Sweden-Number/dlls/wined3d/vertexdeclaration.c

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/*
* vertex declaration implementation
*
* Copyright 2002-2005 Raphael Junqueira
* Copyright 2004 Jason Edmeades
* Copyright 2004 Christian Costa
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl);
/**
* DirectX9 SDK download
* http://msdn.microsoft.com/library/default.asp?url=/downloads/list/directx.asp
*
* Exploring D3DX
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx07162002.asp
*
* Using Vertex Shaders
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx02192001.asp
*
* Dx9 New
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/whatsnew.asp
*
* Dx9 Shaders
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/VertexShader2_0.asp
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/Instructions/Instructions.asp
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexDeclaration/VertexDeclaration.asp
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader3_0/VertexShader3_0.asp
*
* Dx9 D3DX
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/advancedtopics/VertexPipe/matrixstack/matrixstack.asp
*
* FVF
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexFormats/vformats.asp
*
* NVIDIA: DX8 Vertex Shader to NV Vertex Program
* http://developer.nvidia.com/view.asp?IO=vstovp
*
* NVIDIA: Memory Management with VAR
* http://developer.nvidia.com/view.asp?IO=var_memory_management
*/
/** Vertex Shader Declaration 8 data types tokens */
#define MAX_VSHADER_DECL_TYPES 8
static CONST char* VertexDecl8_DataTypes[] = {
"D3DVSDT_FLOAT1",
"D3DVSDT_FLOAT2",
"D3DVSDT_FLOAT3",
"D3DVSDT_FLOAT4",
"D3DVSDT_D3DCOLOR",
"D3DVSDT_UBYTE4",
"D3DVSDT_SHORT2",
"D3DVSDT_SHORT4",
NULL
};
static CONST char* VertexDecl8_Registers[] = {
"D3DVSDE_POSITION",
"D3DVSDE_BLENDWEIGHT",
"D3DVSDE_BLENDINDICES",
"D3DVSDE_NORMAL",
"D3DVSDE_PSIZE",
"D3DVSDE_DIFFUSE",
"D3DVSDE_SPECULAR",
"D3DVSDE_TEXCOORD0",
"D3DVSDE_TEXCOORD1",
"D3DVSDE_TEXCOORD2",
"D3DVSDE_TEXCOORD3",
"D3DVSDE_TEXCOORD4",
"D3DVSDE_TEXCOORD5",
"D3DVSDE_TEXCOORD6",
"D3DVSDE_TEXCOORD7",
"D3DVSDE_POSITION2",
"D3DVSDE_NORMAL2",
NULL
};
typedef enum _D3DVSD_TOKENTYPE {
D3DVSD_TOKEN_NOP = 0,
D3DVSD_TOKEN_STREAM = 1,
D3DVSD_TOKEN_STREAMDATA = 2,
D3DVSD_TOKEN_TESSELLATOR = 3,
D3DVSD_TOKEN_CONSTMEM = 4,
D3DVSD_TOKEN_EXT = 5,
/* RESERVED = 6 */
D3DVSD_TOKEN_END = 7,
D3DVSD_FORCE_DWORD = 0x7FFFFFFF
} D3DVSD_TOKENTYPE;
typedef enum _D3DVSDE_REGISTER {
D3DVSDE_POSITION = 0,
D3DVSDE_BLENDWEIGHT = 1,
D3DVSDE_BLENDINDICES = 2,
D3DVSDE_NORMAL = 3,
D3DVSDE_PSIZE = 4,
D3DVSDE_DIFFUSE = 5,
D3DVSDE_SPECULAR = 6,
