Sweden-Number/dlls/wined3d/swapchain_base.c

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/*
*IDirect3DSwapChain9 implementation
*
*Copyright 2002-2003 Jason Edmeades
*Copyright 2002-2003 Raphael Junqueira
*Copyright 2005 Oliver Stieber
*Copyright 2007-2008 Stefan D<EFBFBD>singer for CodeWeavers
*
*This library is free software; you can redistribute it and/or
*modify it under the terms of the GNU Lesser General Public
*License as published by the Free Software Foundation; either
*version 2.1 of the License, or (at your option) any later version.
*
*This library is distributed in the hope that it will be useful,
*but WITHOUT ANY WARRANTY; without even the implied warranty of
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
*Lesser General Public License for more details.
*
*You should have received a copy of the GNU Lesser General Public
*License along with this library; if not, write to the Free Software
*Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
/* IDirect3DSwapChain IUnknown parts follow: */
HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface, REFIID riid, LPVOID *ppobj)
{
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(riid), ppobj);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IWineD3DBase)
|| IsEqualGUID(riid, &IID_IWineD3DSwapChain)){
IWineD3DSwapChain_AddRef(iface);
if(ppobj == NULL){
ERR("Query interface called but now data allocated\n");
return E_NOINTERFACE;
}
*ppobj = This;
return WINED3D_OK;
}
*ppobj = NULL;
return E_NOINTERFACE;
}
ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface) {
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
DWORD refCount = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef increasing from %d\n", This, refCount - 1);
return refCount;
}
ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface) {
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
DWORD refCount;
refCount = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %d\n", This, refCount);
if (refCount == 0) {
IWineD3DSwapChain_Destroy(iface, D3DCB_DefaultDestroySurface);
}
return refCount;
}
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface, IUnknown ** ppParent){
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
*ppParent = This->parent;
IUnknown_AddRef(*ppParent);
TRACE("(%p) returning %p\n", This , *ppParent);
return WINED3D_OK;
}
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface, IWineD3DSurface *pDestSurface) {
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
POINT start;
TRACE("(%p) : iface(%p) pDestSurface(%p)\n", This, iface, pDestSurface);
start.x = 0;
start.y = 0;
if (This->presentParms.Windowed) {
MapWindowPoints(This->win_handle, NULL, &start, 1);
}
IWineD3DSurface_BltFast(pDestSurface, start.x, start.y, This->frontBuffer, NULL, 0);
return WINED3D_OK;
}
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer, WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) {
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
if (iBackBuffer > This->presentParms.BackBufferCount - 1) {
TRACE("Back buffer count out of range\n");
/* Native d3d9 doesn't set NULL here, just as wine's d3d9. But set it here
* in wined3d to avoid problems in other libs
*/
*ppBackBuffer = NULL;
return WINED3DERR_INVALIDCALL;
}
*ppBackBuffer = This->backBuffer[iBackBuffer];
TRACE("(%p) : BackBuf %d Type %d returning %p\n", This, iBackBuffer, Type, *ppBackBuffer);
/* Note inc ref on returned surface */
if(*ppBackBuffer) IWineD3DSurface_AddRef(*ppBackBuffer);
return WINED3D_OK;
}
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface, WINED3DRASTER_STATUS *pRasterStatus) {
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
static BOOL showFixmes = TRUE;
pRasterStatus->InVBlank = TRUE;
pRasterStatus->ScanLine = 0;
/* No openGL equivalent */
if(showFixmes) {
FIXME("(%p) : stub (once)\n", This);
showFixmes = FALSE;
}
return WINED3D_OK;
}
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface, WINED3DDISPLAYMODE*pMode) {
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
HRESULT hr;
TRACE("(%p)->(%p): Calling GetAdapterDisplayMode\n", This, pMode);
hr = IWineD3D_GetAdapterDisplayMode(This->wineD3DDevice->wineD3D, This->wineD3DDevice->adapter->num, pMode);
TRACE("(%p) : returning w(%d) h(%d) rr(%d) fmt(%u,%s)\n", This, pMode->Width, pMode->Height, pMode->RefreshRate,
pMode->Format, debug_d3dformat(pMode->Format));
return hr;
}
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface, IWineD3DDevice**ppDevice) {
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
*ppDevice = (IWineD3DDevice *) This->wineD3DDevice;
/* Note Calling this method will increase the internal reference count
on the IDirect3DDevice9 interface. */
IWineD3DDevice_AddRef(*ppDevice);
TRACE("(%p) : returning %p\n", This, *ppDevice);
return WINED3D_OK;
}
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface, WINED3DPRESENT_PARAMETERS *pPresentationParameters) {
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
TRACE("(%p)\n", This);
*pPresentationParameters = This->presentParms;
return WINED3D_OK;
}
HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface, DWORD Flags, CONST WINED3DGAMMARAMP *pRamp){
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
HDC hDC;
TRACE("(%p) : pRamp@%p flags(%d)\n", This, pRamp, Flags);
hDC = GetDC(This->win_handle);
SetDeviceGammaRamp(hDC, (LPVOID)pRamp);
ReleaseDC(This->win_handle, hDC);
return WINED3D_OK;
}
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface, WINED3DGAMMARAMP *pRamp){
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
HDC hDC;
TRACE("(%p) : pRamp@%p\n", This, pRamp);
hDC = GetDC(This->win_handle);
GetDeviceGammaRamp(hDC, pRamp);
ReleaseDC(This->win_handle, hDC);
return WINED3D_OK;
}