2005-01-17 14:44:57 +01:00
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/*
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2005-03-14 11:12:52 +01:00
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* IWineD3DCubeTexture implementation
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2005-01-17 14:44:57 +01:00
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*
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* Copyright 2002-2005 Jason Edmeades
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2005-03-02 14:44:58 +01:00
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* Copyright 2002-2005 Raphael Junqueira
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* Copyright 2005 Oliver Stieber
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2005-01-17 14:44:57 +01:00
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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#define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
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static const GLenum cube_targets[6] = {
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#if defined(GL_VERSION_1_3)
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GL_TEXTURE_CUBE_MAP_POSITIVE_X,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
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GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
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GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
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#else
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GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
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GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
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GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
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#endif
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};
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/* *******************************************
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IWineD3DCubeTexture IUnknown parts follow
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******************************************* */
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HRESULT WINAPI IWineD3DCubeTextureImpl_QueryInterface(IWineD3DCubeTexture *iface, REFIID riid, LPVOID *ppobj)
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{
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IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
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2005-03-02 14:44:58 +01:00
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TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IWineD3DResource)
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|| IsEqualGUID(riid, &IID_IWineD3DBaseTexture)
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|| IsEqualGUID(riid, &IID_IWineD3DTexture)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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}
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2005-01-17 14:44:57 +01:00
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return E_NOINTERFACE;
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}
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ULONG WINAPI IWineD3DCubeTextureImpl_AddRef(IWineD3DCubeTexture *iface) {
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IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
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TRACE("(%p) : AddRef increasing from %ld\n", This, This->resource.ref);
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IUnknown_AddRef(This->resource.parent);
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return InterlockedIncrement(&This->resource.ref);
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}
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ULONG WINAPI IWineD3DCubeTextureImpl_Release(IWineD3DCubeTexture *iface) {
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IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
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ULONG ref;
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TRACE("(%p) : Releasing from %ld\n", This, This->resource.ref);
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ref = InterlockedDecrement(&This->resource.ref);
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if (ref == 0) {
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int i,j;
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for (i = 0; i < This->baseTexture.levels; i++) {
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for (j = 0; j < 6; j++) {
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if (This->surfaces[j][i] != NULL) {
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2005-03-14 11:12:52 +01:00
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TRACE("(%p) : Releasing surface%d %d %p\n", This, j, i, This->surfaces[j][i]);
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2005-01-17 14:44:57 +01:00
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IWineD3DSurface_Release((IWineD3DSurface *) This->surfaces[j][i]);
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}
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}
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}
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2005-03-14 11:12:52 +01:00
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if(This->baseTexture.textureName != 0){
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ENTER_GL();
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TRACE("Deleting texture %d\n", This->baseTexture.textureName);
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glDeleteTextures(1, &This->baseTexture.textureName);
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LEAVE_GL();
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}
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2005-01-17 14:44:57 +01:00
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HeapFree(GetProcessHeap(), 0, This);
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} else {
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IUnknown_Release(This->resource.parent); /* Released the reference to the d3dx object */
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}
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return ref;
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}
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/* ****************************************************
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IWineD3DCubeTexture IWineD3DResource parts follow
