Sweden-Number/dlls/d3d9/texture.c

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/*
* IDirect3DTexture9 implementation
*
* Copyright 2002-2005 Jason Edmeades
* Copyright 2002-2005 Raphael Junqueira
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DTexture9 IUnknown parts follow: */
HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DResource9)
|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
|| IsEqualGUID(riid, &IID_IDirect3DTexture9)) {
IUnknown_AddRef(iface);
*ppobj = This;
return D3D_OK;
}
WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
return ref;
}
ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
if (ref == 0) {
IWineD3DTexture_Release(This->wineD3DTexture);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
}
HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
return IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
}
HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
return IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
}
HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
return IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
}
DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
return IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
}
DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
return IWineD3DTexture_GetPriority(This->wineD3DTexture);
}
void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
return IWineD3DTexture_PreLoad(This->wineD3DTexture);
}
D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
return IWineD3DTexture_GetType(This->wineD3DTexture);
}
/* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
return IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
}
DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
return IWineD3DTexture_GetLOD(This->wineD3DTexture);
}
DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
return IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
}
HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
return IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
}
D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
return (D3DTEXTUREFILTERTYPE) IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
}
void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
return IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
}
/* IDirect3DTexture9 Interface follow: */
HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
WINED3DSURFACE_DESC wined3ddesc;
UINT tmpInt = -1;
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TRACE("(%p) Relay\n", This);
/* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
wined3ddesc.Usage = &pDesc->Usage;
wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
wined3ddesc.Size = &tmpInt; /* required for d3d8 */
wined3ddesc.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType;
wined3ddesc.MultiSampleQuality = &pDesc->MultiSampleQuality;
wined3ddesc.Width = &pDesc->Width;
wined3ddesc.Height = &pDesc->Height;
return IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
}
HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
HRESULT hrc = D3D_OK;
IWineD3DSurface *mySurface = NULL;
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TRACE("(%p) Relay\n", This);
hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
IWineD3DSurface_Release(mySurface);
}
return hrc;
}
HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
return IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
}
HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
return IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
}
HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
return IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
}
const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
{
/* IUnknown */
IDirect3DTexture9Impl_QueryInterface,
IDirect3DTexture9Impl_AddRef,
IDirect3DTexture9Impl_Release,
/* IDirect3DResource9 */
IDirect3DTexture9Impl_GetDevice,
IDirect3DTexture9Impl_SetPrivateData,
IDirect3DTexture9Impl_GetPrivateData,
IDirect3DTexture9Impl_FreePrivateData,
IDirect3DTexture9Impl_SetPriority,
IDirect3DTexture9Impl_GetPriority,
IDirect3DTexture9Impl_PreLoad,
IDirect3DTexture9Impl_GetType,
/* IDirect3dBaseTexture9 */
IDirect3DTexture9Impl_SetLOD,
IDirect3DTexture9Impl_GetLOD,
IDirect3DTexture9Impl_GetLevelCount,
IDirect3DTexture9Impl_SetAutoGenFilterType,
IDirect3DTexture9Impl_GetAutoGenFilterType,
IDirect3DTexture9Impl_GenerateMipSubLevels,
/* IDirect3DTexture9 */
IDirect3DTexture9Impl_GetLevelDesc,
IDirect3DTexture9Impl_GetSurfaceLevel,
IDirect3DTexture9Impl_LockRect,
IDirect3DTexture9Impl_UnlockRect,
IDirect3DTexture9Impl_AddDirtyRect
};
/* IDirect3DDevice9 IDirect3DTexture9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) {
IDirect3DTexture9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hrc = D3D_OK;
TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%ld), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture9Impl));
if (NULL == object) {
FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DTexture9_Vtbl;
object->ref = 1;
hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage,
(WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DTexture, pSharedHandle, (IUnknown *)object, D3D9CB_CreateSurface);
if (FAILED(hrc)) {
/* free up object */
FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
HeapFree(GetProcessHeap(), 0, object);
} else {
*ppTexture= (LPDIRECT3DTEXTURE9) object;
TRACE("(%p) Created Texture %p, %p\n", This, object, object->wineD3DTexture);
}
return hrc;
}