Sweden-Number/dlls/ntdll/process.c

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/*
* NT process handling
*
* Copyright 1996-1998 Marcus Meissner
* Copyright 2018 Alexandre Julliard
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <errno.h>
#include <fcntl.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <sys/types.h>
2005-11-28 17:32:54 +01:00
#include "ntstatus.h"
#define WIN32_NO_STATUS
#include "wine/debug.h"
#include "windef.h"
#include "winternl.h"
#include "ntdll_misc.h"
#include "wine/exception.h"
WINE_DEFAULT_DEBUG_CHANNEL(process);
/******************************************************************************
* RtlGetCurrentPeb [NTDLL.@]
*
*/
PEB * WINAPI RtlGetCurrentPeb(void)
{
return NtCurrentTeb()->Peb;
}
/**********************************************************************
* RtlCreateUserProcess (NTDLL.@)
*/
NTSTATUS WINAPI RtlCreateUserProcess( UNICODE_STRING *path, ULONG attributes,
RTL_USER_PROCESS_PARAMETERS *params,
SECURITY_DESCRIPTOR *process_descr,
SECURITY_DESCRIPTOR *thread_descr,
HANDLE parent, BOOLEAN inherit, HANDLE debug, HANDLE token,
RTL_USER_PROCESS_INFORMATION *info )
{
OBJECT_ATTRIBUTES process_attr, thread_attr;
PS_CREATE_INFO create_info;
ULONG_PTR buffer[offsetof( PS_ATTRIBUTE_LIST, Attributes[6] ) / sizeof(ULONG_PTR)];
PS_ATTRIBUTE_LIST *attr = (PS_ATTRIBUTE_LIST *)buffer;
UINT pos = 0;
RtlNormalizeProcessParams( params );
attr->Attributes[pos].Attribute = PS_ATTRIBUTE_IMAGE_NAME;
attr->Attributes[pos].Size = path->Length;
attr->Attributes[pos].ValuePtr = path->Buffer;
attr->Attributes[pos].ReturnLength = NULL;
pos++;
attr->Attributes[pos].Attribute = PS_ATTRIBUTE_CLIENT_ID;
attr->Attributes[pos].Size = sizeof(info->ClientId);
attr->Attributes[pos].ValuePtr = &info->ClientId;
attr->Attributes[pos].ReturnLength = NULL;
pos++;
attr->Attributes[pos].Attribute = PS_ATTRIBUTE_IMAGE_INFO;
attr->Attributes[pos].Size = sizeof(info->ImageInformation);
attr->Attributes[pos].ValuePtr = &info->ImageInformation;
attr->Attributes[pos].ReturnLength = NULL;
pos++;
if (parent)
{
attr->Attributes[pos].Attribute = PS_ATTRIBUTE_PARENT_PROCESS;
attr->Attributes[pos].Size = sizeof(parent);
attr->Attributes[pos].ValuePtr = parent;
attr->Attributes[pos].ReturnLength = NULL;
pos++;
}
if (debug)
{
attr->Attributes[pos].Attribute = PS_ATTRIBUTE_DEBUG_PORT;
attr->Attributes[pos].Size = sizeof(debug);
attr->Attributes[pos].ValuePtr = debug;
attr->Attributes[pos].ReturnLength = NULL;
pos++;
}
if (token)
{
attr->Attributes[pos].Attribute = PS_ATTRIBUTE_TOKEN;
attr->Attributes[pos].Size = sizeof(token);
attr->Attributes[pos].ValuePtr = token;
attr->Attributes[pos].ReturnLength = NULL;
pos++;
}
attr->TotalLength = offsetof( PS_ATTRIBUTE_LIST, Attributes[pos] );
InitializeObjectAttributes( &process_attr, NULL, 0, NULL, process_descr );
InitializeObjectAttributes( &thread_attr, NULL, 0, NULL, thread_descr );
return NtCreateUserProcess( &info->Process, &info->Thread, PROCESS_ALL_ACCESS, THREAD_ALL_ACCESS,
&process_attr, &thread_attr,
inherit ? PROCESS_CREATE_FLAGS_INHERIT_HANDLES : 0,
THREAD_CREATE_FLAGS_CREATE_SUSPENDED, params,
&create_info, attr );
}
/***********************************************************************
* DbgUiGetThreadDebugObject (NTDLL.@)