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**************************************************** */
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HRESULT WINAPI IWineD3DCubeTextureImpl_GetDevice(IWineD3DCubeTexture *iface, IWineD3DDevice** ppDevice) {
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return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
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}
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HRESULT WINAPI IWineD3DCubeTextureImpl_SetPrivateData(IWineD3DCubeTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
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return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
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}
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HRESULT WINAPI IWineD3DCubeTextureImpl_GetPrivateData(IWineD3DCubeTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
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return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
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}
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HRESULT WINAPI IWineD3DCubeTextureImpl_FreePrivateData(IWineD3DCubeTexture *iface, REFGUID refguid) {
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return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
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}
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DWORD WINAPI IWineD3DCubeTextureImpl_SetPriority(IWineD3DCubeTexture *iface, DWORD PriorityNew) {
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return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
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}
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DWORD WINAPI IWineD3DCubeTextureImpl_GetPriority(IWineD3DCubeTexture *iface) {
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return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
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}
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void WINAPI IWineD3DCubeTextureImpl_PreLoad(IWineD3DCubeTexture *iface) {
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/* Override the IWineD3DResource Preload method */
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unsigned int i,j;
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IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
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TRACE("(%p) : About to load texture: dirtified(%d)\n", This, This->baseTexture.dirty);
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ENTER_GL();
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2005-03-14 11:12:52 +01:00
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#if 0 /* TODO: context manager support */
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IWineD3DContextManager_PushState(This->contextManager, GL_TEXTURE_CUBE_MAP_ARB, ENABLED, NOW /* make sure the state is applied now */);
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#else
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glEnable(GL_TEXTURE_CUBE_MAP_ARB);
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#endif
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2005-01-17 14:44:57 +01:00
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2005-03-14 11:12:52 +01:00
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/* Generate a texture name if we don't already have one */
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if (This->baseTexture.textureName == 0) {
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glGenTextures(1, &This->baseTexture.textureName);
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checkGLcall("glGenTextures");
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TRACE("Generated texture %d\n", This->baseTexture.textureName);
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if (This->baseTexture.pool == D3DPOOL_DEFAULT) {
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/* Tell opengl to try and keep this texture in video ram (well mostly) */
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GLclampf tmp;
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tmp = 0.9f;
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glPrioritizeTextures(1, &This->baseTexture.textureName, &tmp);
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}
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}
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2005-01-17 14:44:57 +01:00
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2005-03-14 11:12:52 +01:00
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/* Bind the texture */
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if (This->baseTexture.textureName != 0) {
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glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, This->baseTexture.textureName);
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checkGLcall("glBindTexture");
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} else { /* this only happened if we've run out of openGL textures */
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WARN("This texture doesn't have an openGL texture assigned to it\n");
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return;
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}
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/* If were dirty then reload the surfaces */
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if(This->baseTexture.dirty != FALSE) {
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for (i = 0; i < This->baseTexture.levels; i++) {
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for (j = 0; j < 6; j++)
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IWineD3DSurface_LoadTexture((IWineD3DSurface *) This->surfaces[j][i], cube_targets[j], i);
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2005-01-17 14:44:57 +01:00
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}
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2005-03-14 11:12:52 +01:00
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/* No longer dirty */
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This->baseTexture.dirty = FALSE;
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2005-01-17 14:44:57 +01:00
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}
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2005-03-14 11:12:52 +01:00
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/* Always need to reset the number of mipmap levels when rebinding as it is
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a property of the active texture unit, and another texture may have set it
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to a different value */
