819 lines
30 KiB
Plaintext
819 lines
30 KiB
Plaintext
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WineLib HOWTO
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Version 04-Jun-2000
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AUTHOR:
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Wilbur Dale
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Lumin Software BV
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Zandheuvel 52 B
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4901 HW Oosterhout (NB)
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The Netherlands
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wilbur.dale@lumin.nl
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WARNING: This HOWTO is incomplete. I expect to add to it on a weekly
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basis until it is complete.
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=====================================================================
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Table of Contents
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I. Introduction: Wine vs. WineLib
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II. Legal Issues
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III. How Much Work?
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IV. Compiling A Simple Win32 Program
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V. Compiling A Win32 Program With Resources
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VI. DLLs
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A. Native DLL.
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B. so DLL.
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C. elfdll.
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VII. How to use MFC
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A. Using a native MFC dll
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B. Compiling MFC
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VIII. Trademarks
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Windows 3.x, Windows 95, Windows 98, Windows NT are trademarks of
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Microsoft Corporation.
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Unix is a trademark of ???? FIXME: who has the trademark this week?
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CrypKey is a trademark of Kenonic Controls Ltd.
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All other trademarks are the property of their respective owners.
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=====================================================================
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I. Introduction: Wine vs. WineLib
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Wine/Winelib provides the Win32/Win16 API's to a non-Microsoft
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operating system. The wine/winelib Win32/Win16 functions use X11
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functions to perform the actual drawing on the screen. Wine and
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winelib are based on the same set of functions that implement the
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Win32/Win16 API. The difference between wine and winelib is the type
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of executable that is loaded into memory and executed. If an
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executable and any associated DLLs were compiled for x86 hardware
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running the Windows 3.x, 95, 98, or Windows NT (TM) operating systems,
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then Wine can use a special binary loader to load the program and the
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libraries into memory and execute it. Winelib on the other hand allows
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you to take the source for such a program and DLLs and compile it into
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the native format of a x86 Unix or Linux operating system. Winelib
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also allows you to partially compile the program and DLLs into the
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native format. For example, if you use a DLL from a vendor to provide
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some functions to your program and the vendor does not give you
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source, then you can use the Windows version of the DLL to provide the
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functions and compile the rest of your program in the native form for
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your system.
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Windows compilers assume a different structure than standard
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compilers. For example, standard compilers assume that the function
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main() exists and is the entry point of the program. On the other
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hand, windows compilers create a main() that issues an error message
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that states that windows is required for executing the program and the
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real entry point is the function WinMain(). As a result, winelib
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provides certain aids to generate code so that your program can be
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compiled and run as written for windows. For example, winelib
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generates a main() to initialize the windows API, to load any
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necessary DLLs and then call your WinMain(). Therefore you need to
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learn four basic operations to compile a windows program using
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winelib: compiling a simple program, compiling resources, compiling
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libraries, and compiling MFC. These skills are operations are
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explained in later sections of this HOWTO.
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Before you start porting your windows code to winelib, you need to
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consider whether you are allowed to port your program to winelib. As
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you compile your program using winelib, you will be combining software
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from several sources and you need to ensure that the licenses for the
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components is compatible. Hence in the next section, we will examine
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several legal issues.
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II. Legal Issues
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Disclaimer! I am not a lawyer. The purpose of this section is to make
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you aware of potential legal problems. Be sure to read your licenses
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and to consult your attorney.
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During the compilation of your program, you will be combining code
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from several sources: your code, winelib code, code from your vendor's
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DLLs (if any), and Microsoft MFC code (if used). As a result, you must
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ensure that the licenses of all code sources are obeyed. What you are
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allowed and not allowed to do can vary depending on how you compile
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your program and if you will be distributing it. For example, if you
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are releasing your code under the GPL, you cannot link your code to
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MFC code because the GPL requires that you provide ALL sources to your
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users. The MFC license forbids you from distributing the MFC source so
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you can not comply with the GPL license except by not distributing you
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program. On the other hand, if your code is released under the LGPL,
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you cannot statically link your program to MFC and distribute it, but
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you can dynamically link your LGPL code and MFC code and distribute
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it.
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Wine/Winelib is distributed under an X11-like license. It places few
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restrictions on the use and distribution of Wine/Winelib code. I doubt
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the Wine license will cause you any problems. On the other hand MFC is
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distributed under a very restrictive license and the restrictions vary
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from version to version and between service packs.
