2000-08-08 03:24:00 +02:00
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<chapter id="opengl">
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<title>Wine and OpenGL</title>
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2000-12-13 22:52:37 +01:00
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<para>
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Written by &name-lionel-ulmer; <email>&email-lionel-ulmer;</email>,
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last modification : 2000/06/13
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</para>
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<para>
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2000-08-08 03:24:00 +02:00
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(Extracted from <filename>wine/documentation/opengl</filename>)
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2000-12-13 22:52:37 +01:00
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</para>
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2000-08-08 03:24:00 +02:00
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<sect1 id="opengl-required">
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2000-12-13 22:52:37 +01:00
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<title>What is needed to have OpenGL support in Wine</title>
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2000-08-08 03:24:00 +02:00
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<para>
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Basically, if you have a Linux OpenGL ABI compliant libGL
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(<ulink url="http://oss.sgi.com/projects/ogl-sample/ABI/">
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http://oss.sgi.com/projects/ogl-sample/ABI/</ulink>)
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installed on your computer, you should everything that is
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needed.
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</para>
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<para>
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To be more clear, I will detail one step after another what
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the <command>configure</command> script checks.
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</para>
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<para>
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If, after Wine compiles, OpenGL support is not compiled in,
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you can always check <filename>config.log</filename> to see
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which of the following points failed.
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</para>
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<sect2>
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2000-12-13 22:52:37 +01:00
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<title>Header files</title>
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2000-08-08 03:24:00 +02:00
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<para>
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The needed header files to build OpenGL support in Wine are :
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</para>
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<variablelist>
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<varlistentry>
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<term><filename>gl.h:</filename></term>
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<listitem>
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<para>the definition of all OpenGL core functions, types and enumerants</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><filename>glx.h:</filename></term>
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<listitem>
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<para>how OpenGL integrates in the X Window environment</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><filename>glext.h:</filename></term>
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<listitem>
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<para>the list of all registered OpenGL extensions</para>
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</listitem>
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</varlistentry>
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</variablelist>
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<para>
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The latter file (<filename>glext.h</filename>) is, as of
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now, not necessary to build Wine. But as this file can be
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easily obtained from SGI
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(<ulink url="http://oss.sgi.com/projects/ogl-sample/ABI/glext.h">
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http://oss.sgi.com/projects/ogl-sample/ABI/glext.h</ulink>),
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and that all OpenGL should provide one, I decided to keep it here.
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</para>
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</sect2>
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<sect2>
|
2000-12-13 22:52:37 +01:00
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<title>OpenGL library thread-safety</title>
|
2000-08-08 03:24:00 +02:00
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<para>
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After that, the script checks if the OpenGL library relies
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or not on the pthread library to provide thread safety (most
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'modern' OpenGL libraries do).
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</para>
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<para>
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If the OpenGL library explicitely links in libpthread (you
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can check it with a <command>ldd libGL.so</command>), you
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need to force OpenGL support by starting
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<command>configure</command> with the
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<parameter>--enable-opengl</parameter> flag.
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</para>
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<para>
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The reason to this is that Wine contains some hacks done by
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Ove to cohabit with pthread that are known to work well in
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most of the cases (glibc 2.1.x). On the other hand, we never
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got Wine to work with glibc 2.0.6. Thus, I deemed preferable
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to play it safe : by default, I suppose that the hack won't
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work and that it's the user's responsability to enable it.
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</para>
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<para>
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Anyway, it should be pretty safe to build with
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<parameter>--enable-opengl</parameter>.
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</para>
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</sect2>
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<sect2>
|
2000-12-13 22:52:37 +01:00
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<title>OpenGL library itself</title>
|
2000-08-08 03:24:00 +02:00
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<para>
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To check for the presence of 'libGL' on the system, the
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script checks if it defines the
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<function>glXCreateContext</function> function. There should
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be no problem here.
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</para>
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</sect2>
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<sect2>
|
2000-12-13 22:52:37 +01:00
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<title>glXGetProcAddressARB function</title>
|
2000-08-08 03:24:00 +02:00
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<para>
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The core of Wine's OpenGL implementation (at least for all
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extensions) is the <function>glXGetProcAddressARB</function>
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function. Your OpenGL library needs to have this function
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defined for Wine to be able to support OpenGL.
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</para>
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<para>
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If your library does not provide it, you are out of luck.
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</para>
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<note>
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<para>
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this is not completely true as one could rewrite a
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<function>glXGetProcAddressARB</function> replacement
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using <function>dlopen</function> and friends, but well,
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telling people to upgrade is easier :-).
