Sweden-Number/dlls/d3d9/tests/volume.c

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/*
* Copyright (C) 2006 Henri Verbeet
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include <d3d9.h>
#include "wine/test.h"
static HWND create_window(void)
{
WNDCLASS wc = {0};
wc.lpfnWndProc = DefWindowProc;
wc.lpszClassName = "d3d9_test_wc";
RegisterClass(&wc);
return CreateWindow("d3d9_test_wc", "d3d9_test",
0, 0, 0, 0, 0, 0, 0, 0, 0);
}
static IDirect3DDevice9 *init_d3d9(HMODULE d3d9_handle)
{
IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
IDirect3D9 *d3d9_ptr = 0;
IDirect3DDevice9 *device_ptr = 0;
D3DPRESENT_PARAMETERS present_parameters;
HRESULT hr;
d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
if (!d3d9_create) return NULL;
d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
if (!d3d9_ptr)
{
skip("could not create D3D9\n");
return NULL;
}
ZeroMemory(&present_parameters, sizeof(present_parameters));
present_parameters.Windowed = TRUE;
present_parameters.hDeviceWindow = create_window();
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
if(FAILED(hr))
{
trace("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
return NULL;
}
return device_ptr;
}
static void test_volume_get_container(IDirect3DDevice9 *device_ptr)
{
IDirect3DVolumeTexture9 *texture_ptr = 0;
IDirect3DVolume9 *volume_ptr = 0;
void *container_ptr;
HRESULT hr;
hr = IDirect3DDevice9_CreateVolumeTexture(device_ptr, 128, 128, 128, 1, 0,
D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture_ptr, 0);
ok(SUCCEEDED(hr) && texture_ptr != NULL, "CreateVolumeTexture returned: hr %#x, texture_ptr %p. "
"Expected hr %#x, texture_ptr != %p\n", hr, texture_ptr, D3D_OK, NULL);
if (!texture_ptr || FAILED(hr)) goto cleanup;
hr = IDirect3DVolumeTexture9_GetVolumeLevel(texture_ptr, 0, &volume_ptr);
ok(SUCCEEDED(hr) && volume_ptr != NULL, "GetVolumeLevel returned: hr %#x, volume_ptr %p. "
"Expected hr %#x, volume_ptr != %p\n", hr, volume_ptr, D3D_OK, NULL);
if (!volume_ptr || FAILED(hr)) goto cleanup;
/* These should work... */
container_ptr = (void *)0x1337c0d3;
hr = IDirect3DVolume9_GetContainer(volume_ptr, &IID_IUnknown, &container_ptr);
ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
container_ptr = (void *)0x1337c0d3;
hr = IDirect3DVolume9_GetContainer(volume_ptr, &IID_IDirect3DResource9, &container_ptr);
ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
container_ptr = (void *)0x1337c0d3;
hr = IDirect3DVolume9_GetContainer(volume_ptr, &IID_IDirect3DBaseTexture9, &container_ptr);
ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
container_ptr = (void *)0x1337c0d3;
hr = IDirect3DVolume9_GetContainer(volume_ptr, &IID_IDirect3DVolumeTexture9, &container_ptr);
ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
/* ...and this one shouldn't. This should return E_NOINTERFACE and set container_ptr to NULL */
container_ptr = (void *)0x1337c0d3;
hr = IDirect3DVolume9_GetContainer(volume_ptr, &IID_IDirect3DVolume9, &container_ptr);
ok(hr == E_NOINTERFACE && container_ptr == NULL, "GetContainer returned: hr %#x, container_ptr %p. "
"Expected hr %#x, container_ptr %p\n", hr, container_ptr, E_NOINTERFACE, NULL);
if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
cleanup:
if (texture_ptr) IDirect3DVolumeTexture9_Release(texture_ptr);
if (volume_ptr) IDirect3DVolume9_Release(volume_ptr);
}
static void test_volume_resource(IDirect3DDevice9 *device)
{
IDirect3DVolumeTexture9 *texture;
IDirect3DResource9 *resource;
IDirect3DVolume9 *volume;
HRESULT hr;
hr = IDirect3DDevice9_CreateVolumeTexture(device, 128, 128, 128, 1, 0,
D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, 0);
ok(SUCCEEDED(hr), "CreateVolumeTexture failed, hr %#x.\n", hr);
hr = IDirect3DVolumeTexture9_GetVolumeLevel(texture, 0, &volume);
ok(SUCCEEDED(hr), "GetVolumeLevel failed, hr %#x.\n", hr);
IDirect3DVolumeTexture9_Release(texture);
hr = IDirect3DVolume9_QueryInterface(volume, &IID_IDirect3DResource9, (void **)&resource);
ok(hr == E_NOINTERFACE, "QueryInterface returned %#x, expected %#x.\n", hr, E_NOINTERFACE);
IDirect3DVolume9_Release(volume);
}
START_TEST(volume)
{
HMODULE d3d9_handle;
IDirect3DDevice9 *device_ptr;
ULONG refcount;
D3DCAPS9 caps;
memset(&caps, 0, sizeof(caps));
d3d9_handle = LoadLibraryA("d3d9.dll");
if (!d3d9_handle)
{
skip("Could not load d3d9.dll\n");
return;
}
device_ptr = init_d3d9(d3d9_handle);
if (!device_ptr) return;
IDirect3DDevice9_GetDeviceCaps(device_ptr, &caps);
if(!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)) {
skip("No volume texture support\n");
return;
}
test_volume_get_container(device_ptr);
test_volume_resource(device_ptr);
refcount = IDirect3DDevice9_Release(device_ptr);
ok(!refcount, "Device has %u references left\n", refcount);
}