standard X11 socket, even
|
|||
|
though Wine's XShm support is still known to crash
|
|||
|
sometimes.
|
|||
|
</para>
|
|||
|
</listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>DXGrab</term>
|
|||
|
<listitem>
|
|||
|
<para>
|
|||
|
If you don't use DGA, you may want an alternative
|
|||
|
means to convince the mouse cursor to stay within the
|
|||
|
game window. This option does that. Of course, as with
|
|||
|
DGA, if Wine crashes, you're in trouble (although not
|
|||
|
as badly as in the DGA case, since you can still use
|
|||
|
the keyboard to get out of X).
|
|||
|
</para>
|
|||
|
</listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>DesktopDoubleBuffered</term>
|
|||
|
<listitem>
|
|||
|
<para>
|
|||
|
Applies only if you use the
|
|||
|
<parameter>--desktop</parameter> command-line option
|
|||
|
to run in a desktop window. Specifies whether to
|
|||
|
create the desktop window with a double-buffered
|
|||
|
visual, something most OpenGL games need to run
|
|||
|
correctly.
|
|||
|
</para>
|
|||
|
</listitem>
|
|||
|
</varlistentry>
|
|||
|
</variablelist>
|
|||
|
</sect2>
|
|||
|
</sect1>
|
|||
|
|
|||
|
®istry;
|
|||
|
|
|||
|
<sect1 id="cdrom-labels">
|
|||
|
<sect1info>
|
|||
|
<authorgroup>
|
|||
|
<author>
|
|||
|
<firstname>Petr</firstname>
|
|||
|
<surname>Tomasek</surname>
|
|||
|
<affiliation>
|
|||
|
<address><email><tomasek@etf.cuni.cz></email></address>
|
|||
|
</affiliation>
|
|||
|
<contrib>Nov 14 1999</contrib>
|
|||
|
</author>
|
|||
|
<author>
|
|||
|
<firstname>Andreas</firstname>
|
|||
|
<surname>Mohr</surname>
|
|||
|
<affiliation>
|
|||
|
<address><email><a.mohr@mailto.de></email></address>
|
|||
|
</affiliation>
|
|||
|
<contrib>Jan 25 2000</contrib>
|
|||
|
</author>
|
|||
|
</authorgroup>
|
|||
|
</sect1info>
|
|||
|
|
|||
|
<title>Drive labels and serial numbers with wine</title>
|
|||
|
<para>
|
|||
|
by Petr Tomasek <tomasek@etf.cuni.cz>
|
|||
|
Nov 14 1999
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
changes by Andreas Mohr <a.mohr@mailto.de>
|
|||
|
Jan 25 2000
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
(Extracted from <filename>wine/documentation/cdrom-labels</filename>)
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
Until now, your only possibility of specifying drive volume
|
|||
|
labels and serial numbers was to set them manually in the wine
|
|||
|
config file. By now, wine can read them directly from the
|
|||
|
device as well. This may be useful for many Win 9x games or
|
|||
|
for setup programs distributed on CD-ROMs that check for
|
|||
|
volume label.
|
|||
|
</para>
|
|||
|
|
|||
|
<sect2>
|
|||
|
<title>What's Supported?</title>
|
|||
|
|
|||
|
<informaltable frame="all">
|
|||
|
<tgroup cols="3">
|
|||
|
<thead>
|
|||
|
<row>
|
|||
|
<entry>File System</entry>
|
|||
|
<entry>Types</entry>
|
|||
|
<entry>Comment</entry>
|
|||
|
</row>
|
|||
|
</thead>
|
|||
|
<tbody>
|
|||
|
<row>
|
|||
|
<entry>FAT systems</entry>
|
|||
|
<entry>hd, floppy</entry>
|
|||
|
<entry>reads labels and serial numbers</entry>
|
|||
|
</row>
|
|||
|
<row>
|
|||
|
<entry>ISO9660</entry>
|
|||
|
<entry>cdrom</entry>
|
|||
|
<entry>reads labels only</entry>
|
|||
|
</row>
|
|||
|
</tbody>
|
|||
|
</tgroup>
|
|||
|
</informaltable>
|
|||
|
|
|||
|
</sect2>
|
|||
|
|
|||
|
<sect2>
|
|||
|
<title>How To Set Up?</title>
|
|||
|
<para>
|
|||
|
Reading labels and serial numbers just works automagically
|
|||
|
if you specify a <literal>Device=</literal> line in the
|
|||
|
[Drive X] section in your <filename>wine.conf</filename>.
|
|||
|
Note that the device has to exist and must be accessible if
|
|||
|
you do this, though.