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TRACE("Setting GL_TEXTURE_MAX_LEVEL to %d\n", This->baseTexture.levels - 1);
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glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAX_LEVEL, This->baseTexture.levels - 1);
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checkGLcall("glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, This->baseTexture.levels)");
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#if 0 /* TODO: context manager support */
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IWineD3DContextManager_PopState(This->contextManager, GL_TEXTURE_CUBE_MAP_ARB, DISABLED, DELAYED);
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#endif
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LEAVE_GL();
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2005-01-17 14:44:57 +01:00
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return ;
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}
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D3DRESOURCETYPE WINAPI IWineD3DCubeTextureImpl_GetType(IWineD3DCubeTexture *iface) {
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return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
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}
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HRESULT WINAPI IWineD3DCubeTextureImpl_GetParent(IWineD3DCubeTexture *iface, IUnknown **pParent) {
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return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
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}
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/* ******************************************************
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IWineD3DCubeTexture IWineD3DBaseTexture parts follow
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****************************************************** */
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DWORD WINAPI IWineD3DCubeTextureImpl_SetLOD(IWineD3DCubeTexture *iface, DWORD LODNew) {
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return IWineD3DBaseTextureImpl_SetLOD((IWineD3DBaseTexture *)iface, LODNew);
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}
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DWORD WINAPI IWineD3DCubeTextureImpl_GetLOD(IWineD3DCubeTexture *iface) {
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return IWineD3DBaseTextureImpl_GetLOD((IWineD3DBaseTexture *)iface);
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}
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DWORD WINAPI IWineD3DCubeTextureImpl_GetLevelCount(IWineD3DCubeTexture *iface) {
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return IWineD3DBaseTextureImpl_GetLevelCount((IWineD3DBaseTexture *)iface);
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}
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HRESULT WINAPI IWineD3DCubeTextureImpl_SetAutoGenFilterType(IWineD3DCubeTexture *iface, D3DTEXTUREFILTERTYPE FilterType) {
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return IWineD3DBaseTextureImpl_SetAutoGenFilterType((IWineD3DBaseTexture *)iface, FilterType);
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}
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D3DTEXTUREFILTERTYPE WINAPI IWineD3DCubeTextureImpl_GetAutoGenFilterType(IWineD3DCubeTexture *iface) {
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return IWineD3DBaseTextureImpl_GetAutoGenFilterType((IWineD3DBaseTexture *)iface);
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}
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void WINAPI IWineD3DCubeTextureImpl_GenerateMipSubLevels(IWineD3DCubeTexture *iface) {
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return IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture *)iface);
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}
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/* Internal function, No d3d mapping */
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BOOL WINAPI IWineD3DCubeTextureImpl_SetDirty(IWineD3DCubeTexture *iface, BOOL dirty) {
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2005-03-14 11:12:52 +01:00
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return IWineD3DBaseTextureImpl_SetDirty((IWineD3DBaseTexture *)iface, dirty);
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2005-01-17 14:44:57 +01:00
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}
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2005-03-14 11:12:52 +01:00
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/* Internal function, No d3d mapping */
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2005-01-17 14:44:57 +01:00
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BOOL WINAPI IWineD3DCubeTextureImpl_GetDirty(IWineD3DCubeTexture *iface) {
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return IWineD3DBaseTextureImpl_GetDirty((IWineD3DBaseTexture *)iface);
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}
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2005-03-14 11:12:52 +01:00
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HRESULT WINAPI IWineD3DCubeTextureImpl_BindTexture(IWineD3DCubeTexture *iface) {
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IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
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TRACE("(%p) : %d \n", This, This->baseTexture.textureName);
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ENTER_GL();
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#if 0 /* TODO: context manager support */
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IWineD3DContextManager_PushState(This->contextManager, GL_TEXTURE_CUBE_MAP_ARB, ENABLED, NOW /* make sure the state is applied now */);
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#else
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glEnable(GL_TEXTURE_CUBE_MAP_ARB);
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#endif
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glBindTexture(GLTEXTURECUBEMAP, This->baseTexture.textureName);
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LEAVE_GL();
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return D3D_OK;
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}
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HRESULT WINAPI IWineD3DCubeTextureImpl_UnBindTexture(IWineD3DCubeTexture *iface) {
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IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
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TRACE("(%p) \n", This);
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ENTER_GL();
