Sweden-Number/dlls/xaudio2_7/x3daudio.c

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/*
* Copyright (c) 2016 Andrew Eikum for CodeWeavers
* Copyright (c) 2018 Ethan Lee for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "x3daudio.h"
#include "wine/debug.h"
#include <F3DAudio.h>
#if XAUDIO2_VER >= 8 || defined X3DAUDIO1_VER
WINE_DEFAULT_DEBUG_CHANNEL(xaudio2);
#endif
#ifdef X3DAUDIO1_VER
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD reason, void *pReserved)
{
TRACE("(%p, %d, %p)\n", hinstDLL, reason, pReserved);
switch (reason)
{
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls( hinstDLL );
break;
}
return TRUE;
}
#endif /* X3DAUDIO1_VER */
#if XAUDIO2_VER >= 8
HRESULT CDECL X3DAudioInitialize(UINT32 chanmask, float speedofsound,
X3DAUDIO_HANDLE handle)
{
TRACE("0x%x, %f, %p\n", chanmask, speedofsound, handle);
#ifdef HAVE_F3DAUDIOINITIALIZE8
return F3DAudioInitialize8(chanmask, speedofsound, handle);
#else
F3DAudioInitialize(chanmask, speedofsound, handle);
return S_OK;
#endif
}
#endif /* XAUDIO2_VER >= 8 */
#ifdef X3DAUDIO1_VER
#if X3DAUDIO1_VER <= 2
void WINAPI LEGACY_X3DAudioInitialize(UINT32 chanmask, float speedofsound,
X3DAUDIO_HANDLE handle)
#else
void CDECL LEGACY_X3DAudioInitialize(UINT32 chanmask, float speedofsound,
X3DAUDIO_HANDLE handle)
#endif
{
TRACE("0x%x, %f, %p\n", chanmask, speedofsound, handle);
F3DAudioInitialize(chanmask, speedofsound, handle);
}
#endif /* X3DAUDIO1_VER */
#if XAUDIO2_VER >= 8 || defined X3DAUDIO1_VER
#if defined(X3DAUDIO1_VER) && X3DAUDIO1_VER <= 2
void WINAPI LEGACY_X3DAudioCalculate(const X3DAUDIO_HANDLE handle,
const X3DAUDIO_LISTENER *listener, const X3DAUDIO_EMITTER *emitter,
UINT32 flags, X3DAUDIO_DSP_SETTINGS *out)
#else
void CDECL X3DAudioCalculate(const X3DAUDIO_HANDLE handle,
const X3DAUDIO_LISTENER *listener, const X3DAUDIO_EMITTER *emitter,
UINT32 flags, X3DAUDIO_DSP_SETTINGS *out)
#endif
{
TRACE("%p, %p, %p, 0x%x, %p\n", handle, listener, emitter, flags, out);
F3DAudioCalculate(
handle,
(const F3DAUDIO_LISTENER*) listener,
(const F3DAUDIO_EMITTER*) emitter,
flags,
(F3DAUDIO_DSP_SETTINGS*) out
);
}
#endif /* XAUDIO2_VER >= 8 || defined X3DAUDIO1_VER */