D3DVSDE_TEXCOORD0 = 7,
D3DVSDE_TEXCOORD1 = 8,
D3DVSDE_TEXCOORD2 = 9,
D3DVSDE_TEXCOORD3 = 10,
D3DVSDE_TEXCOORD4 = 11,
D3DVSDE_TEXCOORD5 = 12,
D3DVSDE_TEXCOORD6 = 13,
D3DVSDE_TEXCOORD7 = 14,
D3DVSDE_POSITION2 = 15,
D3DVSDE_NORMAL2 = 16
} D3DVSDE_REGISTER;
typedef enum _D3DVSDT_TYPE {
D3DVSDT_FLOAT1 = 0x00,
D3DVSDT_FLOAT2 = 0x01,
D3DVSDT_FLOAT3 = 0x02,
D3DVSDT_FLOAT4 = 0x03,
D3DVSDT_D3DCOLOR = 0x04,
D3DVSDT_UBYTE4 = 0x05,
D3DVSDT_SHORT2 = 0x06,
D3DVSDT_SHORT4 = 0x07
} D3DVSDT_TYPE;
#define D3DVSD_CONSTADDRESSSHIFT 0
#define D3DVSD_EXTINFOSHIFT 0
#define D3DVSD_STREAMNUMBERSHIFT 0
#define D3DVSD_VERTEXREGSHIFT 0
#define D3DVSD_CONSTRSSHIFT 16
#define D3DVSD_DATATYPESHIFT 16
#define D3DVSD_SKIPCOUNTSHIFT 16
#define D3DVSD_VERTEXREGINSHIFT 20
#define D3DVSD_EXTCOUNTSHIFT 24
#define D3DVSD_CONSTCOUNTSHIFT 25
#define D3DVSD_DATALOADTYPESHIFT 28
#define D3DVSD_STREAMTESSSHIFT 28
#define D3DVSD_TOKENTYPESHIFT 29
#define D3DVSD_CONSTADDRESSMASK (0x7F << D3DVSD_CONSTADDRESSSHIFT)
#define D3DVSD_EXTINFOMASK (0xFFFFFF << D3DVSD_EXTINFOSHIFT)
#define D3DVSD_STREAMNUMBERMASK (0xF << D3DVSD_STREAMNUMBERSHIFT)
#define D3DVSD_VERTEXREGMASK (0x1F << D3DVSD_VERTEXREGSHIFT)
#define D3DVSD_CONSTRSMASK (0x1FFF << D3DVSD_CONSTRSSHIFT)
#define D3DVSD_DATATYPEMASK (0xF << D3DVSD_DATATYPESHIFT)
#define D3DVSD_SKIPCOUNTMASK (0xF << D3DVSD_SKIPCOUNTSHIFT)
#define D3DVSD_EXTCOUNTMASK (0x1F << D3DVSD_EXTCOUNTSHIFT)
#define D3DVSD_VERTEXREGINMASK (0xF << D3DVSD_VERTEXREGINSHIFT)
#define D3DVSD_CONSTCOUNTMASK (0xF << D3DVSD_CONSTCOUNTSHIFT)
#define D3DVSD_DATALOADTYPEMASK (0x1 << D3DVSD_DATALOADTYPESHIFT)
#define D3DVSD_STREAMTESSMASK (0x1 << D3DVSD_STREAMTESSSHIFT)
#define D3DVSD_TOKENTYPEMASK (0x7 << D3DVSD_TOKENTYPESHIFT)
#define D3DVSD_END() 0xFFFFFFFF
#define D3DVSD_NOP() 0x00000000
DWORD IWineD3DVertexDeclarationImpl_ParseToken8(const DWORD* pToken) {
const DWORD token = *pToken;
DWORD tokenlen = 1;
switch ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT) { /* maybe a macro to inverse ... */
case D3DVSD_TOKEN_NOP:
TRACE(" 0x%08lx NOP()\n", token);
break;
case D3DVSD_TOKEN_STREAM:
if (token & D3DVSD_STREAMTESSMASK) {
TRACE(" 0x%08lx STREAM_TESS()\n", token);
} else {
TRACE(" 0x%08lx STREAM(%lu)\n", token, ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT));
}
break;
case D3DVSD_TOKEN_STREAMDATA:
if (token & 0x10000000) {
TRACE(" 0x%08lx SKIP(%lu)\n", token, ((token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT));
} else {
DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
TRACE(" 0x%08lx REG(%s, %s)\n", token, VertexDecl8_Registers[reg], VertexDecl8_DataTypes[type]);