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If you plan on using MFC, there are three hurdles to legally using
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MFC. The first hurdle is how to legally get MFC source code on your
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computer. MFC source code comes as a part of Visual Studio. The
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license for Visual Studio implies it is a single product that can not
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be broken up into its components. The cleanest way to get MFC on you
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system is to use a dual boot Linux box with the windows partition
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visible to the Linux OS. Boot into windows and install Visual
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Studio. Since Visual Studio is installed on the computer, you have not
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broken it into its components. There may be other solutions, but I
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think this is the easiest.
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The second hurdle for MFC is the legality of compiling MFC on a
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non-Microsoft operating system. This varies with the version of MFC.
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MFC license from Visual Studio 6.0:
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1.1 General License Grant. Microsoft grants to you as an
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individual, a personal, nonexclusive license to make and use
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copies of the SOFTWARE PRODUCT for the sole purposes of designing,
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developing, and testing your software product(s) that are designed
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to operate in conjunction with any Microsoft operating system
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product. [Other unrelated stuff deleted.]
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So it appears you cannot compile MFC for Winelib using this
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license. On the other hand, Visual Studio 6.0 service pack 3 (Visual
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Studio 5.0 is similar):
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1.1 General License Grant. Microsoft grants to you as an
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individual, a personal, nonexclusive license to make and use
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copies of the SOFTWARE PRODUCT for the purpose of designing,
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developing, and testing your software product(s). [Other unrelated
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stuff deleted]
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So it appears you can compile MFC for Winelib using this license.
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The third hurdle is your legal right to distribute an MFC
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library. Check the relevant section of the license on redistributables
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and your redistribution rights. As I read the license, you only have
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the right to distribute binaries of the MFC library if it has no debug
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information and if you distribute it with an application that provides
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significant added functionality to the MFC library.
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Once you have examined the licenses for all of the sources used in
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compiling your program and have decided you can legally compile you
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program using winelib, you should probably experiment with your
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program running under wine to determine how much work will be involved
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in the port. The next section will give advice on estimating the
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amount of work required for porting your program to winelib.
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III. How Much Work?
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Wine and winelib use the same functions to implement the windows API;
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hence, if your program correctly runs under wine, it should run under
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winelib. However, wine/winelib is incomplete. You may have trouble
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running your program under wine. Many people have successfully run many
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programs under wine, so there is a good chance you will have no
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trouble.
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Wine executes the binary program that was compiled for a windows
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operating system. There are differences between the windows operating
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system and Unix/Linux operating systems. For example, in Windows 3.x,
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Windows 95, and Windows 98, the program has direct access to the
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hardware. A copy protection program that you purchased for your
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windows executable may use direct hardware access to write data to the
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disk. Hence, you may need to disable the copy protection in order to
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test your executable under wine.
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As a specific example, CrypKey is a copy protection program we use at
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Lumin Software. Our program does not execute under wine with the copy
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protection enabled. We disabled the copy protection, recompiled the
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windows executable, and our program works fine. CrypKey also works for
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Windows NT where it creates a service. Using wine with the --winver
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nt40 option "almost" gets the our program working with copy
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protection. At a later date, we intend to either implement the system
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calls in wine that are missing for CrypKey or to use another copy
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protection program that does work under Linux.
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During the execution of your program, wine prints error messages to
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standard error. These error messages include "stubs", which are
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windows API functions that have not been completely
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implemented. Depending on the the system call, these could be harmless
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or crash your program. Most of the common windows API functions have
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already been implemented, so you should have no missing API functions
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or only a few missing functions. If you intend to continue with the
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port to winelib, you will need to implement these API
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functions. After running your program for a while, you should have a
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good feel for the number of windows API functions that you need to
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implement.
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It is not necessary for you to implement the entire documented
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behavior of an API function in order to get your program to work. For
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example, many API functions have pointer parameters that are NULL in
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the common cases. If you always call the function with a NULL pointer
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for the default behavior, you can save yourself some effort by
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implementing a function that only works for the NULL pointer
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parameter. If you do this, make sure you test if the parameter is
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non-null and issue a warning for the non-null case. Also document in
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the source that the API function is incomplete.
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Once you have implemented an API function, submit the change back to
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the wine project so the next person to need the same function does not
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need to repeat your work. Remember, someone else wrote all of the
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other API functions that you are using, so you are benefiting from
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their work. Let other people benefit from your work as well. If you
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work for a company, you may need your company's permission to "give
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away" your work.
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IV. Compiling A Simple Win32 Program
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Wine and Winelib are written in C as is the MS Win32/16 API; thus, if
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have a program that calls only the Win32 API directly, you can compile
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the program using a C compiler and link it with some of the
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wine/winelib libraries. For examples of how to do this, see the
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directory libtest/ in the wine source tree.
