345 lines
11 KiB
Plaintext
345 lines
11 KiB
Plaintext
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/*
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* Direct3D shader assembler
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*
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* Copyright 2008 Stefan Dösinger
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* Copyright 2009 Matteo Bruni
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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%{
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#include "config.h"
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#include "wine/port.h"
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#include "wine/debug.h"
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#include "d3dx9_36_private.h"
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#include <stdio.h>
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WINE_DEFAULT_DEBUG_CHANNEL(asmshader);
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struct asm_parser asm_ctx;
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/* Needed lexer functions declarations */
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void asmshader_error(const char *s);
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int asmshader_lex(void);
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void set_rel_reg(struct shader_reg *reg, struct rel_reg *rel) {
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reg->rel_reg = NULL;
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}
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%}
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%union {
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unsigned int regnum;
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struct shader_reg reg;
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struct {
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DWORD swizzle;
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DWORD writemask;
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} swizzle_wmask;
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DWORD writemask;
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DWORD swizzle;
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struct {
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DWORD mod;
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DWORD shift;
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} modshift;
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struct rel_reg rel_reg;
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struct src_regs sregs;
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}
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/* Common instructions between vertex and pixel shaders */
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%token INSTR_MOV
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/* Registers */
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%token <regnum> REG_TEMP
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%token <regnum> REG_CONSTFLOAT
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/* Version tokens */
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%token VER_VS10
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%token VER_VS11
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%token VER_VS20
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%token VER_VS2X
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%token VER_VS30
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%token VER_PS10
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%token VER_PS11
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%token VER_PS12
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%token VER_PS13
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%token VER_PS14
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%token VER_PS20
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%token VER_PS2X
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%token VER_PS30
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%type <reg> dreg_name
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%type <reg> dreg
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%type <reg> sreg_name
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%type <reg> sreg
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%type <swizzle> swizzle
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%type <modshift> omods
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%type <rel_reg> rel_reg
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%type <sregs> sregs
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%%
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shader: version_marker instructions
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{
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asm_ctx.funcs->end(&asm_ctx);
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}
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version_marker: VER_VS10
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{
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TRACE("Vertex shader 1.0\n");
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set_parse_status(&asm_ctx, PARSE_ERR);
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YYABORT;
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}
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| VER_VS11
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{
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TRACE("Vertex shader 1.1\n");
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set_parse_status(&asm_ctx, PARSE_ERR);
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YYABORT;
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}
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| VER_VS20
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{
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TRACE("Vertex shader 2.0\n");
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set_parse_status(&asm_ctx, PARSE_ERR);
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YYABORT;
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}
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| VER_VS2X
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{
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TRACE("Vertex shader 2.x\n");
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set_parse_status(&asm_ctx, PARSE_ERR);
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YYABORT;
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}
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| VER_VS30
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{
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TRACE("Vertex shader 3.0\n");
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create_vs30_parser(&asm_ctx);
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}
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| VER_PS10
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{
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TRACE("Pixel shader 1.0\n");
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set_parse_status(&asm_ctx, PARSE_ERR);
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YYABORT;
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}
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| VER_PS11
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{
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TRACE("Pixel shader 1.1\n");
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set_parse_status(&asm_ctx, PARSE_ERR);
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YYABORT;
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}
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| VER_PS12
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{
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TRACE("Pixel shader 1.2\n");
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set_parse_status(&asm_ctx, PARSE_ERR);
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YYABORT;
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}
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| VER_PS13
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{
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TRACE("Pixel shader 1.3\n");
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set_parse_status(&asm_ctx, PARSE_ERR);
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YYABORT;
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}
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| VER_PS14
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{
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TRACE("Pixel shader 1.4\n");
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set_parse_status(&asm_ctx, PARSE_ERR);
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YYABORT;
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}
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| VER_PS20
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{
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TRACE("Pixel shader 2.0\n");
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set_parse_status(&asm_ctx, PARSE_ERR);
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YYABORT;
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}
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| VER_PS2X
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{
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TRACE("Pixel shader 2.x\n");
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set_parse_status(&asm_ctx, PARSE_ERR);
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YYABORT;
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}
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| VER_PS30
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{
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TRACE("Pixel shader 3.0\n");
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set_parse_status(&asm_ctx, PARSE_ERR);
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YYABORT;
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}
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instructions: /* empty */
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{
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/* Nothing to do */