}
break;
case D3DVSD_TOKEN_TESSELLATOR:
if (token & 0x10000000) {
DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
TRACE(" 0x%08lx TESSUV(%s) as %s\n", token, VertexDecl8_Registers[reg], VertexDecl8_DataTypes[type]);
} else {
DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
DWORD regout = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
DWORD regin = ((token & D3DVSD_VERTEXREGINMASK) >> D3DVSD_VERTEXREGINSHIFT);
TRACE(" 0x%08lx TESSNORMAL(%s, %s) as %s\n", token, VertexDecl8_Registers[regin], VertexDecl8_Registers[regout], VertexDecl8_DataTypes[type]);
}
break;
case D3DVSD_TOKEN_CONSTMEM:
{
DWORD i;
DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
DWORD constaddress = ((token & D3DVSD_CONSTADDRESSMASK) >> D3DVSD_CONSTADDRESSSHIFT);
TRACE(" 0x%08lx CONST(%lu, %lu)\n", token, constaddress, count);
++pToken;
for (i = 0; i < count; ++i) {
#if 0
TRACE(" c[%lu] = (0x%08lx, 0x%08lx, 0x%08lx, 0x%08lx)\n",
constaddress,
*pToken,
*(pToken + 1),
*(pToken + 2),
*(pToken + 3));
#endif
TRACE(" c[%lu] = (%8f, %8f, %8f, %8f)\n",
constaddress,
*(const float*) pToken,
*(const float*) (pToken + 1),
*(const float*) (pToken + 2),
*(const float*) (pToken + 3));
pToken += 4;
++constaddress;
}
tokenlen = (4 * count) + 1;
}
break;
case D3DVSD_TOKEN_EXT:
{
DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
DWORD extinfo = ((token & D3DVSD_EXTINFOMASK) >> D3DVSD_EXTINFOSHIFT);
TRACE(" 0x%08lx EXT(%lu, %lu)\n", token, count, extinfo);
/* todo ... print extension */
tokenlen = count + 1;
}
break;
case D3DVSD_TOKEN_END:
TRACE(" 0x%08lx END()\n", token);
break;
default:
TRACE(" 0x%08lx UNKNOWN\n", token);
/* argg error */
}
return tokenlen;
}
DWORD IWineD3DVertexDeclarationImpl_ParseToken9(const D3DVERTEXELEMENT9* pToken);
HRESULT IWineD3DVertexDeclarationImpl_ParseDeclaration8(IWineD3DDeviceImpl* This, const DWORD* pDecl, IWineD3DVertexDeclarationImpl* object) {
const DWORD* pToken = pDecl;
DWORD fvf = 0;
BOOL invalid_fvf = FALSE;
DWORD tex = D3DFVF_TEX0;
DWORD len = 0;
DWORD stream = 0;
DWORD token;
DWORD tokenlen;
DWORD tokentype;
DWORD nTokens = 0;
D3DVERTEXELEMENT9 convTo9[128];
TRACE("(%p) : pDecl(%p)\n", This, pDecl);
while (D3DVSD_END() != *pToken) {
token = *pToken;
tokenlen = IWineD3DVertexDeclarationImpl_ParseToken8(pToken);
tokentype = ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
/** FVF generation block */
if (D3DVSD_TOKEN_STREAM == tokentype && 0 == (D3DVSD_STREAMTESSMASK & token)) {
/**
* how really works streams,
* in DolphinVS dx8 dsk sample they seems to decal reg numbers !!!