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FIXME: to be continued.
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Describe spec file.
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Go through hello world example 1 and 2.
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V. Compiling A Win32 Program With Resources
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FIXME: to be continued.
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Describe wrc.
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Go through hello world example 3.
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VI. DLLs
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A. Native DLL.
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B. so DLL.
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C. elfdll.
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FIXME: to be continued.
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QUESTION: what are so DLL and elfdll. I think I have been doing so
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DLL.
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Go over an example similar to edrlib in Petzold.
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VII. How to use MFC
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A. Using a native MFC dll
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B. Compiling MFC
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FIXME: to be continued.
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=====================================================================
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The information included here is from various wine-devel posting and
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private e-mails. I am including them so that any one starting on MFC
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will have some documentation. Glean what you can and good luck.
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Before I write more detailed info on compiling MFC I have three
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questions. The info I have mentions three problems:
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1. wine header files---what is the status of this? Do changes need
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to be made in the headers and if so, do I submit the changes back
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into wine cvs? Do the changes need #ifdef for C vs. C++
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compilation?
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2. DOS format files <CR/LF> and no case distinction in
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filenames. Do the extensions Corel made to gcc 2.95 handle this?
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If so, how?
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3. Microsoft extensions to the C++ syntax. Do the extensions Corel
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made to gcc 2.95 handle this? If so, how?
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If you have info that needs to be added, send me email at
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<wilbur.dale@lumin.nl> and I will add it.
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=====================================================================
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THANKS
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Most of the information in this file came from postings on
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<wine-devel@winehq.com> and from private e-mails. The following people
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contributed information for this document and I thank them for their
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time and effort in answering my questions. I also want to thank them
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for encouraging me to attack the MFC problem.
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CONTRIBUTERS:
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Damyan Ognyanoff <Damyan@rocketmail.com>
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Gavriel State <gav@magmacom.com>
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Ian Schmidt <ischmidt@cfl.rr.com>
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Jeremy White <jwhite@codeweavers.com>
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From: Ian Schmidt <ischmidt@cfl.rr.com>
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Subject: Re: WineLib and MFC
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"Wilbur N. Dale" wrote:
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> What is the status of MFC under winelib?
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I don't know precisely. Corel has done more MFC work than anyone (all
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of their applications which they are porting are MFC-based), and
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reportedly they have MFC itself compiled. I was just trying to get a
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moderately simple MFC-using app to compile, with moderate success
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(there are still some problems with MFC's headers after my patch, but
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at least they don't appear to be Wine's fault :) I did not try to
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compile MFC itself.
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> Which versions of MFC, if any?
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I have no idea what version Corel uses. As noted in my patch, I was
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fiddling with the headers for MFC 6 (from Visual C++ 6.0 Service Pack
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3). Most of the stuff my patch addressed was for newer IE 5-related
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features, so I'd guess MFC 5 (VC++ 5.0) is likely what they used.
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> Is there any documentation on how to compile MFC for winelib? If so
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> where?
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Not that I know of.
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> I have started to compile programs using winelib (hello.c last
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> Sunday) and expect to be ready to start compiling MFC in a couple of
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> weeks. If documentation is not available on compiling MFC, I am
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> willing to write it.
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Documentation would be a Good Thing, as WineLib in general is grossly
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underdocumented right now. Here's a few tips I discovered to get you
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started:
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- First off, run all the MFC headers (and source too if you try it)
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through a utility to strip out the DOS carriage returns. They cause
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havoc with GCC when it sees one after a line that ends with a \ (and
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MFC has many macros in it's headers that meet that description). If
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you don't have one, do a Google search on "fromdos" and you should
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locate some source (or it's fairly easy to make your own).
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- Use GCC 2.95.2, and the -fpermissive flag to make it less picky.
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2.95.2 has some VC++-compatibility features that Corel paid for, and I
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believe more are forthcoming in future GCCs.
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- Use -I to add whereever you have the MFC headers at to your include
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path, as MFC apps typically use #include <> to access them rather than
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"".
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- Be prepared to have to rename and/or symlink headers, unless you
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compile on a case-insensitive filesystem :)
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- When you make install Wine it seems not to include all it's headers
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in /usr/local/include/wine. To have any chance at getting MFC going
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you'll want to use -I to add the include/ directory from the Wine
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source tarball to the path so it can grab everything.
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Sorry I can't help you more, but good luck!
