2003-08-23 01:53:27 +02:00
|
|
|
/* DirectMusic32 Main
|
|
|
|
*
|
2004-01-20 01:21:40 +01:00
|
|
|
* Copyright (C) 2003-2004 Rok Mandeljc
|
2003-08-23 01:53:27 +02:00
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU Library General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software
|
|
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
|
|
|
2003-09-06 01:08:26 +02:00
|
|
|
#include <stdarg.h>
|
|
|
|
|
2003-08-23 01:53:27 +02:00
|
|
|
#include "windef.h"
|
|
|
|
#include "winbase.h"
|
|
|
|
#include "winnt.h"
|
2004-01-20 01:21:40 +01:00
|
|
|
#include "wingdi.h"
|
|
|
|
#include "winuser.h"
|
|
|
|
|
|
|
|
#include "wine/debug.h"
|
|
|
|
#include "wine/list.h"
|
|
|
|
#include "wine/unicode.h"
|
|
|
|
#include "winreg.h"
|
|
|
|
|
|
|
|
#include "dmusici.h"
|
|
|
|
#include "dmusicf.h"
|
|
|
|
#include "dmusics.h"
|
2003-08-23 01:53:27 +02:00
|
|
|
|
2004-01-20 01:21:40 +01:00
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(dmusic32);
|
2003-08-23 01:53:27 +02:00
|
|
|
|
|
|
|
HRESULT WINAPI DMUSIC32_CreateCDirectMusicEmulatePort (LPVOID ptr1, LPVOID ptr2, LPVOID ptr3)
|
|
|
|
{
|
|
|
|
FIXME("stub (undocumented function); if you see this, you're probably using native dmusic.dll. Use native dmusic32.dll as well!\n");
|
|
|
|
return S_OK;
|
|
|
|
}
|
|
|
|
|
|
|
|
HRESULT WINAPI DMUSIC32_EnumLegacyDevices (LPVOID ptr1, LPVOID ptr2)
|
|
|
|
{
|
|
|
|
FIXME("stub (undocumented function); if you see this, you're probably using native dmusic.dll. Use native dmusic32.dll as well!\n");
|
|
|
|
return S_OK;
|
|
|
|
}
|