2002-12-02 22:17:04 +01:00
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/*
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* RPCSS shared definitions
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*
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* Copyright (C) 2002 Greg Turner
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __WINE_RPCSS_SHARED_H
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#define __WINE_RPCSS_SHARED_H
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2003-09-06 01:08:26 +02:00
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#include <stdarg.h>
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2003-08-28 23:43:34 +02:00
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#include <windef.h>
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2003-09-06 01:08:26 +02:00
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#include <winbase.h>
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#include <rpc.h>
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2003-08-28 23:43:34 +02:00
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#include <rpcdcep.h>
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2002-12-02 22:17:04 +01:00
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#define RPCSS_NP_PROTOCOL_VERSION 0x0000
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#define RPCSS_STRINGIFY_MACRO(x) RPCSS_STRINGIFY_MACRO2(x)
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#define RPCSS_STRINGIFY_MACRO2(x) #x
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#define STRINGIFIED_RPCSS_NP_PROTOCOL_VERSION \
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RPCSS_STRINGIFY_MACRO(RPCSS_NP_PROTOCOL_VERSION)
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/* only local communications are supported so far on this pipe.
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until this changes, we can just use a constant pipe-name */
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#define NAME_RPCSS_NAMED_PIPE \
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("\\\\.\\pipe\\RpcssNP" STRINGIFIED_RPCSS_NP_PROTOCOL_VERSION)
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/* mutex is local only... perhaps this ought to be part of the pipe
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protocol for remote wine<->wine connections? */
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#define RPCSS_MASTER_MUTEX_NAME \
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("RPCSSMasterMutex" STRINGIFIED_RPCSS_NP_PROTOCOL_VERSION)
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/* payloads above 1K are fragmented into multiple messages */
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#define VARDATA_PAYLOAD_BYTES 1024
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/* ick -- maybe we should pass a handle to a mailslot or something? */
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#define MAX_RPCSS_NP_REPLY_STRING_LEN 512
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/* number of microseconds/10 to wait for master mutex before giving up */
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#define MASTER_MUTEX_TIMEOUT 6000000
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/* number of miliseconds to wait on the master mutex after it returns BUSY */
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#define MASTER_MUTEX_WAITNAMEDPIPE_TIMEOUT 5000
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/* a data payload; not a normal message */
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#define RPCSS_NP_MESSAGE_TYPEID_VARDATAPAYLOADMSG 1
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typedef struct _RPCSS_NP_MESSAGE_UNION_VARDATAPAYLOADMSG {
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char payload[VARDATA_PAYLOAD_BYTES];
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} RPCSS_NP_MESSAGE_UNION_VARDATAPAYLOADMSG;
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/* RANMSG:
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* Simply tells the server that another rpcss instance ran.
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* The server should respond by resetting its timeout to the
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* full lazy timeout.
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*/
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#define RPCSS_NP_MESSAGE_TYPEID_RANMSG 2
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typedef struct _RPCSS_NP_MESSAGE_UNION_RANMSG {
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long timeout;
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} RPCSS_NP_MESSAGE_UNION_RANMSG;
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/* REGISTEREPMSG:
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* Registers endpoints with the endpoint server.
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* object_count and binding_count contain the number
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* of object uuids and endpoints in the vardata payload,
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* respectively.
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*/
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#define RPCSS_NP_MESSAGE_TYPEID_REGISTEREPMSG 3
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typedef struct _RPCSS_NP_MESSAGE_UNION_REGISTEREPMSG {
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RPC_SYNTAX_IDENTIFIER iface;
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int object_count;
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int binding_count;
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int no_replace;
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} RPCSS_NP_MESSAGE_UNION_REGISTEREPMSG;
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/* UNREGISTEREPMSG:
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* Unregisters endpoints with the endpoint server.
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* object_count and binding_count contain the number
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* of object uuids and endpoints in the vardata payload,
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* respectively.
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*/
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#define RPCSS_NP_MESSAGE_TYPEID_UNREGISTEREPMSG 4
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typedef struct _RPCSS_NP_MESSAGE_UNION_UNREGISTEREPMSG {
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RPC_SYNTAX_IDENTIFIER iface;
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int object_count;
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int binding_count;
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} RPCSS_NP_MESSAGE_UNION_UNREGISTEREPMSG;
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/* RESOLVEEPMSG:
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* Locates an endpoint registered with the endpoint server.
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* Vardata contains a single protseq string. This is a bit
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* silly: the protseq string is probably shorter than the
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* reply (an endpoint string), which is truncated at
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* MAX_RPCSS_NP_REPLY_STRING_LEN, at least for the moment.
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* returns the empty string if the requested endpoint isn't
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* registered.
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*/
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#define RPCSS_NP_MESSAGE_TYPEID_RESOLVEEPMSG 5
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typedef struct _RPCSS_NP_MESSAGE_UNION_RESOLVEEPMSG {
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RPC_SYNTAX_IDENTIFIER iface;
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UUID object;
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} RPCSS_NP_MESSAGE_UNION_RESOLVEEPMSG;
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typedef union {
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RPCSS_NP_MESSAGE_UNION_RANMSG ranmsg;
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RPCSS_NP_MESSAGE_UNION_VARDATAPAYLOADMSG vardatapayloadmsg;
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RPCSS_NP_MESSAGE_UNION_REGISTEREPMSG registerepmsg;
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RPCSS_NP_MESSAGE_UNION_UNREGISTEREPMSG unregisterepmsg;
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RPCSS_NP_MESSAGE_UNION_RESOLVEEPMSG resolveepmsg;
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} RPCSS_NP_MESSAGE_UNION;
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/* vardata_payload_size specifies the number of bytes
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* to be transferred over the pipe in VARDATAPAYLOAD
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* messages (divide by VARDATA_PAYLOAD_BYTES to
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* get the # of payloads)
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*/
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typedef struct _RPCSS_NP_MESSAGE {
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UINT32 message_type;
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RPCSS_NP_MESSAGE_UNION message;
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UINT32 vardata_payload_size;
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} RPCSS_NP_MESSAGE, *PRPCSS_NP_MESSAGE;
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typedef union {
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/* some of these aren't used, but I guess we don't care */
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UINT as_uint;
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INT as_int;
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void *as_pvoid;
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HANDLE as_handle;
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char as_string[MAX_RPCSS_NP_REPLY_STRING_LEN]; /* FIXME: yucky */
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} RPCSS_NP_REPLY, *PRPCSS_NP_REPLY;
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#endif /* __WINE_RPCSS_SHARED_H */
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