Sweden-Number/dlls/ntdll/actctx.c

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/*
* Activation contexts
*
* Copyright 2004 Jon Griffiths
* Copyright 2007 Eric Pouech
* Copyright 2007 Jacek Caban for CodeWeavers
* Copyright 2007 Alexandre Julliard
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include <stdarg.h>
#include <stdio.h>
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#include "ntstatus.h"
#define WIN32_NO_STATUS
#include "winternl.h"
#include "ntdll_misc.h"
#include "wine/debug.h"
#include "wine/unicode.h"
WINE_DEFAULT_DEBUG_CHANNEL(actctx);
#define ACTCTX_FLAGS_ALL (\
ACTCTX_FLAG_PROCESSOR_ARCHITECTURE_VALID |\
ACTCTX_FLAG_LANGID_VALID |\
ACTCTX_FLAG_ASSEMBLY_DIRECTORY_VALID |\
ACTCTX_FLAG_RESOURCE_NAME_VALID |\
ACTCTX_FLAG_SET_PROCESS_DEFAULT |\
ACTCTX_FLAG_APPLICATION_NAME_VALID |\
ACTCTX_FLAG_SOURCE_IS_ASSEMBLYREF |\
ACTCTX_FLAG_HMODULE_VALID )
#define ACTCTX_MAGIC 0xC07E3E11
typedef struct _ACTIVATION_CONTEXT
{
ULONG magic;
int ref_count;
} ACTIVATION_CONTEXT;
static ACTIVATION_CONTEXT *check_actctx( HANDLE h )
{
ACTIVATION_CONTEXT *actctx = h;
if (!h || h == INVALID_HANDLE_VALUE) return NULL;
switch (actctx->magic)
{
case ACTCTX_MAGIC:
return actctx;
default:
return NULL;
}
}
static inline void actctx_addref( ACTIVATION_CONTEXT *actctx )
{
interlocked_xchg_add( &actctx->ref_count, 1 );
}
static void actctx_release( ACTIVATION_CONTEXT *actctx )
{
if (interlocked_xchg_add( &actctx->ref_count, -1 ) == 1)
{
actctx->magic = 0;
RtlFreeHeap( GetProcessHeap(), 0, actctx );
}
}
/***********************************************************************
* RtlCreateActivationContext (NTDLL.@)
*
* Create an activation context.
*
* FIXME: function signature/prototype is wrong
*/
NTSTATUS WINAPI RtlCreateActivationContext( HANDLE *handle, const void *ptr )
{
const ACTCTXW *pActCtx = ptr; /* FIXME: not the right structure */
ACTIVATION_CONTEXT *actctx;
TRACE("%p %08x\n", pActCtx, pActCtx ? pActCtx->dwFlags : 0);
if (!pActCtx || pActCtx->cbSize != sizeof(*pActCtx) ||
(pActCtx->dwFlags & ~ACTCTX_FLAGS_ALL))
return STATUS_INVALID_PARAMETER;
if (!(actctx = RtlAllocateHeap( GetProcessHeap(), 0, sizeof(*actctx) )))
return STATUS_NO_MEMORY;
actctx->magic = ACTCTX_MAGIC;
actctx->ref_count = 1;
*handle = actctx;
return STATUS_SUCCESS;
}
/***********************************************************************
* RtlAddRefActivationContext (NTDLL.@)
*/
void WINAPI RtlAddRefActivationContext( HANDLE handle )
{
ACTIVATION_CONTEXT *actctx;
if ((actctx = check_actctx( handle ))) actctx_addref( actctx );
}
/******************************************************************
* RtlReleaseActivationContext (NTDLL.@)
*/
void WINAPI RtlReleaseActivationContext( HANDLE handle )
{
ACTIVATION_CONTEXT *actctx;
if ((actctx = check_actctx( handle ))) actctx_release( actctx );
}
/******************************************************************
* RtlActivateActivationContext (NTDLL.@)
*/
NTSTATUS WINAPI RtlActivateActivationContext( ULONG unknown, HANDLE handle, ULONG_PTR *cookie )
{
RTL_ACTIVATION_CONTEXT_STACK_FRAME *frame;
TRACE( "%p %p\n", handle, cookie );
if (!(frame = RtlAllocateHeap( GetProcessHeap(), 0, sizeof(*frame) )))
return STATUS_NO_MEMORY;
frame->Previous = NtCurrentTeb()->ActivationContextStack.ActiveFrame;
frame->ActivationContext = handle;
frame->Flags = 0;
NtCurrentTeb()->ActivationContextStack.ActiveFrame = frame;
RtlAddRefActivationContext( handle );
*cookie = (ULONG_PTR)frame;
return STATUS_SUCCESS;
}
/***********************************************************************
* RtlDeactivateActivationContext (NTDLL.@)
*/
void WINAPI RtlDeactivateActivationContext( ULONG flags, ULONG_PTR cookie )
{
RTL_ACTIVATION_CONTEXT_STACK_FRAME *frame, *top;
TRACE( "%x %lx\n", flags, cookie );
/* find the right frame */
top = NtCurrentTeb()->ActivationContextStack.ActiveFrame;
for (frame = top; frame; frame = frame->Previous)
if ((ULONG_PTR)frame == cookie) break;
if (!frame)
RtlRaiseStatus( STATUS_SXS_INVALID_DEACTIVATION );
if (frame != top && !(flags & DEACTIVATE_ACTCTX_FLAG_FORCE_EARLY_DEACTIVATION))
RtlRaiseStatus( STATUS_SXS_EARLY_DEACTIVATION );
/* pop everything up to and including frame */
NtCurrentTeb()->ActivationContextStack.ActiveFrame = frame->Previous;
while (top != NtCurrentTeb()->ActivationContextStack.ActiveFrame)
{
frame = top->Previous;
RtlReleaseActivationContext( top->ActivationContext );
RtlFreeHeap( GetProcessHeap(), 0, top );
top = frame;
}
}
/******************************************************************
* RtlFreeThreadActivationContextStack (NTDLL.@)
*/
void WINAPI RtlFreeThreadActivationContextStack(void)
{
RTL_ACTIVATION_CONTEXT_STACK_FRAME *frame;
frame = NtCurrentTeb()->ActivationContextStack.ActiveFrame;
while (frame)
{
RTL_ACTIVATION_CONTEXT_STACK_FRAME *prev = frame->Previous;
RtlReleaseActivationContext( frame->ActivationContext );
RtlFreeHeap( GetProcessHeap(), 0, frame );
frame = prev;
}
NtCurrentTeb()->ActivationContextStack.ActiveFrame = NULL;
}
/******************************************************************
* RtlGetActiveActivationContext (NTDLL.@)
*/
NTSTATUS WINAPI RtlGetActiveActivationContext( HANDLE *handle )
{
if (NtCurrentTeb()->ActivationContextStack.ActiveFrame)
{
*handle = NtCurrentTeb()->ActivationContextStack.ActiveFrame->ActivationContext;
RtlAddRefActivationContext( *handle );
}
else
*handle = 0;
return STATUS_SUCCESS;
}
/******************************************************************
* RtlIsActivationContextActive (NTDLL.@)
*/
BOOLEAN WINAPI RtlIsActivationContextActive( HANDLE handle )
{
RTL_ACTIVATION_CONTEXT_STACK_FRAME *frame;
for (frame = NtCurrentTeb()->ActivationContextStack.ActiveFrame; frame; frame = frame->Previous)
if (frame->ActivationContext == handle) return TRUE;
return FALSE;
}