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-Ian Schmidt
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ischmidt@cfl.rr.com
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From: Jeremy White <jwhite@codeweavers.com>
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Subject: Re: RFC: Wine 1.0
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"Wilbur N. Dale" wrote:
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> > Further, we have successfully built MFC after making only
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> > a modest set of changes to it, even with older
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> > versions of g++.
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>
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> Lumin Software is about to use winelib to port a window program to linux. A
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> couple of years ago we thought we had to make a modification to MFC for one
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> of our projects and we had problems getting MFC to compile under MS Visual C++.
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> After much wailing and gnashing of teeth, we gave up and did things another
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> way. After this bad experience, we were wondering --- approximately how many
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> man-hours did you spend compiling and changing MFC ?
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Urk. I misspoke. None of the developers here that I thought
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had working versions of MFC with Wine have working versions any
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longer. So, it may be a bit trickier than I led you to believe.
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We have it working pretty reliably with Twine, but not
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quite so cleanly (yet) with Wine. However, it really shouldn't
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be too difficult, and this is what I can remember of the process:
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1. If you use a very modern version of gcc (2.95.2 or higher),
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I believe you will need to add the -relaxed flag to
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have any hope of compiling.
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2. If you use an earlier version of gcc, you will need to
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adjust the many anonymous structs/unions that MFC supplies.
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We prefer this approach, because requiring very
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modern gcc implementations seems harsh to us.
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3. You will need to adjust for the many type differences
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between MFC intrinsic types and the types supplied by Wine.
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For example, I believe that MFC expects a HANDLE to
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be compatible with certain scalar types, (and it is
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under Windows/VC, but is not with Wine/gcc).
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4. The key procedure: add many -DNO_XXX flags to the
|
||
|
makefile. If you start with Microsofts make file
|
||
|
for MFC, convert it into a Wine makefile, and then turn
|
||
|
on many of the flags they list there (of the form -DNO_XXX),
|
||
|
your life will get much easier. Once you get it working
|
||
|
with a few -DNO_XXX flags, you can go back and add them
|
||
|
back in.
|
||
|
|
||
|
5. The best resource: you need someone who knows C++ very,
|
||
|
very well. You occassionaly run into very obscure C++
|
||
|
problems where MS has extended the C++ standard and
|
||
|
gcc has not. It really helps to have a guru on hand
|
||
|
when you hit those.
|
||
|
|
||
|
|
||
|
I hope this helps. Sorry for the earlier deceptive post.
|
||
|
|
||
|
Jeremy
|
||
|
|
||
|
From: Gavriel State <gav@magmacom.com>
|
||
|
Subject: Re: MFC questions
|
||
|
|
||
|
"Wilbur N. Dale" wrote:
|
||
|
|
||
|
> 1. Compile MFC. Several years ago we (Lumin Software) tried to
|
||
|
> compile MFC. The attempt failed and we found another way to do what
|
||
|
> we wanted. MS documentation states that compiling MFC was
|
||
|
> deliberately made difficult. Considering my experience with stuff
|
||
|
> they call "easy" I am not looking forward to compiling MFC. We are
|
||
|
> currently using Visual Studio 5 for windows development.
|
||
|
|
||
|
At Corel, we had MFC compiled and running sample apps in WineLib in
|
||
|
late 1998. It's mostly a question of the Wine headers, which weren't
|
||
|
originally up to snuff. We did quite a bit of work on them, and most
|
||
|
of those changes have been contributed back to WineHQ, so it should be
|
||
|
pretty easy now. The other thing that was a big deal was getting the
|
||
|
startup code working properly - since MFC needs to initialize static
|
||
|
data *after* WineLib gets initialized. I believe that that issue has
|
||
|
been addressed now on the WineHQ side with some of the work done on
|
||
|
the .spec file tools recently.
|
||
|
|
||
|
-Gav
|
||
|
|
||
|
--
|
||
|
Gavriel State
|
||
|
CEO
|
||
|
TransGaming Technologies Inc.
|
||
|
gav@transgaming.com
|
||
|
|
||
|
From: Jeremy White <jwhite@codeweavers.com>
|
||
|
Subject: Re: MFC questions
|
||
|
|
||
|
"Wilbur N. Dale" wrote:
|
||
|
[snip]
|
||
|
> 1. Compile MFC. Several years ago we (Lumin Software) tried to
|
||
|
> compile MFC. The attempt failed and we found another way to do what
|
||
|
> we wanted. MS documentation states that compiling MFC was
|
||
|
> deliberately made difficult. Considering my experience with stuff
|
||
|
> they call "easy" I am not looking forward to compiling MFC. We are
|
||
|
> currently using Visual Studio 5 for windows development.