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}
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complexinstr: instruction
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{
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}
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instruction: INSTR_MOV omods dreg ',' sregs
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{
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TRACE("MOV\n");
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asm_ctx.funcs->instr(&asm_ctx, BWRITERSIO_MOV, $2.mod, $2.shift, 0, &$3, &$5, 1);
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}
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dreg: dreg_name rel_reg
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{
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$$.regnum = $1.regnum;
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$$.type = $1.type;
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$$.writemask = BWRITERSP_WRITEMASK_ALL;
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$$.srcmod = BWRITERSPSM_NONE;
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set_rel_reg(&$$, &$2);
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}
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dreg_name: REG_TEMP
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{
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$$.regnum = $1; $$.type = BWRITERSPR_TEMP;
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}
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swizzle: /* empty */
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{
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$$ = BWRITERVS_NOSWIZZLE;
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TRACE("Default swizzle: %08x\n", $$);
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}
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omods: /* Empty */
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{
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$$.mod = 0;
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$$.shift = 0;
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}
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sregs: sreg
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{
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$$.reg[0] = $1;
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$$.count = 1;
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}
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| sregs ',' sreg
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{
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if($$.count == MAX_SRC_REGS){
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asmparser_message(&asm_ctx, "Line %u: Too many source registers in this instruction\n",
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asm_ctx.line_no);
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set_parse_status(&asm_ctx, PARSE_ERR);
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}
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else
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$$.reg[$$.count++] = $3;
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}
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sreg: sreg_name rel_reg swizzle
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{
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$$.type = $1.type;
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$$.regnum = $1.regnum;
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$$.swizzle = $3;
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$$.srcmod = BWRITERSPSM_NONE;
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set_rel_reg(&$$, &$2);
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}
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rel_reg: /* empty */
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{
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$$.has_rel_reg = FALSE;
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$$.additional_offset = 0;
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}
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sreg_name: REG_TEMP
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{
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$$.regnum = $1; $$.type = BWRITERSPR_TEMP;
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}
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| REG_CONSTFLOAT
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{
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$$.regnum = $1; $$.type = BWRITERSPR_CONST;
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}
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%%
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void asmshader_error (char const *s) {
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asmparser_message(&asm_ctx, "Line %u: Error \"%s\" from bison\n", asm_ctx.line_no, s);
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set_parse_status(&asm_ctx, PARSE_ERR);
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}
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/* Error reporting function */
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void asmparser_message(struct asm_parser *ctx, const char *fmt, ...) {
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va_list args;
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char* newbuffer;
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int rc, newsize;
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if(ctx->messagecapacity == 0) {
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ctx->messages = asm_alloc(MESSAGEBUFFER_INITIAL_SIZE);
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if(ctx->messages == NULL) {
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ERR("Error allocating memory for parser messages\n");
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return;
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}
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ctx->messagecapacity = MESSAGEBUFFER_INITIAL_SIZE;
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}
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while(1) {
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va_start(args, fmt);
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rc = vsnprintf(ctx->messages + ctx->messagesize,
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ctx->messagecapacity - ctx->messagesize, fmt, args);
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va_end(args);
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if (rc < 0 || /* C89 */
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rc >= ctx->messagecapacity - ctx->messagesize) { /* C99 */
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/* Resize the buffer */
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newsize = ctx->messagecapacity * 2;
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newbuffer = asm_realloc(ctx->messages, newsize);
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if(newbuffer == NULL){
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ERR("Error reallocating memory for parser messages\n");
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return;
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}
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ctx->messages = newbuffer;
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ctx->messagecapacity = newsize;
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} else {
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ctx->messagesize += rc;
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return;
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}
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}
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}
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/* New status is the worst between current status and parameter value */
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void set_parse_status(struct asm_parser *ctx, enum parse_status status) {
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if(status == PARSE_ERR) ctx->status = PARSE_ERR;
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else if(status == PARSE_WARN && ctx->status == PARSE_SUCCESS) ctx->status = PARSE_WARN;
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}
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struct bwriter_shader *parse_asm_shader(char **messages) {
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struct bwriter_shader *ret = NULL;
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asm_ctx.shader = NULL;
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asm_ctx.status = PARSE_SUCCESS;
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asm_ctx.messagesize = asm_ctx.messagecapacity = 0;
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asm_ctx.line_no = 1;
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asmshader_parse();
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if(asm_ctx.status != PARSE_ERR) ret = asm_ctx.shader;
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else if(asm_ctx.shader) SlDeleteShader(asm_ctx.shader);
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if(messages) {
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if(asm_ctx.messagesize) {
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/* Shrink the buffer to the used size */
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*messages = asm_realloc(asm_ctx.messages, asm_ctx.messagesize + 1);
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if(!*messages) {
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ERR("Out of memory, no messages reported\n");
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asm_free(asm_ctx.messages);
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}
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} else {
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*messages = NULL;
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}
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} else {
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if(asm_ctx.messagecapacity) asm_free(asm_ctx.messages);
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}
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return ret;
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}
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