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</para>
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</note>
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</sect2>
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</sect1>
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<sect1 id="opengl-configure">
|
2000-12-13 22:52:37 +01:00
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<title>How to configure</title>
|
2000-08-08 03:24:00 +02:00
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<para>
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Configuration is quite easy : once OpenGL support has been
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built in Wine, this internal OpenGL driver will be used each
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time an application tries to load
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<filename>opengl32.dll</filename>.
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</para>
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<para>
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Due to restrictions (that do not exist in Windows) on OpenGL
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contexts, if you want to prevent the screen to flicker when
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using OpenGL applications (all games are using double-buffered
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|
|
contexts), you need to set the following option in your
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<filename>.winerc</filename> / <filename>wine.ini</filename>
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in the [x11drv] section :
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</para>
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<programlisting>
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DesktopDoubleBuffered = Y
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</programlisting>
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<para>
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and to run Wine with the <parameter>--desktop</parameter>
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option.
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</para>
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</sect1>
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|
<sect1 id="opengl-works">
|
2000-12-13 22:52:37 +01:00
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<title>How it all works</title>
|
2000-08-08 03:24:00 +02:00
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<para>
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The core OpenGL function calls are the same between Windows
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and Linux. So what is the difficulty to support it in Wine ?
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Well, there are two different problems :
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</para>
|
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<orderedlist>
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<listitem>
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<para>
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the interface to the windowing system is different for
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each OS. It's called 'GLX' for Linux (well, for X Window)
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and 'wgl' for Windows. Thus, one need first to emulate one
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(wgl) with the other (GLX).
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</para>
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</listitem>
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<listitem>
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<para>
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|
the calling convention between Windows (the 'Pascal'
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convention or 'stdcall') is different from the one used on
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Linux (the 'C' convention or 'cdecl'). This means that
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each call to an OpenGL function must be 'translated' and
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cannot be used directly by the Windows program.
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</para>
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</listitem>
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</orderedlist>
|
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<para>
|
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|
Add to this some braindead programs (using GL calls without
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|
setting-up a context or deleting three time the same context)
|
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|
|
and you have still some work to do :-)
|
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|
|
</para>
|
|
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|
|
|
|
<sect2>
|
2000-12-13 22:52:37 +01:00
|
|
|
<title>The Windowing system integration</title>
|
2000-08-08 03:24:00 +02:00
|
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<para>
|
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|
This integration is done at two levels :
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</para>
|
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<orderedlist>
|
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<listitem>
|
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|
|
<para>
|
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|
|
At GDI level for all pixel format selection routines (ie
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|
|
choosing if one wants a depth / alpha buffer, the size
|
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|
|
of these buffers, ...) and to do the 'page flipping' in
|
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|
|
double buffer mode. This is implemented in
|
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|
<filename>graphics/x11drv/opengl.c</filename> (all these
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|
|
functions are part of Wine's graphic driver function
|
|
|
|
pointer table and thus could be reimplented if ever Wine
|
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|
|
works on another Windowing system than X).
|
|
|
|
</para>
|
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|
|
</listitem>
|
|
|
|
<listitem>
|
|
|
|
<para>
|
|
|
|
In the <filename>OpenGL32.DLL</filename> itself for all
|
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|
|
other functionalities (context creation / deletion,
|
|
|
|
querying of extension functions, ...). This is done in
|
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|
|
<filename>dlls/opengl32/wgl.c</filename>.
|
|
|
|
</para>
|
|
|
|
</listitem>
|
|
|
|
</orderedlist>
|
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|
|
</sect2>
|
|
|
|
|
|
|
|
<sect2>
|
2000-12-13 22:52:37 +01:00
|
|
|
<title>The thunks</title>
|
2000-08-08 03:24:00 +02:00
|
|
|
|
|
|
|
<para>
|
|
|
|
The thunks are the Wine code that does the calling
|
|
|
|
convention translation and they are auto-generated by a Perl
|
|
|
|
script. In Wine's CVS tree, these thunks are already
|
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|
|
generated for you. Now, if you want to do it yourself, there
|
|
|
|
is how it all works....