*/
DWORD oldStream = stream;
stream = ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT);
/* copy fvf if valid */
if (FALSE == invalid_fvf) {
fvf |= tex << D3DFVF_TEXCOUNT_SHIFT;
tex = 0;
object->fvf[oldStream] = fvf;
object->allFVF |= fvf;
} else {
object->fvf[oldStream] = 0;
tex = 0;
}
/* reset valid/invalid fvf */
fvf = 0;
invalid_fvf = FALSE;
} else if (D3DVSD_TOKEN_STREAMDATA == tokentype && 0 == (0x10000000 & tokentype)) {
DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
convTo9[nTokens].Stream = stream;
convTo9[nTokens].Method = D3DDECLMETHOD_DEFAULT;
convTo9[nTokens].UsageIndex = 0;
convTo9[nTokens].Type = D3DDECLTYPE_UNUSED;
switch (reg) {
case D3DVSDE_POSITION:
convTo9[nTokens].Usage = D3DDECLUSAGE_POSITION;
convTo9[nTokens].Type = type;
switch (type) {
case D3DVSDT_FLOAT3: fvf |= D3DFVF_XYZ; break;
case D3DVSDT_FLOAT4: fvf |= D3DFVF_XYZRHW; break;
default:
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
invalid_fvf = TRUE;
if (type >= MAX_VSHADER_DECL_TYPES) {
TRACE("Mismatched use in VertexShader declaration of D3DVSDE_POSITION register: unsupported and unrecognized type %08lx\n", type);
} else {
TRACE("Mismatched use in VertexShader declaration of D3DVSDE_POSITION register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
}
}
break;
case D3DVSDE_BLENDWEIGHT:
convTo9[nTokens].Usage = D3DDECLUSAGE_BLENDWEIGHT;
convTo9[nTokens].Type = type;
switch (type) {
case D3DVSDT_FLOAT1: fvf |= D3DFVF_XYZB1; break;
case D3DVSDT_FLOAT2: fvf |= D3DFVF_XYZB2; break;
case D3DVSDT_FLOAT3: fvf |= D3DFVF_XYZB3; break;
case D3DVSDT_FLOAT4: fvf |= D3DFVF_XYZB4; break;
default:
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
invalid_fvf = TRUE;
TRACE("Mismatched use in VertexShader declaration of D3DVSDE_BLENDWEIGHT register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
}
break;
case D3DVSDE_BLENDINDICES: /* seem to be B5 as said in MSDN Dx9SDK ?? */
convTo9[nTokens].Usage = D3DDECLUSAGE_BLENDINDICES;
convTo9[nTokens].Type = type;
switch (type) {
case D3DVSDT_UBYTE4: fvf |= D3DFVF_LASTBETA_UBYTE4; break;
default:
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
invalid_fvf = TRUE;
TRACE("Mismatched use in VertexShader declaration of D3DVSDE_BLENDINDINCES register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
}
break;
case D3DVSDE_NORMAL: /* TODO: only FLOAT3 supported ... another choice possible ? */
convTo9[nTokens].Usage = D3DDECLUSAGE_NORMAL;
convTo9[nTokens].Type = type;
switch (type) {
case D3DVSDT_FLOAT3: fvf |= D3DFVF_NORMAL; break;
default:
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
invalid_fvf = TRUE;
TRACE("Mismatched use in VertexShader declaration of D3DVSDE_NORMAL register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
}
break;
case D3DVSDE_PSIZE: /* TODO: only FLOAT1 supported ... another choice possible ? */
convTo9[nTokens].Usage = D3DDECLUSAGE_PSIZE;
convTo9[nTokens].Type = type;
switch (type) {
case D3DVSDT_FLOAT1: fvf |= D3DFVF_PSIZE; break;
default:
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
invalid_fvf = TRUE;
TRACE("Mismatched use in VertexShader declaration of D3DVSDE_PSIZE register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
}
break;
case D3DVSDE_DIFFUSE: /* TODO: only D3DCOLOR supported */
convTo9[nTokens].Usage = D3DDECLUSAGE_COLOR;
convTo9[nTokens].UsageIndex = 0;
convTo9[nTokens].Type = type;
switch (type) {
case D3DVSDT_D3DCOLOR: fvf |= D3DFVF_DIFFUSE; break;