|
||
|
|
||
|
Wilbur, I personally think that this is the 'right' approach, although
|
||
|
approach #2 may prove faster.
|
||
|
|
||
|
Despite your previous experience, and despite my earlier incorrect
|
||
|
statements, I think that this is simpler than you fear. It's one of
|
||
|
those tasks that's darkest before the storm - you spend all of your
|
||
|
energy getting all the include files to work. Once you have *one*
|
||
|
object file, the rest go much more quickly (alright, getting it to
|
||
|
link is also a hairball of a job, but it's tractable <g>).
|
||
|
|
||
|
If you're not in a hurry, getting MFC to compile, and having a
|
||
|
documented procedure for compiling it is on our agenda for the
|
||
|
relatively near future (see the Wine 1.0 task list).
|
||
|
|
||
|
Jer
|
||
|
|
||
|
p.s. Stick with Visi C++ 5. IMHO its MFC license is cleaner than that
|
||
|
of VC 6.
|
||
|
|
||
|
From: Gavriel State <gav@magmacom.com>
|
||
|
Subject: The MSVC++ 6.0 license
|
||
|
|
||
|
Jeremy White wrote:
|
||
|
> p.s. Stick with Visi C++ 5. IMHO its MFC license is cleaner than that
|
||
|
> of VC 6.
|
||
|
|
||
|
Actually, I just picked up a copy of MSVC 6.0 and it appears that they
|
||
|
changed the license between the original release and the Service Pack
|
||
|
3 release - they removed the bit in section 1.1 about requiring that
|
||
|
you be developing your software product only for use with a Microsoft
|
||
|
OS. In any case, even the original license explicitly says that the
|
||
|
MFC redistribution rights are *in addition* to the usage rights in
|
||
|
section 1.1.
|
||
|
|
||
|
The relevant portion of the original EULA:
|
||
|
|
||
|
1.1 General License Grant. Microsoft grants to you as an individual, a
|
||
|
personal, nonexclusive license to make and use copies of the SOFTWARE
|
||
|
PRODUCT for the sole purposes of designing, developing, and testing your
|
||
|
software product(s) that are designed to operate in conjunction with
|
||
|
any Microsoft operating system product. [Other unrelated stuff deleted]
|
||
|
|
||
|
>From the SP3 EULA:
|
||
|
|
||
|
3. Section 1.1 of the EULA is deleted in its entirety and replaced
|
||
|
with the following:
|
||
|
|
||
|
1.1 General License Grant. Microsoft grants to you as an individual, a
|
||
|
personal, nonexclusive license to make and use copies of the SOFTWARE
|
||
|
PRODUCT for the purpose of designing, developing, and testing your
|
||
|
software product(s). [Other unrelated stuff deleted]
|
||
|
|
||
|
Disclaimer - I am not a lawyer, but I've spent lots of time with them
|
||
|
investigating software licenses.
|
||
|
|
||
|
-Gav
|
||
|
|
||
|
--
|
||
|
Gavriel State
|
||
|
CEO
|
||
|
TransGaming Technologies Inc.
|
||
|
gav@transgaming.com
|
||
|
|
||
|
From: Damyan Ognyanoff <Damyan@rocketmail.com>
|
||
|
Subject: Need a hint
|
||
|
|
||
|
Hi,
|
||
|
|
||
|
I manage to build mfc42 as .so library and a application using it (as
|
||
|
a .so library too). I execute it using simple loader which is linked
|
||
|
to wine and I load my application in it's WinMain routine. The
|
||
|
problem is how clearly to unload mfc and my application (to invoke
|
||
|
mfc's destructors before loader is terminated) All is fine except that
|
||
|
there is a "zombi" reference to code in shared library which is
|
||
|
invoked in wine code and generate GPF. debugger stops somewhere in
|
||
|
aplication's InitInstance !!! - and the stack is broken so I can't
|
||
|
catch where exactly the problem is. Any hints are welcome. I'm using
|
||
|
wine-2000517 shapshot downloaded form wine.datapary.no
|
||
|
|
||
|
TNX.
|
||
|
|
||
|
Damyan
|
||
|
p.s.
|
||
|
If any of You is interested in details I can share my
|
||
|
experience.