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
If you don't do that, then you should give fixed
|
|||
|
<literal>Label=</literal> or <literal>Serial=</literal>
|
|||
|
entries in <filename>wine.conf</filename>, as Wine returns
|
|||
|
these entries instead if no device is given. If they don't
|
|||
|
exist, then Wine will return default values (label
|
|||
|
<literal>Drive X</literal> and serial
|
|||
|
<literal>12345678</literal>).
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
If you want to give a <literal>Device=</literal> entry
|
|||
|
*only* for drive raw sector accesses, but not for reading
|
|||
|
the volume info from the device (i.e. you want a
|
|||
|
<emphasis>fixed</emphasis>, preconfigured label), you need
|
|||
|
to specify <literal>ReadVolInfo=0</literal> to tell Wine to
|
|||
|
skip the volume reading.
|
|||
|
</para>
|
|||
|
</sect2>
|
|||
|
|
|||
|
<sect2>
|
|||
|
<title>EXAMPLES</title>
|
|||
|
<para>
|
|||
|
Here's a simple example of cdrom and floppy; labels will be
|
|||
|
read from the device on both cdrom and floppy; serial
|
|||
|
numbers on floppy only:
|
|||
|
</para>
|
|||
|
<screen>
|
|||
|
[Drive A]
|
|||
|
Path=/mnt/floppy
|
|||
|
Type=floppy
|
|||
|
Device=/dev/fd0
|
|||
|
Filesystem=msdos
|
|||
|
|
|||
|
[Drive R]
|
|||
|
Path=/mnt/cdrom
|
|||
|
Type=cdrom
|
|||
|
Device=/dev/hda1
|
|||
|
Filesystem=win95
|
|||
|
</screen>
|
|||
|
<para>
|
|||
|
Here's an example of overriding the CD-ROM label:
|
|||
|
</para>
|
|||
|
<screen>
|
|||
|
[Drive J]
|
|||
|
Path=/mnt/cdrom
|
|||
|
Type=cdrom
|
|||
|
Label=X234GCDSE
|
|||
|
; note that the device isn't really needed here as we have a fixed label
|
|||
|
Device=/dev/cdrom
|
|||
|
Filesystem=msdos
|
|||
|
</screen>
|
|||
|
</sect2>
|
|||
|
|
|||
|
<sect2>
|
|||
|
<title>Todo / Open Issues</title>
|
|||
|
<itemizedlist>
|
|||
|
<listitem> <para>
|
|||
|
The cdrom label can be read only if the data track of
|
|||
|
the disk resides in the first track and the cdrom is
|
|||
|
iso9660.
|
|||
|
</para> </listitem>
|
|||
|
<listitem> <para>
|
|||
|
Better checking for FAT superblock (it now checks only
|
|||
|
one byte). </para>
|
|||
|
</listitem>
|
|||
|
<listitem> <para>
|
|||
|
Support for labels/serial nums WRITING.
|
|||
|
</para> </listitem>
|
|||
|
<listitem> <para>
|
|||
|
Can the label be longer than 11 chars? (iso9660 has 32
|
|||
|
chars).
|
|||
|
</para> </listitem>
|
|||
|
<listitem> <para>
|
|||
|
What about reading ext2 volume label? ....
|
|||
|
</para> </listitem>
|
|||
|
</itemizedlist>
|
|||
|
</sect2>
|
|||
|
</sect1>
|
|||
|
|
|||
|
<sect1 id="dll-overrides">
|
|||
|
<title>Dll Overrides</title>
|
|||
|
|
|||
|
<para>by Ove Kaaven <ovek@arcticnet.no></para>
|
|||
|
<para>
|
|||
|
(Extracted from <filename>wine/documentation/dll-overrides</filename>)
|
|||
|
</para>
|
|||
|
|
|||
|
<para>
|
|||
|
The <filename>wine.conf</filename> directives [DllDefaults]
|
|||
|
and [DllOverrides] are the subject of some confusion. The
|
|||
|
overall purpose of most of these directives are clear enough,
|
|||
|
though - given a choice, should Wine use its own built-in
|
|||
|
DLLs, or should it use <filename>.DLL</filename> files found
|
|||
|
in an existing Windows installation? This document explains
|
|||
|
how this feature works.