|
|
|
|
</para>
|
|
|
|
<para>
|
|
|
|
The script is located in <filename>dlls/opengl32</filename>
|
|
|
|
and is called <command>make_opengl</command>. It requires
|
|
|
|
Perl5 to work and takes two arguments :
|
|
|
|
</para>
|
|
|
|
|
|
|
|
<orderedlist>
|
|
|
|
<listitem>
|
|
|
|
<para>
|
|
|
|
The first is the path to the OpenGL registry. Now, you
|
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|
|
will all ask 'but what is the OpenGL registry ?' :-)
|
|
|
|
Well, it's part of the OpenGL sample implementation
|
|
|
|
source tree from SGI (more informations at this URL :
|
|
|
|
<ulink url="http://oss.sgi.com/projects/ogl-sample/">
|
|
|
|
http://oss.sgi.com/projects/ogl-sample/</ulink>.
|
|
|
|
</para>
|
|
|
|
<para>
|
|
|
|
To summarize, these files contain human-readable but
|
|
|
|
easily parsed information on ALL OpenGL core functions
|
|
|
|
and ALL registered extensions (for example the
|
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|
|
prototype, the OpenGL version, ...).
|
|
|
|
</para>
|
|
|
|
</listitem>
|
|
|
|
<listitem>
|
|
|
|
<para>
|
|
|
|
the second is the OpenGL version to 'simulate'. This
|
|
|
|
fixes the list of functions that the Windows application
|
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|
|
can link directly to without having to query them from
|
|
|
|
the OpenGL driver. Windows is based, for now, on OpenGL
|
|
|
|
1.1, but the thunks that are in the CVS tree are
|
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|
|
generated for OpenGL 1.2.
|
|
|
|
</para>
|
|
|
|
<para>
|
|
|
|
This option can have three values:
|
|
|
|
<literal>1.0</literal>, <literal>1.1</literal> and
|
|
|
|
<literal>1.2</literal>.
|
|
|
|
</para>
|
|
|
|
</listitem>
|
|
|
|
</orderedlist>
|
|
|
|
|
|
|
|
<para>
|
|
|
|
This script generates three files :
|
|
|
|
</para>
|
|
|
|
|
|
|
|
<orderedlist>
|
|
|
|
<listitem>
|
|
|
|
<para>
|
|
|
|
<filename>opengl32.spec</filename> gives Wine's linker
|
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|
|
the signature of all function in the
|
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|
|
<filename>OpenGL32.DLL</filename> library so that the
|
|
|
|
application can link them. Only 'core' functions are
|
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|
|
listed here.
|
|
|
|
</para>
|
|
|
|
</listitem>
|
|
|
|
<listitem>
|
|
|
|
<para>
|
|
|
|
<filename>opengl_norm.c</filename> contains all the
|
|
|
|
thunks for the 'core' functions. Your OpenGL library
|
|
|
|
must provide ALL the function used in this file as these
|
|
|
|
are not queried at run time.
|
|
|
|
</para>
|
|
|
|
</listitem>
|
|
|
|
<listitem>
|
|
|
|
<para>
|
|
|
|
<filename>opengl_ext.c</filename> contains all the
|
|
|
|
functions that are not part of the 'core' functions.
|
|
|
|
Contrary to the thunks in
|
|
|
|
<filename>opengl_norm.c</filename>, these functions do
|
|
|
|
not depend at all on what your libGL provides.
|
|
|
|
</para>
|
|
|
|
<para>
|
|
|
|
In fact, before using one of these thunks, the Windows
|
|
|
|
program first needs to 'query' the function pointer. At
|
|
|
|
this point, the corresponding thunk is useless. But as
|
|
|
|
we first query the same function in libGL and store the
|
|
|
|
returned function pointer in the thunk, the latter
|
|
|
|
becomes functional.
|
|
|
|
</para>
|
|
|
|
</listitem>
|
|
|
|
</orderedlist>
|
|
|
|
</sect2>
|
|
|
|
</sect1>
|
|
|
|
|
|
|
|
<sect1 id="opengl-problems">
|
2000-12-13 22:52:37 +01:00
|
|
|
<title>Known problems - shortcomings</title>
|
2000-08-08 03:24:00 +02:00
|
|
|
|
|
|
|
<sect2>
|
2000-12-13 22:52:37 +01:00
|
|
|
<title>Missing GLU32.DLL</title>
|
2000-08-08 03:24:00 +02:00
|
|
|
|
|
|
|
<para>
|
|
|
|
GLU is a library that is layered upon OpenGL. There is a
|
|
|
|
100% correspondence between the
|
|
|
|
<filename>libGLU.so</filename> that is used on Linux and
|
|
|
|
<filename>GLU32.DLL</filename>.