*/
HANDLE WINAPI DbgUiGetThreadDebugObject(void)
{
return NtCurrentTeb()->DbgSsReserved[1];
}
/***********************************************************************
* DbgUiSetThreadDebugObject (NTDLL.@)
*/
void WINAPI DbgUiSetThreadDebugObject( HANDLE handle )
{
NtCurrentTeb()->DbgSsReserved[1] = handle;
}
/***********************************************************************
* DbgUiConnectToDbg (NTDLL.@)
*/
NTSTATUS WINAPI DbgUiConnectToDbg(void)
{
HANDLE handle;
NTSTATUS status;
OBJECT_ATTRIBUTES attr = { sizeof(attr) };
if (DbgUiGetThreadDebugObject()) return STATUS_SUCCESS; /* already connected */
status = NtCreateDebugObject( &handle, DEBUG_ALL_ACCESS, &attr, DEBUG_KILL_ON_CLOSE );
if (!status) DbgUiSetThreadDebugObject( handle );
return status;
}
/***********************************************************************
* DbgUiDebugActiveProcess (NTDLL.@)
*/
NTSTATUS WINAPI DbgUiDebugActiveProcess( HANDLE process )
{
NTSTATUS status;
if ((status = NtDebugActiveProcess( process, DbgUiGetThreadDebugObject() ))) return status;
if ((status = DbgUiIssueRemoteBreakin( process ))) DbgUiStopDebugging( process );
return status;
}
/***********************************************************************
* DbgUiStopDebugging (NTDLL.@)
*/
NTSTATUS WINAPI DbgUiStopDebugging( HANDLE process )
{
return NtRemoveProcessDebug( process, DbgUiGetThreadDebugObject() );
}
/***********************************************************************
* DbgUiContinue (NTDLL.@)
*/
NTSTATUS WINAPI DbgUiContinue( CLIENT_ID *client, NTSTATUS status )
{
return NtDebugContinue( DbgUiGetThreadDebugObject(), client, status );
}
/***********************************************************************
* DbgUiWaitStateChange (NTDLL.@)
*/
NTSTATUS WINAPI DbgUiWaitStateChange( DBGUI_WAIT_STATE_CHANGE *state, LARGE_INTEGER *timeout )
{
return NtWaitForDebugEvent( DbgUiGetThreadDebugObject(), TRUE, timeout, state );
}
/* helper for DbgUiConvertStateChangeStructure */
static inline void *get_thread_teb( HANDLE thread )
{
THREAD_BASIC_INFORMATION info;
if (NtQueryInformationThread( thread, ThreadBasicInformation, &info, sizeof(info), NULL )) return NULL;
return info.TebBaseAddress;
}
/***********************************************************************
* DbgUiConvertStateChangeStructure (NTDLL.@)
*/
NTSTATUS WINAPI DbgUiConvertStateChangeStructure( DBGUI_WAIT_STATE_CHANGE *state, DEBUG_EVENT *event )
{
event->dwProcessId = HandleToULong( state->AppClientId.UniqueProcess );
event->dwThreadId = HandleToULong( state->AppClientId.UniqueThread );
switch (state->NewState)
{
case DbgCreateThreadStateChange:
{
DBGUI_CREATE_THREAD *info = &state->StateInfo.CreateThread;
event->dwDebugEventCode = CREATE_THREAD_DEBUG_EVENT;
event->u.CreateThread.hThread = info->HandleToThread;
event->u.CreateThread.lpThreadLocalBase = get_thread_teb( info->HandleToThread );
event->u.CreateThread.lpStartAddress = info->NewThread.StartAddress;
break;
}
case DbgCreateProcessStateChange:
{
DBGUI_CREATE_PROCESS *info = &state->StateInfo.CreateProcessInfo;
event->dwDebugEventCode = CREATE_PROCESS_DEBUG_EVENT;
event->u.CreateProcessInfo.hFile = info->NewProcess.FileHandle;
event->u.CreateProcessInfo.hProcess = info->HandleToProcess;