|
|||
|
</para>
|
|||
|
|
|||
|
<sect2>
|
|||
|
<title>DLL types</title>
|
|||
|
<variablelist>
|
|||
|
<varlistentry>
|
|||
|
<term>native</term>
|
|||
|
<listitem> <para>
|
|||
|
A "native" DLL is a <filename>.DLL</filename> file
|
|||
|
written for the real Microsoft Windows.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>builtin</term>
|
|||
|
<listitem> <para>
|
|||
|
A "builtin" DLL is a Wine DLL. These can either be a
|
|||
|
part of <filename>libwine.so</filename>, or more
|
|||
|
recently, in a special <filename>.so</filename> file
|
|||
|
that Wine is able to load on demand.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>elfdll</term>
|
|||
|
<listitem> <para>
|
|||
|
An "elfdll" is a Wine <filename>.so</filename> file
|
|||
|
with a special Windows-like file structure that is as
|
|||
|
close to Windows as possible, and that can also
|
|||
|
seamlessly link dynamically with "native" DLLs, by
|
|||
|
using special ELF loader and linker tricks. Bertho
|
|||
|
Stultiens did some work on this, but this feature has
|
|||
|
not yet been merged back into Wine (because of
|
|||
|
political reasons and lack of time), so this DLL type
|
|||
|
does not exist in the official Wine at this time. In
|
|||
|
the meantime, the "builtin" DLL type gained some of
|
|||
|
the features of elfdlls (such as dynamic loading), so
|
|||
|
it's possible that "elfdll" functionality will be
|
|||
|
folded into "builtin" at some point.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>so</term>
|
|||
|
<listitem> <para>
|
|||
|
A native Unix <filename>.so</filename> file, with
|
|||
|
calling convention conversion thunks generated on the
|
|||
|
fly as the library is loaded. This is mostly useful
|
|||
|
for libraries such as "glide" that has exactly the
|
|||
|
same API on both Windows and Unix.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
</variablelist>
|
|||
|
</sect2>
|
|||
|
|
|||
|
<sect2>
|
|||
|
<title>The [DllDefaults] section</title>
|
|||
|
<variablelist>
|
|||
|
<varlistentry>
|
|||
|
<term>EXTRA_LD_LIBRARY_PATH</term>
|
|||
|
<listitem> <para>
|
|||
|
This specifies the location of the Wine's DLL
|
|||
|
<filename>.so</filename> files. Wine will search this
|
|||
|
path when trying to locate a DLL of the type
|
|||
|
<literal>builtin</literal> or
|
|||
|
<literal>elfdll</literal>. (This does not apply to
|
|||
|
<filename>libwine.so</filename>, since
|
|||
|
<filename>libwine.so</filename> is not a DLL in this
|
|||
|
sense.)
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>DefaultLoadOrder</term>
|
|||
|
<listitem> <para>
|
|||
|
This specifies in what order Wine should search for
|
|||
|
available DLL types, if the DLL in question was not
|
|||
|
found in the [DllOverrides] section.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
</variablelist>
|
|||
|
</sect2>
|
|||
|
|
|||
|
<sect2>
|
|||
|
<title>The [DllPairs] section</title>
|
|||
|
<para>
|
|||
|
At one time, there was a section called [DllPairs] in the
|
|||
|
default configuration file, but this has been obsoleted
|
|||
|
because the pairing information has now been embedded into
|
|||
|
Wine itself. (The purpose of this section was merely to be
|
|||
|
able to issue warnings if the user attempted to pair
|
|||
|
codependent 16-bit/32-bit DLLs of different types.) If you
|
|||
|
still have this in your <filename>wine.conf</filename> or
|
|||
|
<filename>.winerc</filename>, you may safely delete it.
|
|||
|
</para>
|
|||
|
</sect2>
|
|||
|
|
|||
|
<sect2>
|
|||
|
<title>The [DllOverrides] section</title>
|
|||
|
<para>
|
|||
|
This section specifies how you want specific DLLs to be
|
|||
|
handled, in particular whether you want to use "native" DLLs
|
|||
|
or not, if you have some from a real Windows configuration.
|
|||
|
Because builtins do not mix seamlessly with native DLLs yet,
|
|||
|
certain DLL dependencies may be problematic, but workarounds
|
|||
|
exist in Wine for many popular DLL configurations. Also see
|
|||
|
WWN's [16]Status Page to figure out how well your favorite
|
|||
|
DLL is implemented in Wine.
