2013-09-04 09:51:36 +02:00
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/*
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* Copyright 2013 Detlef Riekenberg
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "config.h"
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#include "wine/port.h"
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#include <stdarg.h>
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#define COBJMACROS
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#include "windef.h"
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#include "winbase.h"
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#include "winuser.h"
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#include "objbase.h"
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2016-06-16 15:32:53 +02:00
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2016-06-14 22:57:24 +02:00
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#include "d3dx11.h"
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2016-06-16 15:32:53 +02:00
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#include "d3dx11core.h"
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#include "d3dx11tex.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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2013-09-04 09:51:36 +02:00
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BOOL WINAPI DllMain(HINSTANCE hdll, DWORD reason, LPVOID reserved)
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{
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switch (reason)
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{
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case DLL_WINE_PREATTACH:
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return FALSE; /* prefer native version */
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case DLL_PROCESS_ATTACH:
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DisableThreadLibraryCalls(hdll);
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}
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return TRUE;
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}
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2019-01-31 14:07:15 +01:00
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BOOL WINAPI D3DX11CheckVersion(UINT d3d_sdk_ver, UINT d3dx_sdk_ver)
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2013-09-04 09:51:36 +02:00
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{
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2019-01-31 14:07:15 +01:00
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return d3d_sdk_ver == D3D11_SDK_VERSION && d3dx_sdk_ver == D3DX11_SDK_VERSION;
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2013-09-04 09:51:36 +02:00
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}
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2016-06-16 15:32:53 +02:00
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2017-04-09 20:17:15 +02:00
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HRESULT WINAPI D3DX11FilterTexture(ID3D11DeviceContext *context, ID3D11Resource *texture, UINT src_level, UINT filter)
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{
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FIXME("context %p, texture %p, src_level %u, filter %#x stub!\n", context, texture, src_level, filter);
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return E_NOTIMPL;
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}
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2016-06-16 15:32:53 +02:00
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HRESULT WINAPI D3DX11GetImageInfoFromMemory(const void *src_data, SIZE_T src_data_size, ID3DX11ThreadPump *pump,
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D3DX11_IMAGE_INFO *img_info, HRESULT *hresult)
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{
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FIXME("src_data %p, src_data_size %lu, pump %p, img_info %p, hresult %p stub!\n",
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src_data, src_data_size, pump, img_info, hresult);
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return E_NOTIMPL;
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}
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