75 lines
2.2 KiB
Plaintext
75 lines
2.2 KiB
Plaintext
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/*
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* Copyright 2013 Nikolay Sivov for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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import "unknwn.idl";
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import "d2dbasetypes.h";
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typedef D2D_POINT_2F D2D1_POINT_2F;
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typedef enum D2D1_FILL_MODE
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{
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D2D1_FILL_MODE_ALTERNATE = 0,
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D2D1_FILL_MODE_WINDING = 1,
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D2D1_FILL_MODE_FORCE_DWORD = 0xffffffff
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} D2D1_FILL_MODE;
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typedef enum D2D1_PATH_SEGMENT
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{
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D2D1_PATH_SEGMENT_NONE = 0,
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D2D1_PATH_SEGMENT_FORCE_UNSTROKED = 1,
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D2D1_PATH_SEGMENT_FORCE_ROUND_LINE_JOIN = 2,
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D2D1_PATH_SEGMENT_FORCE_DWORD = 0xffffffff
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} D2D1_PATH_SEGMENT;
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typedef enum D2D1_FIGURE_BEGIN
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{
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D2D1_FIGURE_BEGIN_FILLED = 0,
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D2D1_FIGURE_BEGIN_HOLLOW = 1,
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D2D1_FIGURE_BEGIN_FORCE_DWORD = 0xffffffff
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} D2D1_FIGURE_BEGIN;
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typedef struct D2D1_BEZIER_SEGMENT
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{
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D2D1_POINT_2F point1;
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D2D1_POINT_2F point2;
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D2D1_POINT_2F point3;
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} D2D1_BEZIER_SEGMENT;
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typedef enum D2D1_FIGURE_END
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{
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D2D1_FIGURE_END_OPEN = 0,
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D2D1_FIGURE_END_CLOSED = 1,
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D2D1_FIGURE_END_FORCE_DWORD = 0xffffffff
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} D2D1_FIGURE_END;
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[
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local,
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object,
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uuid(2cd9069e-12e2-11dc-9fed-001143a055f9)
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]
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interface ID2D1SimplifiedGeometrySink : IUnknown
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{
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void SetFillMode(D2D1_FILL_MODE mode);
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void SetSegmentFlags(D2D1_PATH_SEGMENT vertexFlags);
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void BeginFigure(D2D1_POINT_2F startPoint, D2D1_FIGURE_BEGIN figureBegin);
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void AddLines(const D2D1_POINT_2F *points, UINT32 count);
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void AddBeziers(const D2D1_BEZIER_SEGMENT *beziers, UINT32 count);
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void EndFigure(D2D1_FIGURE_END figureEnd);
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HRESULT Close();
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}
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