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
It is of course also possible to override these settings by
|
|||
|
explictly using Wine's <parameter>--dll</parameter>
|
|||
|
command-line option (see the man page for details). Some
|
|||
|
hints for choosing your optimal configuration (listed by
|
|||
|
16/32-bit DLL pair):
|
|||
|
</para>
|
|||
|
<variablelist>
|
|||
|
<varlistentry>
|
|||
|
<term>krnl386, kernel32</term>
|
|||
|
<listitem> <para>
|
|||
|
Native versions of these will never work, so don't try. Leave
|
|||
|
at <literal>builtin</literal>.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>gdi, gdi32</term>
|
|||
|
<listitem> <para>
|
|||
|
Graphics Device Interface. No effort has been made at trying to
|
|||
|
run native GDI. Leave at <literal>builtin</literal>.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>user, user32</term>
|
|||
|
<listitem> <para>
|
|||
|
Window management and standard controls. It was
|
|||
|
possible to use Win95's <literal>native</literal>
|
|||
|
versions at some point (if all other DLLs that depend
|
|||
|
on it, such as comctl32 and comdlg32, were also run
|
|||
|
<literal>native</literal>). However, this is no longer
|
|||
|
possible after the Address Space Separation, so leave
|
|||
|
at <literal>builtin</literal>.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>ntdll</term>
|
|||
|
<listitem> <para>
|
|||
|
NT kernel API. Although badly documented, the
|
|||
|
<literal>native</literal> version of this will never
|
|||
|
work. Leave at <literal>builtin</literal>.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>w32skrnl</term>
|
|||
|
<listitem> <para>
|
|||
|
Win32s (for Win3.x). The <literal>native</literal>
|
|||
|
version will probably never work. Leave at
|
|||
|
<literal>builtin</literal>.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>wow32</term>
|
|||
|
<listitem> <para>
|
|||
|
Win16 support library for NT. The
|
|||
|
<literal>native</literal> version will probably never
|
|||
|
work. Leave at <literal>builtin</literal>.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>system</term>
|
|||
|
<listitem> <para>
|
|||
|
Win16 kernel stuff. Will never work
|
|||
|
<literal>native</literal>. Leave at
|
|||
|
<literal>builtin</literal>.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>display</term>
|
|||
|
<listitem> <para>
|
|||
|
Display driver. Definitely leave at <literal>builtin</literal>.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>toolhelp</term>
|
|||
|
<listitem> <para>
|
|||
|
Tool helper routines. This is rarely a source of problems.
|
|||
|
Leave at <literal>builtin</literal>.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>ver, version</term>
|
|||
|
<listitem> <para>
|
|||
|
Versioning. Seldom useful to mess with.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>advapi32</term>
|
|||
|
<listitem> <para>
|
|||
|
Registry and security features. Trying the
|
|||
|
<literal>native</literal> version of this may or may
|
|||
|
not work.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>commdlg, comdlg32</term>
|
|||
|
<listitem> <para>
|
|||
|
Common Dialogs, such as color picker, font dialog,
|
|||
|
print dialog, open/save dialog, etc. It is safe to try
|
|||
|
<literal>native</literal>.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>commctrl, comctl32</term>
|
|||
|
<listitem> <para>
|
|||
|
Common Controls. This is toolbars, status bars, list controls,
|
|||
|
the works. It is safe to try <literal>native</literal>.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>shell, shell32</term>
|
|||
|
<listitem> <para>
|
|||
|
Shell interface (desktop, filesystem, etc). Being one of the
|
|||
|
most undocumented pieces of Windows, you may have luck with the
|
|||
|
<literal>native</literal> version, should you need it.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>winsock, wsock32</term>
|
|||
|
<listitem> <para>
|
|||
|
Windows Sockets. The <literal>native</literal> version
|
|||
|
will not work under Wine, so leave at
|
|||
|
<literal>builtin</literal>.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>icmp</term>
|
|||
|
<listitem> <para>
|
|||
|
ICMP routines for wsock32. As with wsock32, leave at
|
|||
|
<literal>builtin</literal>.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>mpr</term>
|
|||
|
<listitem> <para>
|
|||
|
The <literal>native</literal> version may not work due
|
|||
|
to thunking issues. Leave at
|
|||
|
<literal>builtin</literal>.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>lzexpand, lz32</term>