|
||
|
|
||
|
|
||
|
From: Damyan Ognyanoff <Damyan@rocketmail.com>
|
||
|
Subject: Re: Wine MFC info request
|
||
|
|
||
|
hi,
|
||
|
my MFC is from VC6.0 with SP3
|
||
|
MFC Bulid: (form afxbld_.h)
|
||
|
#define _MFC_BUILD 8447
|
||
|
#define _MFC_USER_BUILD "8447"
|
||
|
#define _MFC_RBLD 0
|
||
|
mfcdll.rc
|
||
|
FILEVERSION 6,0,_MFC_BUILD,_MFC_RBLD
|
||
|
PRODUCTVERSION 6,0,0,0
|
||
|
|
||
|
Hints:
|
||
|
1. wine include files
|
||
|
|
||
|
In some of them you will find error about '__attribute__' all kinds of
|
||
|
similar errors can be fixed using proper typedefs first example :
|
||
|
|
||
|
typedef BOOL (CALLBACK *DLGPROC)(HWND,UINT,WPARAM,LPARAM);
|
||
|
|
||
|
must be converted to
|
||
|
|
||
|
typedef BOOL CALLBACK (*DLGPROC)(HWND,UINT,WPARAM,LPARAM);
|
||
|
|
||
|
and the second kind is something like
|
||
|
|
||
|
TYPE* WINAPI SomeFunction(HWND param1,UINT param2);
|
||
|
|
||
|
The problem here is a TYPE* or TYPE& (in some of mfc files) the
|
||
|
workaround is to declare a type before:
|
||
|
|
||
|
typedef TYPE* TYPEPtr;
|
||
|
|
||
|
or
|
||
|
|
||
|
typedef TYPE& TYPERef;
|
||
|
|
||
|
and declaration will look like:
|
||
|
|
||
|
TYPEPtr WINAPI SomeFunction(HWND param1,UINT param2);
|
||
|
|
||
|
note: don't miss a 'struct' when you define struct type pointers. I
|
||
|
miss it and get a lot of problems compiling MFC:
|
||
|
|
||
|
>>
|
||
|
struct _TEB;
|
||
|
typedef !!!struct!!! _TEB* P_TEB;
|
||
|
extern inline P_TEB WINAPI NtCurrentTeb(void);
|
||
|
<<
|
||
|
|
||
|
Those conversions are semanticaly the same as above but g++ compile
|
||
|
them and generate proper code to invoke __stdcall kind of functions
|
||
|
|
||
|
in some of wine/obj_XXX.h files: wine/obj_base.h - there are a lot of
|
||
|
defines's that are used to declare a COM interfaces
|
||
|
|
||
|
#define ICOM_METHOD(ret,xfn) \
|
||
|
public: virtual ret (CALLBACK xfn)(void) = 0;
|
||
|
|
||
|
will be (for all of them that are related to C++ (watch #ifdef's
|
||
|
carefully)):
|
||
|
|
||
|
#define ICOM_METHOD(ret,xfn) \
|
||
|
public: virtual ret CALLBACK (xfn)(void) = 0;
|
||
|
|
||
|
and the second tip is an error when compiler stops on line like:
|
||
|
|
||
|
ICOM_DEFINE(ISomeInterfase,IUnknown)
|
||
|
|
||
|
watch method declarations above to find something like:
|
||
|
|
||
|
ICOM_METHOD1(TYPE*,MethodName, DWORD,dwParam)
|
||
|
|
||
|
and replace TYPE* with proper TYPEPtr type. In many cases You will see
|
||
|
void* which can be replaced simply by LPVOID.
|
||
|
|
||
|
qthere are several errors related to anonymous structs and unions but
|
||
|
they can be avoided with proper - #ifdef __cplusplus
|
||
|
|
||
|
This is all about wine headers I think. If you find something that I
|
||
|
miss type a line of mail to me.
|
||
|
|
||
|
2. MFC
|
||
|
The rules are the same with some new issues:
|
||
|
|
||
|
virtual BOOL Method1(int param1, BOOL (CALLBACK *param2)
|
||
|
(HWND,UINT,WPARAM,LPARAM));
|
||
|
|
||
|
don't compile. I remove a function pointer declaration
|
||
|
outside method:
|
||
|
|
||
|
typedef BOOL CALLBACK
|
||
|
(*param2Type)(HWND,UINT,WPARAM,LPARAM);
|
||
|
|
||
|
virtual BOOL Method1(int param1, param2Type param2);
|
||
|
|
||
|
I didn't apply this technique to a operator new
|
||
|
definitions:
|
||
|
|
||
|
void* AFXAPI operator new(size_t nSize);
|
||
|
|
||
|
so i remove AFXAPI from these declarations:
|
||
|
|
||
|
I got some missed #defines from commctrl.h and I added
|
||
|
them form VC6.0 include.
