Sweden-Number/dlls/xinput1_3/xinput_private.h

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/*
* The Wine project - Xinput Joystick Library
* Copyright 2018 Aric Stewart
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
typedef struct _xinput_controller
{
CRITICAL_SECTION crit;
XINPUT_CAPABILITIES caps;
void *platform_private; /* non-NULL when device is valid; validity may be read without holding crit */
XINPUT_STATE state;
XINPUT_VIBRATION vibration;
} xinput_controller;
CRITICAL_SECTION xinput_crit;
xinput_controller controllers[XUSER_MAX_COUNT];
void HID_find_gamepads(xinput_controller *devices) DECLSPEC_HIDDEN;
void HID_destroy_gamepads(xinput_controller *devices) DECLSPEC_HIDDEN;
void HID_update_state(xinput_controller* device, XINPUT_STATE *state) DECLSPEC_HIDDEN;
DWORD HID_set_state(xinput_controller* device, XINPUT_VIBRATION* state) DECLSPEC_HIDDEN;
void HID_enable(xinput_controller* device, BOOL enable) DECLSPEC_HIDDEN;