|
|||
|
<listitem> <para>
|
|||
|
Lempel-Ziv decompression. Wine's
|
|||
|
<literal>builtin</literal> version ought to work fine.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>winaspi, wnaspi32</term>
|
|||
|
<listitem> <para>
|
|||
|
Advanced SCSI Peripheral Interface. The
|
|||
|
<literal>native</literal> version will probably never
|
|||
|
work. Leave at <literal>builtin</literal>.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>crtdll</term>
|
|||
|
<listitem> <para>
|
|||
|
C Runtime library. The <literal>native</literal>
|
|||
|
version will easily work better than Wine's on this
|
|||
|
one.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>winspool.drv</term>
|
|||
|
<listitem> <para>
|
|||
|
Printer spooler. You are not likely to have more luck
|
|||
|
with the <literal>native</literal> version.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>ddraw</term>
|
|||
|
<listitem> <para>
|
|||
|
DirectDraw/Direct3D. Since Wine does not implement the
|
|||
|
DirectX HAL, the <literal>native</literal> version
|
|||
|
will not work at this time.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>dinput</term>
|
|||
|
<listitem> <para>
|
|||
|
DirectInput. Running this <literal>native</literal>
|
|||
|
may or may not work.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>dsound</term>
|
|||
|
<listitem> <para>
|
|||
|
DirectSound. It may be possible to run this
|
|||
|
<literal>native</literal>, but don't count on it.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>dplay/dplayx</term>
|
|||
|
<listitem> <para>
|
|||
|
DirectPlay. The <literal>native</literal> version
|
|||
|
ought to work best on this, if at all.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>mmsystem, winmm</term>
|
|||
|
<listitem> <para>
|
|||
|
Multimedia system. The <literal>native</literal>
|
|||
|
version is not likely to work. Leave at
|
|||
|
<literal>builtin</literal>.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>msacm, msacm32</term>
|
|||
|
<listitem> <para>
|
|||
|
Audio Compression Manager. The
|
|||
|
<literal>builtin</literal> version works best, if you
|
|||
|
set msacm.drv to the same.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>msvideo, msvfw32</term>
|
|||
|
<listitem> <para>
|
|||
|
Video for Windows. It is safe (and recommended) to try
|
|||
|
<literal>native</literal>.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>mcicda.drv</term>
|
|||
|
<listitem> <para>
|
|||
|
CD Audio MCI driver.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>mciseq.drv</term>
|
|||
|
<listitem> <para>
|
|||
|
MIDI Sequencer MCI driver (<filename>.MID</filename>
|
|||
|
playback).
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>mciwave.drv</term>
|
|||
|
<listitem> <para>
|
|||
|
Wave audio MCI driver (<filename>.WAV</filename> playback).
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>mciavi.drv</term>
|
|||
|
<listitem> <para>
|
|||
|
AVI MCI driver (<filename>.AVI</filename> video
|
|||
|
playback). Best to use <literal>native</literal>.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>mcianim.drv</term>
|
|||
|
<listitem> <para>
|
|||
|
Animation MCI driver.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>msacm.drv</term>
|
|||
|
<listitem> <para>
|
|||
|
Audio Compression Manager. Set to same as msacm32.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>midimap.drv</term>
|
|||
|
<listitem> <para>
|
|||
|
MIDI Mapper.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
<varlistentry>
|
|||
|
<term>wprocs</term>
|
|||
|
<listitem> <para>
|
|||
|
This is a pseudo-DLL used by Wine for thunking
|
|||
|
purposes. A <literal>native</literal> version of this
|
|||
|
doesn't exist.
|
|||
|
</para> </listitem>
|
|||
|
</varlistentry>
|
|||
|
</variablelist>
|
|||
|
</sect2>
|
|||
|
</sect1>
|
|||
|
|
|||
|
<sect1 id="keyboard">
|
|||
|
<title>Keyboard</title>
|
|||
|
|
|||
|
<para>by Ove Kaaven <ovek@arcticnet.no></para>
|
|||
|
<para>
|
|||
|
(Extracted from <filename>wine/documentation/keyboard</filename>)
|
|||
|
</para>
|
|||
|
|
|||
|
<para>
|
|||
|
Wine now needs to know about your keyboard layout. This
|
|||
|
requirement comes from a need from many apps to have the
|
|||
|
correct scancodes available, since they read these directly,
|
|||
|
instead of just taking the characters returned by the X
|
|||
|
server. This means that Wine now needs to have a mapping from
|
|||
|
X keys to the scancodes these applications expect.
