/*
* DOS interrupt 3d handler.
* Copyright 1997 Len White
*/
#include <stdlib.h>
#include "msdos.h"
#include "miscemu.h"
#include "debugtools.h"
DEFAULT_DEBUG_CHANNEL(int);
/**********************************************************************
* INT_Int3dHandler
*
* Handler for int 3d (FLOATING POINT EMULATION - STANDALONE FWAIT).
void WINAPI INT_Int3dHandler(CONTEXT86 *context)
{
switch(AH_reg(context))
case 0x00:
break;
case 0x02:
case 0x03:
case 0x04:
case 0x05:
case 0xb:
AH_reg(context) = 0;
default:
INT_BARF( context, 0x3d );
}