Sweden-Number/dlls/dplayx/dplayx_main.c

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/*
* DPLAYX.DLL LibMain
*
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* Copyright 1999,2000 - Peter Hunnisett
*
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
* NOTES
* o DPMSGCMD_ENUMSESSIONSREPLY & DPMSGCMD_ENUMSESSIONSREQUEST
* Have most fields understood, but not all. Everything seems to work.
* o DPMSGCMD_REQUESTNEWPLAYERID & DPMSGCMD_NEWPLAYERIDREPLY
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* Barely works. This needs to be completed for sessions to start.
* o A small issue will be the fact that DirectX 6.1(ie. DirectPlay4)
* introduces a layer of functionality inside the DP objects which
* provide guaranteed protocol delivery. This is even if the native
* protocol, IPX or modem for instance, doesn't guarantee it. I'm going
* to leave this kind of implementation to as close to the end as
* possible. However, I will implement an abstraction layer, where
* possible, for this functionality. It will do nothing to start, but
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* will require only the implementation of the guarantee to give
* final implementation.
*
* TODO:
* - Implement mutual exclusion on object data for existing functions
* - Ensure that all dll stubs are present and the ordinals are correct
* - Addition of DirectX 7.0 functionality for direct play
* - Implement some WineLib test programs using sdk programs as a skeleton
* - Change RegEnumKeyEx enumeration pattern to allow error handling and to
* share registry implementation (or at least simplify).
* - Add in appropriate RegCloseKey calls for all the opening we're doing...
* - Fix all the buffer sizes for registry calls. They're off by one -
* but in a safe direction.
* - Fix race condition on interface destruction
* - Handles need to be correctly reference counted
* - Check if we need to deallocate any list objects when destroying
* a dplay interface
* - RunApplication process spawning needs to have correct syncronization.
* - Need to get inter lobby messages working.
* - Decypher dplay messages between applications and implement...
* - Need to implement lobby session spawning.
* - Improve footprint and realtime blocking by setting up a separate data share
* between lobby application and client since there can be multiple apps per
* client. Also get rid of offset dependency by making data offset independent
* somehow.
*/
#include <stdarg.h>
#include "winerror.h"
#include "windef.h"
#include "winbase.h"
#include "objbase.h"
#include "rpcproxy.h"
#include "wine/debug.h"
#include "dplayx_global.h"
WINE_DEFAULT_DEBUG_CHANNEL(dplay);
static HINSTANCE instance;
/* This is a globally exported variable at ordinal 6 of DPLAYX.DLL */
DWORD gdwDPlaySPRefCount = 0; /* FIXME: Should it be initialized here? */
BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
{
TRACE( "(%p,%d,%p)\n", hinstDLL, fdwReason, lpvReserved );
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switch ( fdwReason )
{
case DLL_PROCESS_ATTACH:
instance = hinstDLL;
DisableThreadLibraryCalls(hinstDLL);
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/* First instance perform construction of global processor data */
return DPLAYX_ConstructData();
case DLL_PROCESS_DETACH:
/* Last instance performs destruction of global processor data */
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return DPLAYX_DestructData();
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default:
break;
}
return TRUE;
}
/***********************************************************************
* DllCanUnloadNow (DPLAYX.@)
*/
HRESULT WINAPI DllCanUnloadNow(void)
{
HRESULT hr = ( gdwDPlaySPRefCount > 0 ) ? S_FALSE : S_OK;
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/* FIXME: Should I be putting a check in for class factory objects
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* as well?
*/
TRACE( ": returning 0x%08x\n", hr );
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return hr;
}
/***********************************************************************
* DllRegisterServer (DPLAYX.@)
*/
HRESULT WINAPI DllRegisterServer(void)
{
return __wine_register_resources( instance, NULL );
}
/***********************************************************************
* DllUnregisterServer (DPLAYX.@)
*/
HRESULT WINAPI DllUnregisterServer(void)
{
return __wine_unregister_resources( instance, NULL );
}