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
On startup, Wine will try to recognize the active X layout by
|
|||
|
seeing if it matches any of the defined tables. If it does,
|
|||
|
everything is alright. If not, you need to define it.
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
To do this, open the file
|
|||
|
<filename>windows/x11drv/keyboard.c</filename> and take a look
|
|||
|
at the existing tables. Make a backup copy of it, especially
|
|||
|
if you don't use CVS.
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
What you really would need to do, is find out which scancode
|
|||
|
each key needs to generate. Find it in the
|
|||
|
<function>main_key_scan</function> table, which looks like
|
|||
|
this:
|
|||
|
</para>
|
|||
|
<programlisting>
|
|||
|
static const int main_key_scan[MAIN_LEN] =
|
|||
|
{
|
|||
|
/* this is my (102-key) keyboard layout, sorry if it doesn't quite match yours */
|
|||
|
0x29,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0A,0x0B,0x0C,0x0D,
|
|||
|
0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1A,0x1B,
|
|||
|
0x1E,0x1F,0x20,0x21,0x22,0x23,0x24,0x25,0x26,0x27,0x28,0x2B,
|
|||
|
0x2C,0x2D,0x2E,0x2F,0x30,0x31,0x32,0x33,0x34,0x35,
|
|||
|
0x56 /* the 102nd key (actually to the right of l-shift) */
|
|||
|
};
|
|||
|
</programlisting>
|
|||
|
<para>
|
|||
|
Next, assign each scancode the characters imprinted on the
|
|||
|
keycaps. This was done (sort of) for the US 101-key keyboard,
|
|||
|
which you can find near the top in
|
|||
|
<filename>keyboard.c</filename>. It also shows that if there
|
|||
|
is no 102nd key, you can skip that.
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
However, for most international 102-key keyboards, we have
|
|||
|
done it easy for you. The scancode layout for these already
|
|||
|
pretty much matches the physical layout in the
|
|||
|
<function>main_key_scan</function>, so all you need to do is
|
|||
|
to go through all the keys that generate characters on your
|
|||
|
main keyboard (except spacebar), and stuff those into an
|
|||
|
appropriate table. The only exception is that the 102nd key,
|
|||
|
which is usually to the left of the first key of the last line
|
|||
|
(usually <keycap>Z</keycap>), must be placed on a separate
|
|||
|
line after the last line.
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
For example, my Norwegian keyboard looks like this
|
|||
|
</para>
|
|||
|
<screen>
|
|||
|
<EFBFBD> ! " # <20> % & / ( ) = ? ` Back-
|
|||
|
| 1 2@ 3<> 4$ 5 6 7{ 8[ 9] 0} + \<5C> space
|
|||
|
|
|||
|
Tab Q W E R T Y U I O P <20> ^
|
|||
|
<20>~
|
|||
|
Enter
|
|||
|
Caps A S D F G H J K L <20> <20> *
|
|||
|
Lock '
|
|||
|
|
|||
|
Sh- > Z X C V B N M ; : _ Shift
|
|||
|
ift < , . -
|
|||
|
|
|||
|
Ctrl Alt Spacebar AltGr Ctrl
|
|||
|
</screen>
|
|||
|
<para>
|
|||
|
Note the 102nd key, which is the <keycap><></keycap> key, to
|
|||
|
the left of <keycap>Z</keycap>. The character to the right of
|
|||
|
the main character is the character generated by
|
|||
|
<keycap>AltGr</keycap>.