|
|
|
|
</para>
|
|
|
|
<para>
|
|
|
|
As for the moment, I did not create a set of thunks to support this
|
|
|
|
library natively in Wine (it would easy to do, but I am waiting for
|
|
|
|
a better solution than adding another autogenerated thunk file), you
|
|
|
|
can always download anywhere on the net (it's free) a
|
|
|
|
<filename>GLU32.DLL</filename> file (by browsing, for example,
|
|
|
|
<ulink url="http://ftpsearch.lycos.com/">
|
|
|
|
http://ftpsearch.lycos.com/</ulink>).
|
|
|
|
</para>
|
|
|
|
</sect2>
|
|
|
|
|
|
|
|
<sect2>
|
2000-12-13 22:52:37 +01:00
|
|
|
<title>OpenGL not detected at configure time</title>
|
2000-08-08 03:24:00 +02:00
|
|
|
|
|
|
|
<para>
|
|
|
|
See section (I) for a detailed explanation of the
|
|
|
|
<filename>configure</filename> requirements.
|
|
|
|
</para>
|
|
|
|
</sect2>
|
|
|
|
|
|
|
|
<sect2>
|
2000-12-13 22:52:37 +01:00
|
|
|
<title>When running an OpenGL application, the screen flickers</title>
|
2000-08-08 03:24:00 +02:00
|
|
|
|
|
|
|
<para>
|
|
|
|
See section (II) for how to create the context
|
|
|
|
double-buffered and thus preventing this flicker effect.
|
|
|
|
</para>
|
|
|
|
</sect2>
|
|
|
|
|
|
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<sect2>
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2000-12-13 22:52:37 +01:00
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<title>Wine gives me the following error message : </title>
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2000-08-08 03:24:00 +02:00
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<screen>
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Extension defined in the OpenGL library but NOT in opengl_ext.c...
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2000-12-13 22:52:37 +01:00
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Please report (&email-lionel-ulmer;) !
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2000-08-08 03:24:00 +02:00
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</screen>
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<para>
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This means that the extension requested by the application
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is found in the libGL used by Linux (ie the call to
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<function>glXGetProcAddressARB</function> returns a
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non-<constant>NULL</constant> pointer) but that this string
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was NOT found in Wine's extension registry.
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</para>
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<para>
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This can come from two causes :
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</para>
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<orderedlist>
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<listitem>
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<para>
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The <filename>opengl_ext.c</filename> file is too old
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and needs to be generated again.
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</para>
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</listitem>
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<listitem>
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<para>
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Use of obsolete extensions that are not supported
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anymore by SGI or of 'private' extensions that are not
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registered. An example of the former are
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<function>glMTexCoord2fSGIS</function> and
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<function>glSelectTextureSGIS</function> as used by
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Quake 2 (and apparently also by old versions of Half
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Life). If documentation can be found on these functions,
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they can be added to Wine's extension set.
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</para>
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</listitem>
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</orderedlist>
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<para>
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If you have this, run with <parameter>--debugmsg
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+opengl</parameter> and send me
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2000-12-13 22:52:37 +01:00
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<email>&email-lionel-ulmer;</email> the TRACE.
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2000-08-08 03:24:00 +02:00
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</para>
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</sect2>
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<sect2>
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2000-12-13 22:52:37 +01:00
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<title><filename>libopengl32.so</filename> is built but it is still not working</title>
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2000-08-08 03:24:00 +02:00
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<para>
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This may be caused by some missing functions required by
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<filename>opengl_norm.c</filename> but that your Linux
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OpenGL library does not provide.
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</para>
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<para>
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To check for this, do the following steps :
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</para>
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<orderedlist>
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<listitem>
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<para>
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create a dummy <filename>.c</filename> file :
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</para>
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<programlisting>
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int main(void) {
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return 0;
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}
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</programlisting>
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</listitem>
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<listitem>
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<para>
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try to compile it by linking both libwine and
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libopengl32 (this command line supposes that you
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installed the Wine libraries in
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<filename>/usr/local/lib</filename>, YMMV) :
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</para>
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<programlisting>
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gcc dummy.c -L/usr/local/lib -lwine -lopengl32
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</programlisting>
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</listitem>
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<listitem>
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<para>
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if it works, the problem is somewhere else (and you can
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send me an email). If not, you could re-generate the
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thunk files for OpenGL 1.1 for example (and send me your
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OpenGL version so that this problem can be detected at
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configure time).
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</para>
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</listitem>
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</orderedlist>
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</sect2>
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</sect1>
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</chapter>
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<!-- Keep this comment at the end of the file
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Local variables:
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mode: sgml
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2000-12-13 22:52:37 +01:00
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sgml-parent-document:("wine-doc.sgml" "set" "book" "part" "chapter" "")
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End:
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-->
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