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glBindTexture(GLTEXTURECUBEMAP, 0);
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#if 0 /* TODO: context manager support */
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IWineD3DContextManager_PopState(This->contextManager, GL_TEXTURE_CUBE_MAP_ARB, ENABLED, NOW /* make sure the state is applied now */);
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#else
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glDisable(GL_TEXTURE_CUBE_MAP_ARB);
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#endif
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LEAVE_GL();
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return D3D_OK;
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}
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UINT WINAPI IWineD3DCubeTextureImpl_GetTextureDimensions(IWineD3DCubeTexture *iface){
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IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
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TRACE("(%p) \n", This);
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return GLTEXTURECUBEMAP;
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}
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2005-01-17 14:44:57 +01:00
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/* *******************************************
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IWineD3DCubeTexture IWineD3DCubeTexture parts follow
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******************************************* */
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HRESULT WINAPI IWineD3DCubeTextureImpl_GetLevelDesc(IWineD3DCubeTexture *iface, UINT Level, WINED3DSURFACE_DESC* pDesc) {
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IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
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if (Level < This->baseTexture.levels) {
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TRACE("(%p) level (%d)\n", This, Level);
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return IWineD3DSurface_GetDesc((IWineD3DSurface *) This->surfaces[0][Level], pDesc);
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}
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FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
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return D3DERR_INVALIDCALL;
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}
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HRESULT WINAPI IWineD3DCubeTextureImpl_GetCubeMapSurface(IWineD3DCubeTexture *iface, D3DCUBEMAP_FACES FaceType, UINT Level, IWineD3DSurface** ppCubeMapSurface) {
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IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
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if (Level < This->baseTexture.levels) {
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*ppCubeMapSurface = (IWineD3DSurface *) This->surfaces[FaceType][Level];
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IWineD3DSurface_AddRef((IWineD3DSurface *) *ppCubeMapSurface);
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TRACE("(%p) -> faceType(%d) level(%d) returning surface@%p \n", This, FaceType, Level, This->surfaces[FaceType][Level]);
|
|
|
|
} else {
|
|
|
|
FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
}
|
|
|
|
return D3D_OK;
|
|
|
|
}
|
|
|
|
|
|
|
|
HRESULT WINAPI IWineD3DCubeTextureImpl_LockRect(IWineD3DCubeTexture *iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
|
|
|
|
HRESULT hr;
|
|
|
|
IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
|
|
|
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|
|
|
if (Level < This->baseTexture.levels) {
|
|
|
|
hr = IWineD3DSurface_LockRect((IWineD3DSurface *) This->surfaces[FaceType][Level], pLockedRect, pRect, Flags);
|
|
|
|
TRACE("(%p) -> faceType(%d) level(%d) returning memory@%p success(%lu)\n", This, FaceType, Level, pLockedRect->pBits, hr);
|
|
|
|
} else {
|
|
|
|
FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
}
|
|
|
|
return hr;
|
|
|
|
}
|
|
|
|
|
|
|
|
HRESULT WINAPI IWineD3DCubeTextureImpl_UnlockRect(IWineD3DCubeTexture *iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
|
|
|
|
HRESULT hr;
|
|
|
|
IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
|
|
|
|
|
|
|
|
if (Level < This->baseTexture.levels) {
|
|
|
|
hr = IWineD3DSurface_UnlockRect((IWineD3DSurface *) This->surfaces[FaceType][Level]);
|
|
|
|
TRACE("(%p) -> faceType(%d) level(%d) success(%lu)\n", This, FaceType, Level, hr);
|
|
|
|
} else {
|
|
|
|
FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
}
|
|
|
|
return hr;
|
|
|
|
}
|
|
|
|
|
|
|
|
HRESULT WINAPI IWineD3DCubeTextureImpl_AddDirtyRect(IWineD3DCubeTexture *iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
|
|
|
|
IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
|
|
|
|
This->baseTexture.dirty = TRUE;
|
|
|
|
TRACE("(%p) : dirtyfication of faceType(%d) Level (0)\n", This, FaceType);
|
|
|
|
return IWineD3DSurface_AddDirtyRect((IWineD3DSurface *) This->surfaces[FaceType][0], pDirtyRect);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl =
|
|
|
|
{
|
2005-03-14 11:12:52 +01:00
|
|
|
/* IUnknown */
|
2005-01-17 14:44:57 +01:00
|
|
|
IWineD3DCubeTextureImpl_QueryInterface,
|
|
|
|
IWineD3DCubeTextureImpl_AddRef,
|
|
|
|
IWineD3DCubeTextureImpl_Release,
|
2005-03-14 11:12:52 +01:00
|
|
|
/* IWineD3DResource */
|
2005-01-17 14:44:57 +01:00
|
|
|
IWineD3DCubeTextureImpl_GetParent,
|
|
|
|
IWineD3DCubeTextureImpl_GetDevice,
|
|
|
|
IWineD3DCubeTextureImpl_SetPrivateData,
|
|
|
|
IWineD3DCubeTextureImpl_GetPrivateData,
|
|
|
|
IWineD3DCubeTextureImpl_FreePrivateData,
|
|
|
|
IWineD3DCubeTextureImpl_SetPriority,
|
|
|
|
IWineD3DCubeTextureImpl_GetPriority,
|
|
|
|
IWineD3DCubeTextureImpl_PreLoad,
|
|
|
|
IWineD3DCubeTextureImpl_GetType,
|
2005-03-14 11:12:52 +01:00
|
|
|
/*base texture */
|
2005-01-17 14:44:57 +01:00
|
|
|
IWineD3DCubeTextureImpl_SetLOD,
|
|
|
|
IWineD3DCubeTextureImpl_GetLOD,
|
|
|
|
IWineD3DCubeTextureImpl_GetLevelCount,
|
|
|
|
IWineD3DCubeTextureImpl_SetAutoGenFilterType,
|
|
|
|
IWineD3DCubeTextureImpl_GetAutoGenFilterType,
|
|
|
|
IWineD3DCubeTextureImpl_GenerateMipSubLevels,
|
|
|
|
IWineD3DCubeTextureImpl_SetDirty,
|
|
|
|
IWineD3DCubeTextureImpl_GetDirty,
|
2005-03-14 11:12:52 +01:00
|
|
|
IWineD3DCubeTextureImpl_BindTexture,
|
|
|
|
IWineD3DCubeTextureImpl_UnBindTexture,
|
|
|
|
IWineD3DCubeTextureImpl_GetTextureDimensions,
|
|
|
|
/* cube texture */
|
2005-01-17 14:44:57 +01:00
|
|
|
IWineD3DCubeTextureImpl_GetLevelDesc,
|
|
|
|
IWineD3DCubeTextureImpl_GetCubeMapSurface,
|
|
|
|
IWineD3DCubeTextureImpl_LockRect,
|
|
|
|
IWineD3DCubeTextureImpl_UnlockRect,
|
|
|
|
IWineD3DCubeTextureImpl_AddDirtyRect
|
|
|
|
};
|