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
This keyboard is defined as follows:
|
|||
|
</para>
|
|||
|
<programlisting>
|
|||
|
static const char main_key_NO[MAIN_LEN][4] =
|
|||
|
{
|
|||
|
"|<7C>","1!","2\"@","3#<23>","4<>$","5%","6&","7/{","8([","9)]","0=}","+?","\\<5C>",
|
|||
|
"qQ","wW","eE","rR","tT","yY","uU","iI","oO","pP","<22><>","<22>^~",
|
|||
|
"aA","sS","dD","fF","gG","hH","jJ","kK","lL","<22><>","<22><>","'*",
|
|||
|
"zZ","xX","cC","vV","bB","nN","mM",",;",".:","-_",
|
|||
|
"<>"
|
|||
|
};
|
|||
|
</programlisting>
|
|||
|
<para>
|
|||
|
Except that " and \ needs to be quoted with a backslash, and
|
|||
|
that the 102nd key is on a separate line, it's pretty
|
|||
|
straightforward.
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
After you have written such a table, you need to add it to the
|
|||
|
<function>main_key_tab[]</function> layout index table. This
|
|||
|
will look like this:
|
|||
|
</para>
|
|||
|
<programlisting>
|
|||
|
static struct {
|
|||
|
WORD lang, ansi_codepage, oem_codepage;
|
|||
|
const char (*key)[MAIN_LEN][4];
|
|||
|
} main_key_tab[]={
|
|||
|
...
|
|||
|
...
|
|||
|
{MAKELANGID(LANG_NORWEGIAN,SUBLANG_DEFAULT), 1252, 865, &main_key_NO},
|
|||
|
...
|
|||
|
</programlisting>
|
|||
|
<para>
|
|||
|
After you have added your table, recompile Wine and test that
|
|||
|
it works. If it fails to detect your table, try running
|
|||
|
</para>
|
|||
|
<screen>
|
|||
|
wine --debugmsg +key,+keyboard >& key.log
|
|||
|
</screen>
|
|||
|
<para>
|
|||
|
and look in the resulting <filename>key.log</filename> file to
|
|||
|
find the error messages it gives for your layout.
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
Note that the <constant>LANG_*</constant> and
|
|||
|
<constant>SUBLANG_*</constant> definitions are in
|
|||
|
<filename>include/winnls.h</filename>, which you might need to
|
|||
|
know to find out which numbers your language is assigned, and
|
|||
|
find it in the debugmsg output. The numbers will be
|
|||
|
<literal>(SUBLANG * 0x400 + LANG)</literal>, so, for example
|
|||
|
the combination <literal>LANG_NORWEGIAN (0x14)</literal> and
|
|||
|
<literal>SUBLANG_DEFAULT (0x1)</literal> will be (in hex)
|
|||
|
<literal>14 + 1*400 = 414</literal>, so since I'm Norwegian, I
|
|||
|
could look for <literal>0414</literal> in the debugmsg output
|
|||
|
to find out why my keyboard won't detect.
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
Once it works, submit it to the Wine project. If you use CVS,
|
|||
|
you will just have to do
|
|||
|
</para>
|
|||
|
<screen>
|
|||
|
cvs -z3 diff -u windows/x11drv/keyboard.c > layout.diff
|
|||
|
</screen>
|
|||
|
<para>
|
|||
|
from your main Wine directory, then submit
|
|||
|
<filename>layout.diff</filename> to
|
|||
|
<email>wine-patches@winehq.com</email> along with a brief note
|
|||
|
of what it is.
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
If you don't use CVS, you need to do
|
|||
|
</para>
|
|||
|
<screen>
|
|||
|
diff -u the_backup_file_you_made windows/x11drv/keyboard.c > layout.diff
|
|||
|
</screen>
|
|||
|
<para>
|
|||
|
and submit it as explained above.
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
If you did it right, it will be included in the next Wine
|
|||
|
release, and all the troublesome applications (especially
|
|||
|
remote-control applications) and games that use scancodes will
|
|||
|
be happily using your keyboard layout, and you won't get those
|
|||
|
annoying fixme messages either.
|
|||
|
</para>
|
|||
|
<para>
|
|||
|
Good luck.
|
|||
|
</para>
|
|||
|
</sect1>
|
|||
|
</chapter>
|
|||
|
|
|||
|
<!-- Keep this comment at the end of the file
|
|||
|
Local variables:
|
|||
|
mode: sgml
|
|||
|
sgml-parent-document:("wine-doc.sgml" "book" "chapter" "")
|
|||
|
End:
|
|||
|
-->
|