default:
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
invalid_fvf = TRUE;
TRACE("Mismatched use in VertexShader declaration of D3DVSDE_DIFFUSE register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
}
break;
case D3DVSDE_SPECULAR: /* TODO: only D3DCOLOR supported */
convTo9[nTokens].Usage = D3DDECLUSAGE_COLOR;
convTo9[nTokens].UsageIndex = 1;
convTo9[nTokens].Type = type;
switch (type) {
case D3DVSDT_D3DCOLOR: fvf |= D3DFVF_SPECULAR; break;
default:
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
invalid_fvf = TRUE;
TRACE("Mismatched use in VertexShader declaration of D3DVSDE_SPECULAR register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
}
break;
case D3DVSDE_TEXCOORD0:
case D3DVSDE_TEXCOORD1:
case D3DVSDE_TEXCOORD2:
case D3DVSDE_TEXCOORD3:
case D3DVSDE_TEXCOORD4:
case D3DVSDE_TEXCOORD5:
case D3DVSDE_TEXCOORD6:
case D3DVSDE_TEXCOORD7:
/* Fixme? - assume all tex coords in same stream */
{
int texNo = 1 + (reg - D3DVSDE_TEXCOORD0);
convTo9[nTokens].Usage = D3DDECLUSAGE_TEXCOORD;
convTo9[nTokens].UsageIndex = texNo;
convTo9[nTokens].Type = type;
tex = max(tex, texNo);
switch (type) {
case D3DVSDT_FLOAT1: fvf |= D3DFVF_TEXCOORDSIZE1(texNo); break;
case D3DVSDT_FLOAT2: fvf |= D3DFVF_TEXCOORDSIZE2(texNo); break;
case D3DVSDT_FLOAT3: fvf |= D3DFVF_TEXCOORDSIZE3(texNo); break;
case D3DVSDT_FLOAT4: fvf |= D3DFVF_TEXCOORDSIZE4(texNo); break;
default:
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
invalid_fvf = TRUE;
TRACE("Mismatched use in VertexShader declaration of D3DVSDE_TEXCOORD? register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
}
}
break;
case D3DVSDE_POSITION2: /* maybe D3DFVF_XYZRHW instead D3DFVF_XYZ (of D3DVDE_POSITION) ... to see */
case D3DVSDE_NORMAL2: /* FIXME i don't know what to do here ;( */
FIXME("[%lu] registers in VertexShader declaration not supported yet (token:0x%08lx)\n", reg, token);
break;
}
TRACE("VertexShader declaration define %lx as current FVF\n", fvf);
}
++nTokens;
len += tokenlen;
pToken += tokenlen;
}
/* here D3DVSD_END() */
len += IWineD3DVertexDeclarationImpl_ParseToken8(pToken);
convTo9[nTokens].Stream = 0xFF;
convTo9[nTokens].Type = D3DDECLTYPE_UNUSED;
/* copy fvf if valid */
if (FALSE == invalid_fvf) {
fvf |= tex << D3DFVF_TEXCOUNT_SHIFT;
object->fvf[stream] = fvf;
object->allFVF |= fvf;
} else {
object->fvf[stream] = 0;
}
TRACE("Completed, allFVF = %lx\n", object->allFVF);
/* compute size */
object->declaration8Length = len * sizeof(DWORD);
/* copy the declaration */
object->pDeclaration8 = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, object->declaration8Length);
memcpy(object->pDeclaration8, pDecl, object->declaration8Length);
/* compute convTo9 size */
object->declaration9NumElements = nTokens;
/* copy the convTo9 declaration */
object->pDeclaration9 = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nTokens * sizeof(D3DVERTEXELEMENT9));
memcpy(object->pDeclaration9, convTo9, nTokens * sizeof(D3DVERTEXELEMENT9));
{
D3DVERTEXELEMENT9* pIt = object->pDeclaration9;
TRACE("dumping of D3D9 Convertion:\n");
while (0xFF != pIt->Stream) {
IWineD3DVertexDeclarationImpl_ParseToken9(pIt);
++pIt;
}
IWineD3DVertexDeclarationImpl_ParseToken9(pIt);
}
/* returns */
return D3D_OK;
}
static CONST char* VertexDecl9_DeclUsages[] = {
"D3DDECLUSAGE_POSITION",
"D3DDECLUSAGE_BLENDWEIGHT",
"D3DDECLUSAGE_BLENDINDICES",
"D3DDECLUSAGE_NORMAL",