|
||
|
|
||
|
these are my defines form Makefile which I used to
|
||
|
compile MFC
|
||
|
|
||
|
-DTWINE_NO_CMONIKER \ -- this is related to exclude
|
||
|
CMonikerFile
|
||
|
-D__urlmon_h__ \ -- wine didn't have URL interfaces
|
||
|
-D_AFX_NO_OLEDB_SUPPORT \
|
||
|
-D_WIN32 \
|
||
|
-DNOWIN98 \ -- this is used to exclude all
|
||
|
unimplemented classes from commctrl
|
||
|
-D_AFX_PACKING \
|
||
|
-D_AFX_NO_DHTML_SUPPORT \
|
||
|
-D_AFX_NO_SOCKET_SUPPORT \
|
||
|
-D_AFX_NO_SYNC_SUPPORT \
|
||
|
-D_AFX_NO_OCX_SUPPORT \
|
||
|
-D_AFX_PORTABLE \
|
||
|
-D_AFX_OLD_EXCEPTIONS \
|
||
|
-D_AFX_NO_SOCKET_SUPPORT \
|
||
|
-D_AFX_NO_DEBUG_CRT \
|
||
|
-D_AFX_NO_DAO_SUPPORT \
|
||
|
-D_AFX_NO_OCC_SUPPORT \
|
||
|
-D_AFX_NO_INET_SUPPORT \
|
||
|
-D_AFX_NO_RICHEDIT_SUPPORT \
|
||
|
-D_X86_ \
|
||
|
-DLONGHANDLES
|
||
|
|
||
|
may be you will try to enable some of features of mfc I tested only
|
||
|
-D_AFX_NO_OCC_SUPPORT but got missing interfaces from wine
|
||
|
|
||
|
in file afxcom_.h
|
||
|
- _CIP<_Interface, _IID>::~_CIP<_Interface, _IID>()
|
||
|
+ _CIP<_Interface, _IID>::~_CIP()
|
||
|
|
||
|
in file afxtempl.h
|
||
|
- BOOL Lookup(BASE_CLASS::BASE_ARG_KEY key,
|
||
|
VALUE& rValue) const
|
||
|
- { return BASE_CLASS::Lookup(key,
|
||
|
(BASE_CLASS::BASE_VALUE&)rValue); }
|
||
|
+ BOOL Lookup(typename BASE_CLASS::BASE_ARG_KEY
|
||
|
key, VALUE& rValue) const
|
||
|
+ { return BASE_CLASS::Lookup(key,
|
||
|
(typename BASE_CLASS::BASE_VALUE&)rValue); }
|
||
|
|
||
|
and all releated errors can be fixed in this way.
|
||
|
|
||
|
3. spec file
|
||
|
name mfc42
|
||
|
type win32
|
||
|
rsrc mfc42
|
||
|
|
||
|
10 stdcall WinMain(long long ptr long) WinMain
|
||
|
|
||
|
4. linking
|
||
|
use -rdynamic wnen link libmfc.so to get ARGV and
|
||
|
ARGC from loader
|
||
|
|
||
|
5. I didn'n build a extention dll with wine but I suspect that there
|
||
|
will be some problems releated to a chaining Runtime classes form MFC
|
||
|
to a new dll
|
||
|
|
||
|
6. build your app as a MODULE too.