event->u.CreateProcessInfo.hThread = info->HandleToThread;
event->u.CreateProcessInfo.lpBaseOfImage = info->NewProcess.BaseOfImage;
event->u.CreateProcessInfo.dwDebugInfoFileOffset = info->NewProcess.DebugInfoFileOffset;
event->u.CreateProcessInfo.nDebugInfoSize = info->NewProcess.DebugInfoSize;
event->u.CreateProcessInfo.lpThreadLocalBase = get_thread_teb( info->HandleToThread );
event->u.CreateProcessInfo.lpStartAddress = info->NewProcess.InitialThread.StartAddress;
event->u.CreateProcessInfo.lpImageName = NULL;
event->u.CreateProcessInfo.fUnicode = TRUE;
break;
}
case DbgExitThreadStateChange:
{
DBGKM_EXIT_THREAD *info = &state->StateInfo.ExitThread;
event->dwDebugEventCode = EXIT_THREAD_DEBUG_EVENT;
event->u.ExitThread.dwExitCode = info->ExitStatus;
break;
}
case DbgExitProcessStateChange:
{
DBGKM_EXIT_PROCESS *info = &state->StateInfo.ExitProcess;
event->dwDebugEventCode = EXIT_PROCESS_DEBUG_EVENT;
event->u.ExitProcess.dwExitCode = info->ExitStatus;
break;
}
case DbgExceptionStateChange:
case DbgBreakpointStateChange:
case DbgSingleStepStateChange:
{
DBGKM_EXCEPTION *info = &state->StateInfo.Exception;
DWORD code = info->ExceptionRecord.ExceptionCode;
if (code == DBG_PRINTEXCEPTION_C && info->ExceptionRecord.NumberParameters >= 2)
{
event->dwDebugEventCode = OUTPUT_DEBUG_STRING_EVENT;
event->u.DebugString.lpDebugStringData = (void *)info->ExceptionRecord.ExceptionInformation[1];
event->u.DebugString.fUnicode = FALSE;
event->u.DebugString.nDebugStringLength = info->ExceptionRecord.ExceptionInformation[0];
}
else if (code == DBG_RIPEXCEPTION && info->ExceptionRecord.NumberParameters >= 2)
{
event->dwDebugEventCode = RIP_EVENT;
event->u.RipInfo.dwError = info->ExceptionRecord.ExceptionInformation[0];
event->u.RipInfo.dwType = info->ExceptionRecord.ExceptionInformation[1];
}
else
{
event->dwDebugEventCode = EXCEPTION_DEBUG_EVENT;
event->u.Exception.ExceptionRecord = info->ExceptionRecord;
event->u.Exception.dwFirstChance = info->FirstChance;
}
break;
}
case DbgLoadDllStateChange:
{
DBGKM_LOAD_DLL *info = &state->StateInfo.LoadDll;
event->dwDebugEventCode = LOAD_DLL_DEBUG_EVENT;
event->u.LoadDll.hFile = info->FileHandle;
event->u.LoadDll.lpBaseOfDll = info->BaseOfDll;
event->u.LoadDll.dwDebugInfoFileOffset = info->DebugInfoFileOffset;
event->u.LoadDll.nDebugInfoSize = info->DebugInfoSize;
event->u.LoadDll.lpImageName = info->NamePointer;
event->u.LoadDll.fUnicode = TRUE;
break;
}
case DbgUnloadDllStateChange:
{
DBGKM_UNLOAD_DLL *info = &state->StateInfo.UnloadDll;
event->dwDebugEventCode = UNLOAD_DLL_DEBUG_EVENT;
event->u.UnloadDll.lpBaseOfDll = info->BaseAddress;
break;
}
default:
return STATUS_UNSUCCESSFUL;
}
return STATUS_SUCCESS;
}
/***********************************************************************
* DbgUiRemoteBreakin (NTDLL.@)
*/
void WINAPI DbgUiRemoteBreakin( void *arg )
{
TRACE( "\n" );
if (NtCurrentTeb()->Peb->BeingDebugged)
{
__TRY
{
DbgBreakPoint();
}
__EXCEPT_ALL
{
/* do nothing */
}
__ENDTRY
}
RtlExitUserThread( STATUS_SUCCESS );
}
/***********************************************************************
* DbgUiIssueRemoteBreakin (NTDLL.@)
*/
NTSTATUS WINAPI DbgUiIssueRemoteBreakin( HANDLE process )
{
return unix_funcs->DbgUiIssueRemoteBreakin( process );
}