"D3DDECLUSAGE_PSIZE",
"D3DDECLUSAGE_TEXCOORD",
"D3DDECLUSAGE_TANGENT",
"D3DDECLUSAGE_BINORMAL",
"D3DDECLUSAGE_TESSFACTOR",
"D3DDECLUSAGE_POSITIONT",
"D3DDECLUSAGE_COLOR",
"D3DDECLUSAGE_FOG",
"D3DDECLUSAGE_DEPTH",
"D3DDECLUSAGE_SAMPLE",
NULL
};
static CONST char* VertexDecl9_DeclMethods[] = {
"D3DDECLMETHOD_DEFAULT",
"D3DDECLMETHOD_PARTIALU",
"D3DDECLMETHOD_PARTIALV",
"D3DDECLMETHOD_CROSSUV",
"D3DDECLMETHOD_UV",
"D3DDECLMETHOD_LOOKUP",
"D3DDECLMETHOD_LOOKUPPRESAMPLED",
NULL
};
static CONST char* VertexDecl9_DeclTypes[] = {
"D3DDECLTYPE_FLOAT1",
"D3DDECLTYPE_FLOAT2",
"D3DDECLTYPE_FLOAT3",
"D3DDECLTYPE_FLOAT4",
"D3DDECLTYPE_D3DCOLOR",
"D3DDECLTYPE_UBYTE4",
"D3DDECLTYPE_SHORT2",
"D3DDECLTYPE_SHORT4",
/* VS 2.0 */
"D3DDECLTYPE_UBYTE4N",
"D3DDECLTYPE_SHORT2N",
"D3DDECLTYPE_SHORT4N",
"D3DDECLTYPE_USHORT2N",
"D3DDECLTYPE_USHORT4N",
"D3DDECLTYPE_UDEC3",
"D3DDECLTYPE_DEC3N",
"D3DDECLTYPE_FLOAT16_2",
"D3DDECLTYPE_FLOAT16_4",
"D3DDECLTYPE_UNUSED",
NULL
};
DWORD IWineD3DVertexDeclarationImpl_ParseToken9(const D3DVERTEXELEMENT9* pToken) {
DWORD tokenlen = 1;
if (0xFF != pToken->Stream) {
TRACE(" D3DDECL(%u, %u, %s, %s, %s, %u)\n",
pToken->Stream,
pToken->Offset,
VertexDecl9_DeclTypes[pToken->Type],
VertexDecl9_DeclMethods[pToken->Method],
VertexDecl9_DeclUsages[pToken->Usage],
pToken->UsageIndex
);
} else {
TRACE(" D3DDECL_END()\n" );
}
return tokenlen;
}
HRESULT IWineD3DVertexDeclarationImpl_ParseDeclaration9(IWineD3DDeviceImpl* This, const D3DVERTEXELEMENT9* pDecl, IWineD3DVertexDeclarationImpl* object) {
const D3DVERTEXELEMENT9* pToken = pDecl;
DWORD fvf = 0;
BOOL invalid_fvf = FALSE;
DWORD tex = D3DFVF_TEX0;
DWORD len = 0;
DWORD stream = 0;
TRACE("(%p) : pDecl(%p)\n", This, pDecl);
while (0xFF != pToken->Stream) {
DWORD type = pToken->Type;
DWORD oldStream = stream;
stream = pToken->Stream;
IWineD3DVertexDeclarationImpl_ParseToken9(pToken);
if (D3DDECLMETHOD_DEFAULT != pToken->Method) {
WARN(
"%s register: Unsupported Method of %s (only D3DDECLMETHOD_DEFAULT for now) for VertexDeclaration (type %s)\n",
VertexDecl9_DeclUsages[pToken->Usage],
VertexDecl9_DeclMethods[pToken->Method],
VertexDecl9_DeclTypes[pToken->Type]
);
}
if (oldStream != stream) {
if (FALSE == invalid_fvf) {
fvf |= tex << D3DFVF_TEXCOUNT_SHIFT;
tex = 0;
object->fvf[oldStream] = fvf;
object->allFVF |= fvf;
} else {
object->fvf[oldStream] = 0;
tex = 0;
}
/* reset valid/invalid fvf */
fvf = 0;
invalid_fvf = FALSE;
}
switch (pToken->Usage) {
case D3DDECLUSAGE_POSITION:
if (0 < pToken->UsageIndex) {
invalid_fvf = TRUE;
TRACE("Mismatched UsageIndex (%u) in VertexDeclaration for D3DDECLUSAGE_POSITION register: unsupported type %s\n",
pToken->UsageIndex, VertexDecl9_DeclTypes[type]);
break;
}
switch (type) {
case D3DDECLTYPE_FLOAT3: fvf |= D3DFVF_XYZ; break;
case D3DDECLTYPE_FLOAT4: fvf |= D3DFVF_XYZRHW; break;
default:
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
invalid_fvf = TRUE;
TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_POSITION register: unsupported type %s\n", VertexDecl9_DeclTypes[type]);
}
break;
case D3DDECLUSAGE_BLENDWEIGHT:
switch (type) {
case D3DDECLTYPE_FLOAT1: fvf |= D3DFVF_XYZB1; break;
case D3DDECLTYPE_FLOAT2: fvf |= D3DFVF_XYZB2; break;
case D3DDECLTYPE_FLOAT3: fvf |= D3DFVF_XYZB3; break;
case D3DDECLTYPE_FLOAT4: fvf |= D3DFVF_XYZB4; break;
default:
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
invalid_fvf = TRUE;
TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_BLENDWEIGHT register: unsupported type %s\n", VertexDecl9_DeclTypes[type]);
}
break;
case D3DDECLUSAGE_BLENDINDICES:
switch (type) {
case D3DDECLTYPE_UBYTE4: fvf |= D3DFVF_LASTBETA_UBYTE4; break;
default:
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
invalid_fvf = TRUE;
TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_BLENDINDINCES register: unsupported type %s\n", VertexDecl9_DeclTypes[type]);
}
break;
case D3DDECLUSAGE_NORMAL:
if (0 < pToken->UsageIndex) {
invalid_fvf = TRUE;
TRACE("Mismatched UsageIndex (%u) in VertexDeclaration for D3DDECLUSAGE_NORMAL register: unsupported type %s\n",
pToken->UsageIndex, VertexDecl9_DeclTypes[type]);
break;
}
switch (type) {
case D3DDECLTYPE_FLOAT3: fvf |= D3DFVF_NORMAL; break;
default:
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
invalid_fvf = TRUE;
TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_NORMAL register: unsupported type %s\n", VertexDecl9_DeclTypes[type]);
}
break;
case D3DDECLUSAGE_PSIZE:
switch (type) {
case D3DDECLTYPE_FLOAT1: fvf |= D3DFVF_PSIZE; break;
default:
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
invalid_fvf = TRUE;
TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_PSIZE register: unsupported type %s\n", VertexDecl9_DeclTypes[type]);
}
break;
case D3DDECLUSAGE_TEXCOORD:
{
DWORD texNo = pToken->UsageIndex;
tex = max(tex, texNo);
switch (type) {
case D3DDECLTYPE_FLOAT1: fvf |= D3DFVF_TEXCOORDSIZE1(texNo); break;
case D3DDECLTYPE_FLOAT2: fvf |= D3DFVF_TEXCOORDSIZE2(texNo); break;
case D3DDECLTYPE_FLOAT3: fvf |= D3DFVF_TEXCOORDSIZE3(texNo); break;
case D3DDECLTYPE_FLOAT4: fvf |= D3DFVF_TEXCOORDSIZE4(texNo); break;
default:
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
invalid_fvf = TRUE;
TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_TEXCOORD[%lu] register: unsupported type %s\n", texNo, VertexDecl9_DeclTypes[type]);
}
}
break;
case D3DDECLUSAGE_COLOR:
{
DWORD colorNo = pToken->UsageIndex;
switch (type) {
case D3DDECLTYPE_D3DCOLOR:
switch (pToken->UsageIndex) {
case 0: fvf |= D3DFVF_DIFFUSE; break;
case 1: fvf |= D3DFVF_SPECULAR; break;
default:
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
invalid_fvf = TRUE;
TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_COLOR[%lu] unsupported COLOR register\n", colorNo);
}
break;
default:
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
invalid_fvf = TRUE;
TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_COLOR[%lu] register: unsupported type %s\n", colorNo, VertexDecl9_DeclTypes[type]);
}
}
break;
case D3DDECLUSAGE_TANGENT:
case D3DDECLUSAGE_BINORMAL:
case D3DDECLUSAGE_TESSFACTOR:
case D3DDECLUSAGE_POSITIONT:
case D3DDECLUSAGE_FOG:
case D3DDECLUSAGE_DEPTH:
case D3DDECLUSAGE_SAMPLE:
FIXME("%s Usage not supported yet by VertexDeclaration (type is %s)\n", VertexDecl9_DeclUsages[pToken->Usage], VertexDecl9_DeclTypes[type]);
break;
}
++len;
++pToken;
}
++len; /* D3DDECL_END() */
/* copy fvf if valid */
if (FALSE == invalid_fvf) {
fvf |= tex << D3DFVF_TEXCOUNT_SHIFT;
object->fvf[stream] = fvf;
object->allFVF |= fvf;
} else {
object->fvf[stream] = 0;
}
TRACE("Completed, allFVF = %lx\n", object->allFVF);
/* compute size */
object->declaration9NumElements = len;
/* copy the declaration */
object->pDeclaration9 = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, len * sizeof(D3DVERTEXELEMENT9));