|
||
|
|
||
|
7. make a loader and in it's _WinMain:
|
||
|
... includes are here
|
||
|
iint PASCAL (*winMain)(HINSTANCE,HINSTANCE,LPSTR,int) =
|
||
|
0;
|
||
|
my app uses these to manage filenames
|
||
|
VOID __cdecl (*_splitpath1)(LPCSTR path, LPSTR drive,
|
||
|
LPSTR directory, LPSTR filename, LPSTR extension ) =
|
||
|
NULL;
|
||
|
VOID __cdecl _splitpath(LPCSTR path, LPSTR drive,
|
||
|
LPSTR directory, LPSTR filename, LPSTR extension )
|
||
|
{
|
||
|
if (_splitpath1)
|
||
|
_splitpath1(path, drive, directory, filename,
|
||
|
extension );
|
||
|
}
|
||
|
VOID __cdecl (*_makepath1)(LPSTR path, LPCSTR drive,
|
||
|
LPCSTR directory, LPCSTR filename, LPCSTR extension )
|
||
|
= NULL;
|
||
|
VOID __cdecl _makepath(LPSTR path, LPCSTR drive,
|
||
|
LPCSTR directory, LPCSTR filename, LPCSTR extension )
|
||
|
{
|
||
|
if (_makepath1)
|
||
|
_makepath1(path, drive, directory, filename,
|
||
|
extension);
|
||
|
}
|
||
|
int PASCAL _WinMain(HINSTANCE h,HINSTANCE h1,LPSTR
|
||
|
lpszCmdParam,int c)
|
||
|
{
|
||
|
HINSTANCE hInstance,hins,hlib,htst,hform,himag,hexe;
|
||
|
int retv;
|
||
|
|
||
|
hins = LoadLibrary("CRTDLL.DLL");
|
||
|
_splitpath1 = GetProcAddress(hins,
|
||
|
"_splitpath");
|
||
|
_makepath1 = GetProcAddress(hins,
|
||
|
"_makepath");
|
||
|
hins = LoadLibrary("COMCTL32.DLL");
|
||
|
hins = LoadLibrary("COMDLG32.DLL");
|
||
|
|
||
|
|
||
|
hins = dlopen("libmfc42.so",2);
|
||
|
hlib = LoadLibrary("mfc42");
|
||
|
himag = dlopen("libmxformatslib.so",2);
|
||
|
hform = LoadLibrary("mxformatslib");
|
||
|
hexe = dlopen("libmxpaint.so",2);
|
||
|
htst = LoadLibrary("mxpaint");
|
||
|
|
||
|
winMain = GetProcAddress(hlib, "WinMain");
|
||
|
if (winMain)
|
||
|
{
|
||
|
retv = winMain (htst, // note the > htst
|
||
|
< HERE
|
||
|
0,
|
||
|
lpszCmdParam,
|
||
|
SW_NORMAL);
|
||
|
}
|
||
|
FreeLibrary(htst);
|
||
|
FreeLibrary(hform);
|
||
|
FreeLibrary(hlib);
|
||
|
dlclose(hexe);
|
||
|
dlclose(himag);
|
||
|
dlclose(hins);
|
||
|
return retv;
|
||
|
}
|
||
|
the spec for loader is:
|
||
|
name c10
|
||
|
mode guiexe
|
||
|
type win32
|
||
|
init _WinMain
|
||
|
|
||
|
please find attached a Makefile which i use to build
|
||
|
MFC
|
||
|
|
||
|
Regards
|
||
|
Damyan.
|
||
|
|
||
|
LocalWords: elfdll wrc devel cvs ifdef CR LF Corel gcc Damyan Ognyanoff app
|
||
|
LocalWords: Gavriel MFC's Wine's IE VC underdocumented Google fromdos GCCs SP
|
||
|
LocalWords: fpermissive whereever apps symlink filesystem tarball RFC linux
|
||
|
LocalWords: Urk misspoke structs DNO XXX Microsofts occassionaly WineHQ Gav
|
||
|
LocalWords: TransGaming alright hairball Jer Visi IMHO MSVC EULA mfc mfc's rc
|
||
|
LocalWords: destructors zombi GPF aplication's InitInstance shapshot TNX RBLD
|
||
|
LocalWords: Bulid afxbld mfcdll FILEVERSION PRODUCTVERSION BOOL CALLBACK HWND
|
||
|
LocalWords: DLGPROC UINT WPARAM LPARAM WINAPI SomeFunction param TYPEPtr TEB
|
||
|
LocalWords: TYPERef struct NtCurrentTeb semanticaly stdcall obj defines's COM
|
||
|
LocalWords: ICOM ret xfn ifdef's ISomeInterfase IUnknown MethodName DWORD int
|
||
|
LocalWords: dwParam LPVOID qthere cplusplus AFXAPI nSize commctrl DTWINE URL
|
||
|
LocalWords: CMONIKER CMonikerFile urlmon AFX OLEDB DNOWIN DHTML SYNC OCX DAO
|
||
|
LocalWords: OCC INET RICHEDIT DLONGHANDLES afxcom CIP IID afxtempl ARG rValue
|
||
|
LocalWords: const typename releated rsrc ptr rdynamic wnen libmfc ARGV ARGC
|
||
|
LocalWords: didn'n extention iint winMain HINSTANCE LPSTR cdecl splitpath SW
|
||
|
LocalWords: LPCSTR makepath lpszCmdParam hInstance hins hlib htst hform himag
|
||
|
LocalWords: hexe retv LoadLibrary CRTDLL GetProcAddress COMCTL COMDLG dlopen
|
||
|
LocalWords: libmxformatslib mxformatslib libmxpaint mxpaint FreeLibrary init
|
||
|
LocalWords: dlclose guiexe
|