183 lines
6.5 KiB
C
183 lines
6.5 KiB
C
![]() |
/*
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*IDirect3DSwapChain9 implementation
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*
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*Copyright 2002-2003 Jason Edmeades
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*Copyright 2002-2003 Raphael Junqueira
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*Copyright 2005 Oliver Stieber
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*Copyright 2007-2008 Stefan D<EFBFBD>singer for CodeWeavers
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*
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*This library is free software; you can redistribute it and/or
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*modify it under the terms of the GNU Lesser General Public
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*License as published by the Free Software Foundation; either
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*version 2.1 of the License, or (at your option) any later version.
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*
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*This library is distributed in the hope that it will be useful,
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*but WITHOUT ANY WARRANTY; without even the implied warranty of
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*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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*Lesser General Public License for more details.
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*
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*You should have received a copy of the GNU Lesser General Public
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*License along with this library; if not, write to the Free Software
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*Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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/* IDirect3DSwapChain IUnknown parts follow: */
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HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface, REFIID riid, LPVOID *ppobj)
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{
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IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
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TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(riid), ppobj);
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IWineD3DBase)
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|| IsEqualGUID(riid, &IID_IWineD3DSwapChain)){
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IWineD3DSwapChain_AddRef(iface);
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if(ppobj == NULL){
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ERR("Query interface called but now data allocated\n");
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return E_NOINTERFACE;
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}
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*ppobj = This;
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return WINED3D_OK;
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}
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface) {
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IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
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DWORD refCount = InterlockedIncrement(&This->ref);
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TRACE("(%p) : AddRef increasing from %d\n", This, refCount - 1);
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return refCount;
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}
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ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface) {
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IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
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DWORD refCount;
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refCount = InterlockedDecrement(&This->ref);
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TRACE("(%p) : ReleaseRef to %d\n", This, refCount);
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if (refCount == 0) {
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IWineD3DSwapChain_Destroy(iface, D3DCB_DefaultDestroySurface);
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}
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return refCount;
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}
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HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface, IUnknown ** ppParent){
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IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
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*ppParent = This->parent;
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IUnknown_AddRef(*ppParent);
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TRACE("(%p) returning %p\n", This , *ppParent);
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return WINED3D_OK;
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}
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HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface, IWineD3DSurface *pDestSurface) {
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IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
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POINT start;
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TRACE("(%p) : iface(%p) pDestSurface(%p)\n", This, iface, pDestSurface);
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start.x = 0;
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start.y = 0;
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if (This->presentParms.Windowed) {
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MapWindowPoints(This->win_handle, NULL, &start, 1);
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}
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IWineD3DSurface_BltFast(pDestSurface, start.x, start.y, This->frontBuffer, NULL, 0);
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return WINED3D_OK;
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}
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HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer, WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) {
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IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
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if (iBackBuffer > This->presentParms.BackBufferCount - 1) {
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TRACE("Back buffer count out of range\n");
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/* Native d3d9 doesn't set NULL here, just as wine's d3d9. But set it here
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* in wined3d to avoid problems in other libs
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*/
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*ppBackBuffer = NULL;
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return WINED3DERR_INVALIDCALL;
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}
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*ppBackBuffer = This->backBuffer[iBackBuffer];
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TRACE("(%p) : BackBuf %d Type %d returning %p\n", This, iBackBuffer, Type, *ppBackBuffer);
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/* Note inc ref on returned surface */
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if(*ppBackBuffer) IWineD3DSurface_AddRef(*ppBackBuffer);
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return WINED3D_OK;
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}
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HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface, WINED3DRASTER_STATUS *pRasterStatus) {
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IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
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static BOOL showFixmes = TRUE;
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pRasterStatus->InVBlank = TRUE;
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pRasterStatus->ScanLine = 0;
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/* No openGL equivalent */
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if(showFixmes) {
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FIXME("(%p) : stub (once)\n", This);
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showFixmes = FALSE;
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}
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return WINED3D_OK;
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}
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HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface, WINED3DDISPLAYMODE*pMode) {
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IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
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HRESULT hr;
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TRACE("(%p)->(%p): Calling GetAdapterDisplayMode\n", This, pMode);
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hr = IWineD3D_GetAdapterDisplayMode(This->wineD3DDevice->wineD3D, This->wineD3DDevice->adapter->num, pMode);
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TRACE("(%p) : returning w(%d) h(%d) rr(%d) fmt(%u,%s)\n", This, pMode->Width, pMode->Height, pMode->RefreshRate,
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pMode->Format, debug_d3dformat(pMode->Format));
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return hr;
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}
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HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface, IWineD3DDevice**ppDevice) {
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IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
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*ppDevice = (IWineD3DDevice *) This->wineD3DDevice;
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/* Note Calling this method will increase the internal reference count
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on the IDirect3DDevice9 interface. */
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IWineD3DDevice_AddRef(*ppDevice);
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TRACE("(%p) : returning %p\n", This, *ppDevice);
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return WINED3D_OK;
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}
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HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface, WINED3DPRESENT_PARAMETERS *pPresentationParameters) {
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IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
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TRACE("(%p)\n", This);
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*pPresentationParameters = This->presentParms;
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return WINED3D_OK;
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}
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HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface, DWORD Flags, CONST WINED3DGAMMARAMP *pRamp){
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IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
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HDC hDC;
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TRACE("(%p) : pRamp@%p flags(%d)\n", This, pRamp, Flags);
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hDC = GetDC(This->win_handle);
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SetDeviceGammaRamp(hDC, (LPVOID)pRamp);
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ReleaseDC(This->win_handle, hDC);
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return WINED3D_OK;
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}
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HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface, WINED3DGAMMARAMP *pRamp){
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IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
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HDC hDC;
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TRACE("(%p) : pRamp@%p\n", This, pRamp);
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hDC = GetDC(This->win_handle);
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GetDeviceGammaRamp(hDC, pRamp);
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ReleaseDC(This->win_handle, hDC);
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return WINED3D_OK;
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}
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