memcpy(object->pDeclaration9, pDecl, len * sizeof(D3DVERTEXELEMENT9));
/* returns */
TRACE("Returns allFVF = %lx\n", object->allFVF);
return D3D_OK;
}
/* *******************************************
IWineD3DVertexDeclaration IUnknown parts follow
******************************************* */
HRESULT WINAPI IWineD3DVertexDeclarationImpl_QueryInterface(IWineD3DVertexDeclaration *iface, REFIID riid, LPVOID *ppobj)
{
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
WARN("(%p)->(%s,%p) should not be called\n",This,debugstr_guid(riid),ppobj);
return E_NOINTERFACE;
}
ULONG WINAPI IWineD3DVertexDeclarationImpl_AddRef(IWineD3DVertexDeclaration *iface) {
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
TRACE("(%p) : AddRef increasing from %ld\n", This, This->ref);
return InterlockedIncrement(&This->ref);
}
ULONG WINAPI IWineD3DVertexDeclarationImpl_Release(IWineD3DVertexDeclaration *iface) {
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
ULONG ref;
TRACE("(%p) : Releasing from %ld\n", This, This->ref);
ref = InterlockedDecrement(&This->ref);
if (ref == 0) {
HeapFree(GetProcessHeap(), 0, This->pDeclaration8);
HeapFree(GetProcessHeap(), 0, This->pDeclaration9);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* *******************************************
IWineD3DVertexDeclaration parts follow
******************************************* */
HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDevice(IWineD3DVertexDeclaration *iface, IWineD3DDevice** ppDevice) {
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
TRACE("(%p) : returning %p\n", This, This->wineD3DDevice);
*ppDevice = (IWineD3DDevice *) This->wineD3DDevice;
IWineD3DDevice_AddRef(*ppDevice);
return D3D_OK;
}
static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration8(IWineD3DVertexDeclaration* iface, DWORD* pData, DWORD* pSizeOfData) {
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
if (NULL == pData) {
*pSizeOfData = This->declaration8Length;
return D3D_OK;
}
if (*pSizeOfData < This->declaration8Length) {
*pSizeOfData = This->declaration8Length;
return D3DERR_MOREDATA;
}
TRACE("(%p) : GetVertexDeclaration8 copying to %p\n", This, pData);
memcpy(pData, This->pDeclaration8, This->declaration8Length);
return D3D_OK;
}
HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration9(IWineD3DVertexDeclaration* iface, D3DVERTEXELEMENT9* pData, DWORD* pNumElements) {
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
if (NULL == pData) {
*pNumElements = This->declaration9NumElements;
return D3D_OK;
}
if (*pNumElements < This->declaration9NumElements) {
*pNumElements = This->declaration9NumElements;
return D3DERR_MOREDATA;
}
TRACE("(%p) : GetVertexDeclaration9 copying to %p\n", This, pData);
memcpy(pData, This->pDeclaration9, This->declaration9NumElements);
return D3D_OK;
}
HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration(IWineD3DVertexDeclaration* iface, UINT iDeclVersion, VOID* pData, DWORD* pSize) {
if (8 == iDeclVersion) {
return IWineD3DVertexDeclarationImpl_GetDeclaration8(iface, (DWORD*) pData, pSize);
}
return IWineD3DVertexDeclarationImpl_GetDeclaration9(iface, (D3DVERTEXELEMENT9*) pData, pSize);
}
IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl =
{
IWineD3DVertexDeclarationImpl_QueryInterface,
IWineD3DVertexDeclarationImpl_AddRef,
IWineD3DVertexDeclarationImpl_Release,
IWineD3DVertexDeclarationImpl_GetDevice,
IWineD3DVertexDeclarationImpl_GetDeclaration,
};